Find updates about the game and its development here!
04/17/2014 - New Color & Some Changes |
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Hey guys! Pretty big update here actually, introducing a whole new color and some changes to trade and war. Please give the forum post a read, anything I put here won't be nearly as good as what I've written there: http://politicsandwar.com/forums/index.php?/topic/1522-4172014-introducing-beige-small-change-to-trade-and-war/ Enjoy the update guys! Posted by Sheepy 04/17/2014 11:30 pm |
04/15/2014 - Season Indicators, Rules & Terms, Video |
I added season indicators and fixed that the seasonal effect on food production wasn't being shown on the revenue page. The game has an updated Terms and Conditions and Game Rules now, with links to them in the bottom right hand corner. There's clarification on the multiple nations per network rule, as well as declaring that war slot filling is not allowed. Lastly, I'm working on a series of tutorial videos to help new players understand the game. This first one is a very, very basic introduction and also a walkthrough getting your nation registered. It talks about what your first steps should be once you've signed up (how to buy infrastructure, land, and improvements) as well as how to use the market to buy and sell resources. It even includes a bit about joining alliances and how to do so at the end. If you're a new nation you might want to take a peek (or maybe even just listen to me talk in the background). See the forum post: http://politicsandwar.com/forums/index.php?/topic/1502-4152014-season-indicators-rules-terms-tutorial-videos/ and the link to the first video: https://www.youtube.com/watch?v=IUav9ohqk3A Posted by Sheepy 04/15/2014 08:04 pm |
04/13/2014 - Soldier Change (Again) & Policies |
Forum post here: http://politicsandwar.com/forums/index.php?/topic/1470-4132014-seasonal-food-production-soldier-proudction-increase-1-refineries/page-2#entry15338
Changed soldiers from 1/2 total per day to 1/3, I think this is probably the best compromise I've added some basic policies that work like a political compass, you basically answer some questions and it determines where your nation sits socially and economically. Has no effect but it does show on your nation page, so it's just a fun cosmetic type thing. Posted by Sheepy 04/13/2014 09:50 pm |
04/13/2014 - Food, Refineries, and Soldiers |
You can now have up to 3 of each type of manufacturing improvement per city You can recruit 50% of soldier max per day, or 1,000 instead of 500 If you're in North America, Europe, or Asia you get a 20% boost to food production in June, July, and August (game date) and if you're in South America, Australia, or Africa during those months you lose 20% production, and the inverse is true for December, January, and February Discuss and leave feedback on the forum post here: http://politicsandwar.com/forums/index.php?/topic/1470-4132014-seasonal-food-production-soldier-proudction-increase-1-refineries/ Posted by Sheepy 04/13/2014 01:03 pm |
04/12/2014 - Game Date, Pollution, Tanks, & Misc |
Read the whole thing: http://politicsandwar.com/forums/index.php?/topic/1460-4122014-game-date-pollution-change-hospital-police-station-nerf-and-tank-boost/ Tanks got boosted from 30 soldiers value to 40 soldiers value. This change was reflected in ground battles and also in score. Air Superiority now makes them worth 20, instead of 15 previously. I've added a "Game Date" on the sidebar underneath Server Time. This is basically just a cosmetic thing, every turn the date will increase by one day. That means 12 in game days for real life days, 12 in-game weeks for one real week, etc. Eventually I'd like to see something like a 20% increase in food production when it's summer in your hemisphere and -20% production when it's winter, etc. I messed with pollution values quite a bit. Reference the table in the forum post for the new values. Basically, I did this to discourage some of the larger nations from producing so many resources and get them to use recycling centers and subways. Police Stations and Hospitals now only reduce crime and disease by a hard 2.5%. Subways also have a 7% commerce boost instead of 5 previously. Read the whole thing: http://politicsandwar.com/forums/index.php?/topic/1460-4122014-game-date-pollution-change-hospital-police-station-nerf-and-tank-boost/ Posted by Sheepy 04/12/2014 08:46 pm |