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Whiteknight


Whiteknight is a nation led by President Savage calvary on the continent of North America. Whiteknight's government is a Absolute Monarchy with very moderate social policies. Economically, Whiteknight favors moderate policies. The official currency of Whiteknight is the Dollar. At 493 days old, Whiteknight is an ancient nation. Whiteknight has a population of 1,179,937 and a land area of 32,000.00 sq. miles. This gives it a national average population density of 36.87. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.



Basic Information
Nation Name: Whiteknight
Leader Name: Savage calvary
Nation ID: 349140
Founded: 07/31/2021 (493 Days Old)
Last Activity: Last active on 09/08/2022
Unique ID: 7025e6aaa27267f0c47fa81fe
International Relations
Alliance: The Immortals Alliance Flag
Applicant
Alliance Seniority:59 days
Color Trade Bloc: The Gray Inactive Group
Commendations: 9
Denouncements: 2
Nation Page Visits: 2,595
Economic
Population: 1,179,937
Infrastructure: 8,994.06
Land Area: 32,000 sq. miles
Avg Pop Density: 36.87 people/sq. mi
GDP: $209,344,508.00
GDP per Capita: $177.42
GNI: $-511,478,515.00
Economic Policies: Moderate
Currency: Currency Image Dollar
Domestic
Government Type: Absolute Monarchy Govt Icon
Domestic Policy: Technological Advancement Technological Advancement Icon
Social Policies: Moderate
State Religion: None None
National Animal: National Animal ImageBald eagle
Approval Rating: 0% (-698.35)
Pollution Index: 0 points
Radiation Index: 645.74 R (Global: 539.18 R)
OBL Team: White shirts
Military
Nation Rank: #3,165 of 32,157 Nations (9.84%)
Nation Score: More Information 1,704.55
War Policy: Help Covert Covert Icon
Soldiers:
Casualties:
Killed:
0
674,718
1,466,784
Tanks:
Lost:
Destroyed:
0
47,405
60,742
Aircraft:
Lost:
Destroyed:
279
3,305
3,750
Ships:
Lost:
Destroyed:
141
92
149
Spies: Unknown
Missiles:
Launched:
Eaten:
0
0
23
Nuclear Weapons:
Launched:
Eaten:
0
0
8
Nation Stats
Infrastructure Destroyed: 14,348.15
Infrastructure Lost: 27,457.00
Money Looted: $31,037,836.44
Wars Won: 8
Wars Lost: 17
Bounties

There are no posted bounties on this nation.

Map
16 Cities [M]
Nation Activity
11/27 09:05 pm - Whiteknight had war declared by Evil Corp for the reason of "I am the LAW!".
11/09 08:20 am - Whiteknight had war declared by Evil Corp for the reason of "This, is, SPARTA!".
11/07 05:26 pm - Whiteknight had war declared by DFamily for the reason of "We like taking money from inactive nations".
10/24 12:56 am - Whiteknight had war declared by Melaswen for the reason of "*Pirate noises intensifies*".
10/22 01:40 pm - Whiteknight had war declared by Ellada for the reason of "You brought this on yourself".
10/12 02:05 am - Whiteknight had war declared by United Counties of America for the reason of "Gib me all ur moneyz".
10/10 05:03 pm - Whiteknight had war declared by Liber for the reason of "Inactive raid DM 4 peace".
10/10 07:29 am - Whiteknight had war declared by DFamily for the reason of "Blood for the Blood God!".
10/08 10:01 am - Maks Maximillian removed Savage calvary from the alliance and set them as an applicant. They previously had the position: Immortal.
10/03 10:10 pm - Whiteknight had war declared by Lyonia for the reason of "We like taking candy from babies".
10/01 10:16 pm - Whiteknight had war declared by Femboi-Land for the reason of "Say hello to my little friend!".
09/26 04:03 pm - Whiteknight had war declared by Femboi-Land for the reason of "Inactive raid will accept peace".
09/20 05:19 am - Whiteknight had war declared by Brexit for the reason of "ducc".
09/20 05:18 am - Whiteknight had war declared by Iconic for the reason of "You're a disease, and I'm the cure.".
09/18 07:34 am - Whiteknight had war declared by fordlandia for the reason of "All your base are belong to us".
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
6 National Projects
Advanced Urban Planning
Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Uranium Enrichment Program
Uranium Enrichment Program is a national project that doubles Uranium production in your nation.
Urban Planning
Urban Planning is a national project that reduces the cost of new cities by $50,000,000.