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Espionage


An espionage operation is executed using spies. They do not cost Military Action Points and you do not have to be at war with a nation to do a spy operation on them but you can only do a few operations per day, the base limit is one per day which can be increased to two per day with the Intelligence Agency national project. It is the most versatile military action in-game while also arguably being the least effective during war-time depending on scale and extent of the war.

 

An espionage operation allows you to execute following actions:

  1. Gather Intelligence : Allows you to get information about cash and resources (excluding credits) a nation is holding and the number of spies they have.
  2. Assassinate Spies : Allows you to assassinate enemy spies.
  3. Terrorize Civilians : Allows you to destroy some infrastructure in the city with highest infrastructure.
  4. Sabotage Soldiers : Allows you to kill enemy soldiers.
  5. Sabotage Tanks : Allows you to kill enemy Tanks.
  6. Sabotage Aircraft : Allows you to kill enemy Aircraft.
  7. Sabotage Ships : Allows you to kill enemy Ships.
  8. Sabotage Missiles : Allows you to destroy 1 enemy missile with a successful spy operation. Spy attacks against missiles have a 25% chance to destroy an additional missile.
  9. Sabotage Nuclear Weapons : Allows you to destroy 1 enemy nuclear weapon with a successful spy operation. However you can not destroy a nuclear weapon the same day it was built on.

You can also select the Safety Level of your spy operation from “Quick and Dirty”, “Normal Precautions” and “Extremely Covert” which directly affect the success chances and the cost to execute the operation with the first being the cheapest and last being the costliest.

The Spy Satellite national project increases the damages from successful espionage operations by 50% and decreases the cost of espionage operations by 20%.

 


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