Beechmoor is a nation led by President Adolfus on the continent of North America. Beechmoor's government is a Federal Republic with very liberal social policies. Economically, Beechmoor favors extremely right wing policies. The official currency of Beechmoor is the Gold Standard. At 522 days old, Beechmoor is an ancient nation. Beechmoor has a population of 211 and a land area of 28,750.00 sq. miles. This gives it a national average population density of 0.01. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.
A democratic nation
Basic Information | |
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Nation Name: | Beechmoor |
Leader Name: | Adolfus |
Nation ID: |
354149 https://politicsandwar.com/nation/id=354149
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Founded: | 08/22/2021 (522 Days Old) |
Last Activity: | Last active on 12/10/2021 |
Discord Username: | ShR1mpbOi#5608 |
Unique ID: | 9aa7d787ef6bda833d6db298b |
International Relations | |
Alliance: | None |
Color Trade Bloc: | ![]() |
Commendations: | 7 |
Denouncements: | 2 |
Nation Page Visits: | 2,303 |
Economic | |
Population: | 211 |
Infrastructure: | 1.49 |
Land Area: | 28,750 sq. miles |
Avg Pop Density: | 0.01 people/sq. mi |
GDP: | $37,188.00 |
GDP per Capita: | $175.75 |
GNI: | $-475,260,660.00 |
Economic Policies: | Extreme Right ![]() |
Currency: |
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Domestic | |
Government Type: | Federal Republic ![]() |
Domestic Policy: | Urbanization ![]() |
Social Policies: | Liberal ![]() |
State Religion: | None ![]() |
National Animal: |
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Approval Rating: | 0% (-840.69) |
Pollution Index: | 0 points |
Radiation Index: | 206.36 R (Global: 252.39 R) |
OBL Team: | Pitchers ![]() |
Military | |
Nation Rank: | #4,247 of 33,094 Nations (12.83%) |
Nation Score: ![]() |
1,149.54 |
War Policy: ![]() |
Pirate ![]() |
![]() Casualties: Killed: |
0 361,450 349,435 |
![]() Lost: Destroyed: |
0 14,360 12,148 |
![]() Lost: Destroyed: |
215 1,740 1,001 |
![]() Lost: Destroyed: |
0 36 0 |
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Unknown |
![]() Launched: Eaten: |
0 0 5 |
![]() Launched: Eaten: |
0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 21,670.44 |
Infrastructure Lost: | 34,541.00 |
Money Looted: | $149,644,343.27 |
Wars Won: | 64 |
Wars Lost: | 77 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||
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14 Cities [M] | |||
Bellake | 0.11 Infra, 16 People | ||
Bloomfield | 0.09 Infra, 13 People | ||
Tannersville | 0.09 Infra, 13 People | ||
Nation Activity | |||
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Nation Score Over Time | |||
Score Component Breakdown | |||
Nation Militarization Over Time | |||
5 National Projects | |||
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Arms Stockpile Arms Stockpile is a national project that boosts Munitions Factories' productivity by 34% nationwide. |
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Arms Stockpile Arms Stockpile is a national project that boosts Munitions Factories' productivity by 34% nationwide. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Urban Planning Urban Planning is a national project that reduces the cost of new cities by $50,000,000. |
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Urban Planning Urban Planning is a national project that reduces the cost of new cities by $50,000,000. |