Changelog

Find updates about the game and its development here!

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07/08/2014 - Speed Round Has Begun!
This is a notification to everyone that the speed round has begun as of 7/8/2014 1:15 AM server time.

I wish you all the best of luck! It will last for 28 days, and awards will be handed out at the end. We want to simulate intense gameplay here, so try to break things! When you do break them, report them in the Tech Support section of the forums here: http://politicsandwar.com/forums/index.php?/forum/4-tech-support/

Thanks guys! Enjoy!

Posted by Sheepy 07/08/2014 01:14 am      

07/07/2014 - Spies Usable
Spies are usable now, you'll find a link to an espionage page via looking at someone's nation. You can attempt espionage on any nation of any size, beige or not, but you can only do one operation per day and you can only be the victim of 3 operations per day.

I also tweaked things to allow you to train 2 spies per day instead of one. Happy espionaging!

Read more about this update and about the reset tomorrow here: http://politicsandwar.com/forums/index.php?/topic/2165-772014-spies-reset-tomorrow/

Posted by Sheepy 07/07/2014 03:15 am      

07/04/2014 - Big Update! Read the forum post
http://politicsandwar.com/forums/index.php?/topic/2140-742014-big-update/

Hey guys, it's late and I'm tired. I just wrote up a large update announcement on the forum, so please just visit the link and catch up on what's new. Thanks!

Posted by Sheepy 07/04/2014 02:54 am      

06/23/2014 - Missiles & More!
Check out all of this awesome update here: http://politicsandwar.com/forums/index.php?/topic/2041-6232014-missiles-and-more/

* War Ranges have been changed from -34%/+67% to -25%/+75%. This helps prevent smaller nations from getting crushed by larger ones.
* Missiles have been added! You've been waiting a long time for them, and now they're finally here. They require the Missile Launch Pad National Project to build the missiles, and you can only buy one missile per day. Launching them costs 6 MAPs, and they do 350+ infra damage to cities as well as destroying an improvement. If they take out a military improvement, they destroy the units within as well.
* Dogfights have been added, aka the ability to target aircraft as an airstrike option.
* Airstrikes have a new cap on infrastructure damage, that is they can't do over 12% of the total infrastructure in a city. I've also fixed the issue with the airstrikes doing crazy amounts of damage otherwise.
* Casualties have been fixed! More or less. I believe more than less. I did some serious mathwork to get things narrowed down and into an acceptable range. Of course we'll continue further testing, and leave me your feedback, but casualties should be right around 10% of your army size per battle. (With some randomness to skew things, of course!)
* The July 1st reset is being postponed until July 8th.

Thanks!

Posted by Sheepy 06/23/2014 01:49 pm      

06/19/2014 - War Changes
Read more and discuss here: http://politicsandwar.com/forums/index.php?/topic/2010-6192014-war-changes/

* The amount of infrastructure damage done in battles is now dependent upon the size of the attacking army. Previously there was a hard cap on each attack, but now the cap shifts higher when you have more units as the attacker. This is so you bigger nations can beat each other up more.
* I've changed things so that when you defeat a nation and loot it's bank, you loot the bank of the alliance they started in - not the one they're in currently. * This will keep people from kicking nations out of their alliance when they're about to lose a war.
The last part of this update is I'm beginning to slow introduction of missiles. To build missiles you have to first get the Missile Launch Pad National Project.

Posted by Sheepy 06/19/2014 05:03 pm