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The Great Tomb Of Nazarik is a nation led by Overlord Ainz on the continent of Europe. The Great Tomb Of Nazarik's government is a Dictatorship with very moderate social policies. Economically, The Great Tomb Of Nazarik favors moderate policies. The official currency of The Great Tomb Of Nazarik is the Gold. At 254 days old, The Great Tomb Of Nazarik is an old nation. The Great Tomb Of Nazarik has a population of 1,971,604 and a land area of 32,000.00 sq. miles. This gives it a national average population density of 61.61. Pollution in the nation is evident. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Momonga, a revered Supreme Being of the world of Orbis, assumes leadership over the nation of 'The Great Tomb of Nazarick' as The Overlord Ainz Ooal Gown. Recognized for his exceptional military prowess and strategic acumen, he endeavors to expand his influence in order to establish a harmonious society for all races and inhabitants. His ambition includes the acquisition of the 50th floor in his pursuit of absolute immortality, which involves the incorporation of various territories into his dominion.
- Floor Guardians ⇒ Commanders and elite protectors, powerful entities created by Supreme Beings of Ainz Ooal Goan. They command legions of minions and servants and are skilled in both combat and administration.
- Undead Forces ⇒ Creatures summoned by Ainz ranging from skeletons and zombies to more powerful undead beings like Death Knights and Soul Eaters. They serve as cannon fodder in battles and overwhelm enemies through sheer numbers.
View Nation Factbook | View Nation
National Factbook | |
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Flag: | |
Nation Name: | Nazarik |
Leader Name: | Ainz |
Currency: |
Gold |
National Animal: |
Veðrfölnir |
History: | The origins of Nazarick can be traced back to its establishment as the Nation of the Overlord Ainz Ooal Gown in the world of ORBIS. Nazarick was meticulously designed and built by the Supreme Beings, with each floor of the dungeon reflecting their individual tastes and preferences. The dungeon was constructed with incredibly powerful defenses and traps to protect its treasures and inhabitants. |
Geography | |
Continent: | Europe |
Land Area: | 51,498.88 sq. km |
Terrain: | As a massive tomb and dungeon complex, The Great Tomb of Nazarick encompasses various environments and landscapes across its numerous floors. The main structure itself is a colossal tomb resembling a massive inverted pyramid. Its exterior is imposing and formidable, with towering walls and imposing architecture that strikes fear into any who approach it. Beneath the surface lies an extensive network of winding corridors, traps, and chambers forming a labyrinthine dungeon. This labyrinth serves as a defensive mechanism, deterring intruders and slowing their progress through Nazarick. Within Nazarick exists a lush, magical forest known as the Forest of Tob. This enchanted woodland is filled with mystical creatures and flora, providing a serene and ethereal contrast to the dark and foreboding atmosphere of the tomb. Another area within Nazarick is the Frozen Prison, a frigid wasteland of ice and snow where prisoners are held captive in suspended animation. The icy terrain reflects the chilling cruelty of Nazarick's inhabitants and serves as a grim reminder of their power. Deeper levels of Nazarick may contain infernal landscapes resembling the depths of hell. These areas are characterized by rivers of lava, towering obsidian spires, and sweltering heat, creating a hostile environment that challenges even the most formidable intruders. Nazarick is also capable of housing pocket dimensions within its confines, allowing for the creation of unique environments tailored to specific purposes or inhabitants. These pocket dimensions may contain anything from luxurious palaces to treacherous mazes, depending on the desires of its creators. |
Highest Peak: | Floor 50, 0 meters |
Lowest Valley: | Floor 1, 0 meters |
Climate: | Portions of Nazarick, particularly those resembling forests or gardens, may have a temperate climate. These areas could experience mild temperatures, moderate rainfall, and four distinct seasons, creating a pleasant environment for certain inhabitants or visitors. Certain regions of Nazarick, such as the Frozen Prison, may have a frigid climate characterized by freezing temperatures, ice, and snow. These areas could be perpetually cold, with harsh conditions that make survival difficult for intruders or prisoners. Deeper levels of Nazarick, particularly those resembling hellish landscapes or volcanic caverns, may have a climate influenced by volcanic activity. This could include extreme heat, volcanic gases, and geothermal phenomena such as lava flows or steam vents. Nazarick is a highly magical and technologically advanced structure, capable of creating and controlling its own environments to suit the preferences of its inhabitants. As such, certain areas within Nazarick may have artificially controlled climates, manipulated through magical means or advanced technology. |
People & Society | |
Population: | 1,971,604 people |
Demonym: | NPC |
Demonym Plural: | NPCs |
Ethnic Groups: | Undead - 0.0% Vampires - 0.0% Spirits - 0.0% |
Languages: | Andeddo Go - 0.0% Slavic - 0.0% Telepathy - 0.0% |
Religions: | Occultism - 0.0% Magick - 0.0% Shamanism - 0.0% |
Health | |
Life Expectancy: | 500 years |
Obesity: | 0% |
Alcohol Users: | 0% |
Tobacco Users: | 0% |
Cannabis Users: | 91% |
Hard Drug Users: | 0% |
Economy | |
Description: | Communist |
Average Yearly Income: | $152.70 |
Gross Domestic Product (GDP): | $2,458,748,713.00 |
GDP per Capita: | $1,247.08 |
Gross National Income (GNI): | $1,213,781,585.00 |
Industries: | Human Laboratories |
Military | |
History: | Nazarick boasts a formidable military force, comprised of various entities and beings loyal to Ainz Ooal Gown, the supreme ruler of Nazarick. Each of the 41 floors of Nazarick is guarded by a powerful entity known as a Floor Guardian. These guardians are among the most elite and powerful denizens of Nazarick, each possessing unique abilities and strengths tailored to defend their respective floors. They serve as both protectors of Nazarick and commanders of its military forces Led by Sebas Tian, the Pleiades are skilled in combat and possess a variety of abilities that make them formidable opponents on the battlefield. They are often deployed as a specialized strike force or as escorts for important missions. Nazarick is home to a vast number of undead creatures, including Death Knights, Wights, Skeleton Warriors, and various other undead minions. These creatures serve as the backbone of Nazarick's military forces, providing an inexhaustible army of loyal soldiers to defend the tomb. In addition to the Floor Guardians, Nazarick is also protected by Area Guardians and Nazarick Old Guarders. These entities are stationed throughout the tomb to patrol its corridors, enforce security measures, and repel intruders. Ainz Ooal Gown possesses the ability to summon and control powerful demons and monsters to bolster Nazarick's military strength. These summoned creatures can include high-level demons, dragons, and other fantastical beings capable of wreaking havoc on the battlefield. Nazarick is equipped with various magical constructs and defenses, including golems, automatons, and enchanted traps. These constructs serve as additional layers of defense and can be deployed to protect key locations or repel invading forces. Nazarick can also call upon mercenaries, hired adventurers, and alliances with other powerful entities to supplement its military forces and achieve its objectives. |
Soldiers: | 0 |
Tanks: | 0 |
Aircraft: | 590 |
Ships: | 223 |
Missiles: | 0 |
Nuclear Weapons: | 0 |
Last Updated: 05/14/2024 06:27 pm |