Find updates about the game and its development here!
04/13/2014 - Soldier Change (Again) & Policies |
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Forum post here: http://politicsandwar.com/forums/index.php?/topic/1470-4132014-seasonal-food-production-soldier-proudction-increase-1-refineries/page-2#entry15338
Changed soldiers from 1/2 total per day to 1/3, I think this is probably the best compromise I've added some basic policies that work like a political compass, you basically answer some questions and it determines where your nation sits socially and economically. Has no effect but it does show on your nation page, so it's just a fun cosmetic type thing. Posted by Sheepy 04/13/2014 09:50 pm |
04/13/2014 - Food, Refineries, and Soldiers |
You can now have up to 3 of each type of manufacturing improvement per city You can recruit 50% of soldier max per day, or 1,000 instead of 500 If you're in North America, Europe, or Asia you get a 20% boost to food production in June, July, and August (game date) and if you're in South America, Australia, or Africa during those months you lose 20% production, and the inverse is true for December, January, and February Discuss and leave feedback on the forum post here: http://politicsandwar.com/forums/index.php?/topic/1470-4132014-seasonal-food-production-soldier-proudction-increase-1-refineries/ Posted by Sheepy 04/13/2014 01:03 pm |
04/12/2014 - Game Date, Pollution, Tanks, & Misc |
Read the whole thing: http://politicsandwar.com/forums/index.php?/topic/1460-4122014-game-date-pollution-change-hospital-police-station-nerf-and-tank-boost/ Tanks got boosted from 30 soldiers value to 40 soldiers value. This change was reflected in ground battles and also in score. Air Superiority now makes them worth 20, instead of 15 previously. I've added a "Game Date" on the sidebar underneath Server Time. This is basically just a cosmetic thing, every turn the date will increase by one day. That means 12 in game days for real life days, 12 in-game weeks for one real week, etc. Eventually I'd like to see something like a 20% increase in food production when it's summer in your hemisphere and -20% production when it's winter, etc. I messed with pollution values quite a bit. Reference the table in the forum post for the new values. Basically, I did this to discourage some of the larger nations from producing so many resources and get them to use recycling centers and subways. Police Stations and Hospitals now only reduce crime and disease by a hard 2.5%. Subways also have a 7% commerce boost instead of 5 previously. Read the whole thing: http://politicsandwar.com/forums/index.php?/topic/1460-4122014-game-date-pollution-change-hospital-police-station-nerf-and-tank-boost/ Posted by Sheepy 04/12/2014 08:46 pm |
04/07/2014 - Big War Update |
Please read the post on the forum, it has a lot more information about this change that is important to your nation. http://politicsandwar.com/forums/index.php?/topic/1402-472014-big-update/
Messages fixed Tank value changed from 80 soldiers to 30 soldiers Air Superiority war perk added, reduces opponent's tank value to half (15 soldiers) Naval Battles now only cost 4 Military Action Points Ability to win wars (read about this in the forum post!) Requires 6 consecutive immense triumph ground battle victories with no successful response from your opponent Enjoy! Posted by Sheepy 04/07/2014 10:46 pm |
04/01/2014 - Pollution & Message Consolidation |
This is a brief update of some more work I'm doing here, I've added Pollution Index as a functional part of the game, how it works is pretty straightforward. Some improvements add to your pollution index, some detract from it (Recycling Centers & Subways). Each pollution point you have increases your disease rate by 0.05% (not very much). Shouldn't really change gameplay too dramatically, but will probably make it necessary to get either a Recycling Center or Subway when your cities get fairly large. This will most likely get tweaked as more feedback comes in. Next thing I'm working on is also super simple, I'm consolidating messages so your inbox isn't spammed all the time. All trade interactions between two nations should automatically go into one conversation called "Trade Activity" instead of separate conversations for each message. See the forum post here: http://politicsandwar.com/forums/index.php?/topic/1291-412014-change-of-ownership/?p=13643 Posted by Sheepy 04/01/2014 06:27 pm |