This nation is in Vacation Mode for the next 416 turns. This nation cannot be attacked or traded with during that time.
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Fire Nation


The Absolute Entity known as The Fire Nation is a nation led by Big Boy The Rising Sun on the continent of North America. The Absolute Entity known as The Fire Nation's government is a Oligarchy with very moderate social policies. Economically, The Absolute Entity known as The Fire Nation favors far left wing policies. The official currency of The Absolute Entity known as The Fire Nation is the Pound Sterling. At 412 days old, The Absolute Entity known as The Fire Nation is an ancient nation. The Absolute Entity known as The Fire Nation has a population of 2,680,003 and a land area of 21,500.00 sq. miles. This gives it a national average population density of 124.65. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.


Water.Earth.Fire.Air
Long ago the four nations lived together in harmony, but everything changed when we attacked.
Only the Avatar, master of all four elements could stop us, but when we were most vulnerable, he vanished.


Basic Information
Nation Name:Fire Nation
Leader Name:The Rising Sun
Nation ID: 118419
Awards:
Founded:05/08/2018 (412 Days Old)
Last Activity:Active 8 hours ago
Unique ID:53b5173ec56624dda767694f
International Relations
Alliance:Carthago Alliance Flag
Citizen
Alliance Seniority:67 days
Color Trade Bloc: The Beige Protection Bloc
Beige Turns Left: 14 (1.2 days)
Nation Page Visits:3,020
Economic
Population: 2,680,003
Infrastructure: 19,370.86
Land Area: 21,500 sq. miles
Avg Pop Density: 124.65 people/sq. mi
GDP: $2,787,372,206.57
GDP per Capita: $1,040.06
Economic Policies: Far Left
Currency:Currency Image
Domestic
Government Type: Oligarchy Govt Icon
Domestic Policy: Urbanization Urbanization Icon
Social Policies: Moderate
State Religion: Egyptian Egyptian
Approval Rating: 0% (-186.92)
Pollution Index: 0 points
Radiation Index: 949.56 R (Global: 731.24 R)
OBL Team:Flameos
Military
Nation Score: More Information 1,174.93
War Policy: HelpAttrition Attrition Icon
Soldiers:
Casualties:
Killed:
126,720
716,665
387,978
Tanks:
Lost:
Destroyed:
666
25,942
5,745
Aircraft:
Lost:
Destroyed:
0
3,803
1,758
Ships:
Lost:
Destroyed:
27
651
242
Spies:Unknown
Missiles:
Launched:
Eaten:
0
0
7
Nuclear Weapons:
Launched:
Eaten:
0
0
0
Nation Stats
Infrastructure Destroyed:8,681.32
Infrastructure Lost:22,812.00
Money Looted:$26,303,821.27
Wars Won:14
Wars Lost:31
Bounties
Total Value of All Bounties:$2,900,000
Attrition$2,900,000
Map
11 Cities [M]
Nation Activity
06/21 07:57 pm - Fire Nation had war declared by Gengaria for the reason of "Lol Carthago sucks".
06/20 08:36 am - Fire Nation declared war on Zapote for the reason of "I couldn't come up with anything better than the default".
06/18 09:06 am - Fire Nation declared war on Nitin for the reason of "All your base are belong to us".
05/07 05:33 pm - Fire Nation had war declared by Irelands for the reason of "No hate just want the bounty".
05/03 08:17 pm - the Rising Sun built a new project: Intelligence Agency
04/19 10:14 pm - Fire Nation applied to join the alliance Carthago.
04/19 10:09 pm - Fire Nation left the alliance SPQR.
04/13 07:14 pm - founded a new city, Omashu.
04/01 08:44 pm - Fire Nation changed their Color Trade Bloc from Gray to Maroon.
03/28 06:12 pm - Fire Nation changed their Color Trade Bloc from Gray to Maroon.
03/28 02:26 am - Fire Nation had war declared by United Communist Republic for the reason of "Do you feel lucky, punk?".
Nation Score Over Time
Score Component Breakdown
2 National Projects
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
Iron Works
Ironworks is a national project that boosts Steel Mills' production by 36% nationwide.