Find updates about the game and its development here!
03/18/2014 - Improvements Cost Resources |
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Something that has been planned for a long time, some improvements cost resources to build. These are 'late game' improvements, or ones for larger nation to buy. This will help increase demand of steel and aluminum and help grow smaller nations and create incentive for trade.
Read more and see exact pricing: http://politicsandwar.com/forums/index.php?/topic/1202-3182014-some-improvements-require-resources-to-build/ Posted by Sheepy 03/18/2014 09:18 pm |
03/17/2014 - Game Improvements (War Stuff Mostly) |
I made the site easier to use on mobile devices (made sure the resource bar is always visible) All nations are a part of the 2 hour revenue system as of this update There is a Conflicts page available to see global wars listed You have the ability to search directly for nations in your war range now. There's a handy link available on your Wars page. More information here: http://politicsandwar.com/forums/index.php?/topic/1194-3172014-get-an-army/ Thanks! Posted by Sheepy 03/17/2014 10:31 pm |
03/15/2014 - War Timelines & Trade Offers |
Read more about this update on the forum here: http://politicsandwar.com/forums/index.php?/topic/1173-3152014-very-minor-changes/
Pretty minor changes here, I've tinkered with the create trade offer page and gave it two buttons instead of a drop down list for buying and selling resources. War Timelines now display airstrikes that target ships On the war timeline page you can now see total losses calculated for that war That's all I've got for you guys today, keep playing Politics and War and invite your friends, too! The game is more fun with more players! Edit: I also optimized the normal trade screen, now if you set search parameters on say, the "My Trade Offers" page and really you meant to search Globally, clicking the "Global Trades" link won't make you re enter all the information, it'll just keep the same parameters (so long as you hit "Go" on the "My Trade Offers" page first). This should make things a little bit easier to use as well. Posted by Sheepy 03/15/2014 01:04 pm |
03/13/2014 - Activity Promotion |
Hi guys! Not a big update here, but just wanted to make everyone aware of a few things:
Everyday you log in from here on out you will get a $1,000 bonus to your nation. It's not a large bonus, but if you logged in every day for a month it's an easy $30,000. This is simply to encourage players to log in and check on their nations everyday. The other notable change is that nations (starting tonight at midnight server time) will be deleted after 45 days of inactivity instead of 60. I've also set up the system so that you'll receive an e-mail at 10 days of inactivty, 25 days of inactivity, and finally 40 days of inactivity warning you that your nation will be deleted if you don't log in. Hopefully this will all work out just fine without any bugs, thanks for playing Politics and War! Posted by Sheepy 03/13/2014 09:45 am |
03/07/2014 - Resource Usage Lessened in Battles |
I've changed the amounts of resources some units use in battle. Here is the new usage values vs. the old ones:
Soldiers use 1 Munitions / 5,000 Soldiers (Instead of 1 Munitions / 2,000 Soldiers) Tanks use 1 Munitions and 1 Gasoline / 100 Tanks (Instead of 1 Munitions and 1 Gasoline / 10 Tanks) Aircraft use 1 Munitions and 1 Gasoline / 4 Aircraft (Instead of 1 Munitions and 1 Gasoline / 2 Aircraft) Lastly, usage is no longer rounded up to the next whole value, and you should be able to use tenths or hundredths of Munitions and Gasoline in battles. It's possible I've created bugs or anything of the like, if you find any bugs or flaws please report them in the Bug Reports section. Thanks! Link to Relevant Forum Announcement Posted by Sheepy 03/07/2014 08:17 pm |