Changelog

Find updates about the game and its development here!

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03/30/2014 - Trade Improvement & War Resource Usage Nerf
First update is one I made yesterday, that is that when clicking the link to the trade page you are automatically taken to the global market unless you have pending trades (pending trades that you have to accept or refuse). If you have pending trades a (#) will appear next to "Trade" on your sidebar. Secondly, the help deal with the issue of large nations wasted tons of resources I've modified how attacks use resources slightly. Nothing has changed for the aggressor of a battle, but for the defender usage has been lessened.

If the attack was an immense triumph, you'll use 100% of the resources your army normally would in an attack. If it was a moderate success, you'll only use 90%. If it was a Pyrrhic victory, you only use 70%. If it was a failure, you'll only use 40%.

This may not be a perfect solution, but it should help. Leave feedback on the forum post here: http://politicsandwar.com/forums/index.php?/topic/1276-3302014-trade-improvement-war-resource-usage-nerf/

Posted by Sheepy 03/30/2014 07:01 pm      

03/20/2014 - Sheepy Will Be AFK Temporarily
Hi everyone!

I just wanted to let you all know that I'm going on a trip, leaving tomorrow (Friday) and will be gone until next Friday. I'll still have access to internet and my tablet and stuff, so I'll be able to process donations (maybe not quite as fast as I normally do) and deal with any game-breaking bugs while I'm away from home.

I simply wanted to let everyone know so you don't think I'm dead or have left you or the game. I'll be back next Friday and things will continue just like before. Keep enjoying Politics and War!

Posted by Sheepy 03/20/2014 05:11 pm      

03/18/2014 - Improvements Cost Resources
Something that has been planned for a long time, some improvements cost resources to build. These are 'late game' improvements, or ones for larger nation to buy. This will help increase demand of steel and aluminum and help grow smaller nations and create incentive for trade.

Read more and see exact pricing: http://politicsandwar.com/forums/index.php?/topic/1202-3182014-some-improvements-require-resources-to-build/

Posted by Sheepy 03/18/2014 09:18 pm      

03/17/2014 - Game Improvements (War Stuff Mostly)
I made the site easier to use on mobile devices (made sure the resource bar is always visible)
All nations are a part of the 2 hour revenue system as of this update
There is a Conflicts page available to see global wars listed
You have the ability to search directly for nations in your war range now. There's a handy link available on your Wars page.

More information here: http://politicsandwar.com/forums/index.php?/topic/1194-3172014-get-an-army/

Thanks!

Posted by Sheepy 03/17/2014 10:31 pm      

03/15/2014 - War Timelines & Trade Offers
Read more about this update on the forum here: http://politicsandwar.com/forums/index.php?/topic/1173-3152014-very-minor-changes/

Pretty minor changes here,

I've tinkered with the create trade offer page and gave it two buttons instead of a drop down list for buying and selling resources.
War Timelines now display airstrikes that target ships
On the war timeline page you can now see total losses calculated for that war

That's all I've got for you guys today, keep playing Politics and War and invite your friends, too! The game is more fun with more players!

Edit: I also optimized the normal trade screen, now if you set search parameters on say, the "My Trade Offers" page and really you meant to search Globally, clicking the "Global Trades" link won't make you re enter all the information, it'll just keep the same parameters (so long as you hit "Go" on the "My Trade Offers" page first).

This should make things a little bit easier to use as well.

Posted by Sheepy 03/15/2014 01:04 pm