Find updates about the game and its development here!
06/05/2014 - Alliance Banks are (Mostly) Done |
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Discuss this update on the forums: http://politicsandwar.com/forums/index.php?/topic/1885-652014-alliance-banks-mostly-done/ Hi guys, I wanted to post an announcement to remind everyone that yes, I am still alive. I have been working on alliance banks lately, and they are mostly done. The only part left I have to add is the automatic taxation and the ability to lose funds from them when you lose a war. Currently, alliance banks are a reserve controlled by the alliance for money and resources. You can deposit and withdraw from them, with the option to send money to a nation or even another alliance bank. All transactions are recorded and you can add notes for you records. You can also control who in your alliance can view the alliance bank and withdraw from it. I've also buffed Wind Power Plants slightly, they can now power 250 infra instead of 200. There have also been numerous minor bug fixes. Now let's talk about what's next: There is still a lot I want to add to the game, and I have been unfortunately more busy lately than I expected. I'm now working 5 days a week (my weekends are Tuesday/Wednesday) and of course have other responsibilities outside of Politics & War. I would like to see us leave beta by July 1st, however, which is a very optimistic goal. It's going to take a lot of work from me, but I'm hoping I can achieve that goal. The next thing is that I am going to be gone from home Sunday the 8th to Friday the 13th. During this time there won't be any progress on game development, but I'm hoping this won't set me back too far. Lastly, thanks again to everyone who is still playing and supporting the game. You guys rock, and I promise things will continue to get better and better! Posted by Sheepy 06/05/2014 04:30 pm |
05/21/2014 - Unique IDs to Combat Cheating |
Discuss this update on the forum here: http://politicsandwar.com/forums/index.php?/topic/1800-5212014-unique-ids-to-combat-cheating/ Hey guys, this is a very small update. It's to help deal with a moderation issue -- players cheating. Using multiple nations to play the game is not allowed. By giving yourself an unfair advantage you take away from the gameplay of others. If you are caught cheating, you are eligible to have your nation reset, deleted, and potentially find yourself banned from Politics and War permanently. Because I can't police the 1500+ nations in the game myself, I'm allowing the community to help find cheaters. If you happen to have some suspicion that someone is cheating by having multiple nations, you will now be able to check for yourself. I've added Unique IDs to each nation based on your IP address. If two Unique IDs match, it means those two nations are playing from the same network. Now we have a very lenient policy on allowing multiple people to play from the same network, so that's not enough. If two nations on the same network are trading together, in the same alliance, fighting the same alliances, or any other sort of "cooperative" behavior, that does constitute cheating. Any such behavior should be reported to the Game Reports subforum in the Moderation section. Thanks guys, this should help improve gameplay for all (and if you currently have multiple nations, I recommend you delete one of them ASAP. We'll be cracking down on your shortly otherwise.) Posted by Sheepy 05/21/2014 10:40 pm |
05/19/2014 - Minor Game Improvements |
* The color brown looks a lot more brown on the maps. * All trades auto delete after 7 days, instead of only accepted trades previously. This should keep the global market more "fresh". * Messages get deleted after 90 days, unless they're favorited. * Average prices now track the last 5,000 units sold, instead of 2,000 previously. * There is an average trade price history page now, where you'll be able to see up to 2 weeks' changes in the average price of each resource. The link to that page is included in the marquee on the "Trade" page. If you're lazy, it's here: http://politicsandwar.com/nation/trade/history/ Discuss the changes on the forum: http://politicsandwar.com/forums/index.php?/topic/1788-5192014-minor-improvements/ Posted by Sheepy 05/19/2014 08:37 pm |
05/16/2014 - Cheaper Infra & More Uranium Mines |
Discuss this update here: http://politicsandwar.com/forums/index.php?/topic/1773-5162014-cheaper-infra-more-uranium-mines/
* Infrastructure formula changed so that it's slightly cheaper. New formula is: Cost = ( ( ( Infrastructure - 10 ) ^ 1.95 ) * 0.01 ) + 300 * Cities on continents that have uranium available can now have 2 uranium mines instead of one previously Posted by Sheepy 05/16/2014 03:40 pm |
05/07/2014 - National Projects & $5,000 Log-in Bonus |
Discuss this update on the forum here: http://politicsandwar.com/forums/index.php?/topic/1722-572014-national-projects/
Good news everyone! Here's something new to waste your money and resources on: National Projects! Think of them like city improvements, but for you nation. There's only 6 so far (more to be added later) and they're very expensive things, typically for very large nations to purchase. You must have 5,000 infrastructure (nationally) per National Project, and you can only build a National Project or City every 10 days (that's right, you have to pick. It's one timer, not two separate ones.) Aside from this main update, I've made various other bug fixes and updates, not all of which I can think of at the moment. One thing I also changed is that the daily log-in bonus is now $5,000 up from $1,000. Hopefully you'll see market prices increase again as bigger nations scramble to build a national project or two, and then things should settle down again. Enjoy, guys, and let me know about everything I broke while working on the game! Posted by Sheepy 05/07/2014 08:53 pm |