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The Isolationists

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We are sick of being taken advantage of. We do not care for the outside world.

 

Our Laws:

  1. No trade with the outside world unless deemed necessary by the Great Ones
  2. No contact with the outside world unless deemed necessary by the Great Ones
  3. We only use the alliance market, and at cheap prices

Government structure:

We are a technocracy-monarchy fusion.

First up we have the Great Ones, they have the final say on all matters.

Then we have the Bright Ones, the best in their fields chosen by the Great Ones. Anyone can become a Bright One, if they're capable enough.

After that, we have the Shadows, people who have proved their commitment to our  alliance.

Under that, we have the Few, people who we trust as isolationists, but haven't proved their worth yet.

At the bottom, we have people we are sceptical of being trusted Isolationists yet, the Broken. Usually, these are former enemies or people with bad reputations.

When a decision is being made, the Bright Ones will discus it, and then propose their choice to the Great Ones, then they'll decide it.

The Leaders:

  • The Greatest Great One: Adam K
  • The Great One of War (MA):
  • The Great One of the People (IA):
  • The Great One of the Hoard (EA):
  • The Great one of Innovation (TA):
  • The Great One of the Outside (FA):
  • The Great One of Production (resource production):
  • The Great One of Education (teaching new players):

 

  • The Brightest Bright One:
  • The Bright One of War (MA):
  • The Bright One of the People (IA): 
  • The Bright One of the Hoard (EA):
  • The Bright One of Innovation (TA):
  • The Bright One of the Outside (FA):
  • The Bright One of Production (resource production):
  • The Bright One of Education (teaching new players):

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