Changelog

Find updates about the game and its development here!

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06/23/2014 - Missiles & More!
Check out all of this awesome update here: http://politicsandwar.com/forums/index.php?/topic/2041-6232014-missiles-and-more/

* War Ranges have been changed from -34%/+67% to -25%/+75%. This helps prevent smaller nations from getting crushed by larger ones.
* Missiles have been added! You've been waiting a long time for them, and now they're finally here. They require the Missile Launch Pad National Project to build the missiles, and you can only buy one missile per day. Launching them costs 6 MAPs, and they do 350+ infra damage to cities as well as destroying an improvement. If they take out a military improvement, they destroy the units within as well.
* Dogfights have been added, aka the ability to target aircraft as an airstrike option.
* Airstrikes have a new cap on infrastructure damage, that is they can't do over 12% of the total infrastructure in a city. I've also fixed the issue with the airstrikes doing crazy amounts of damage otherwise.
* Casualties have been fixed! More or less. I believe more than less. I did some serious mathwork to get things narrowed down and into an acceptable range. Of course we'll continue further testing, and leave me your feedback, but casualties should be right around 10% of your army size per battle. (With some randomness to skew things, of course!)
* The July 1st reset is being postponed until July 8th.

Thanks!

Posted by Sheepy 06/23/2014 01:49 pm      

06/19/2014 - War Changes
Read more and discuss here: http://politicsandwar.com/forums/index.php?/topic/2010-6192014-war-changes/

* The amount of infrastructure damage done in battles is now dependent upon the size of the attacking army. Previously there was a hard cap on each attack, but now the cap shifts higher when you have more units as the attacker. This is so you bigger nations can beat each other up more.
* I've changed things so that when you defeat a nation and loot it's bank, you loot the bank of the alliance they started in - not the one they're in currently. * This will keep people from kicking nations out of their alliance when they're about to lose a war.
The last part of this update is I'm beginning to slow introduction of missiles. To build missiles you have to first get the Missile Launch Pad National Project.

Posted by Sheepy 06/19/2014 05:03 pm      

06/18/2014 - Various Improvements
See the whole announcement and post your feedback here: http://politicsandwar.com/forums/index.php?/topic/1994-6182014-many-game-improvements/

* Every nation has the ability to change either their leader or nation name. You start with 1 free change, and have the ability to purchase additional changes for $10 each. Everyone will get a free change when we leave beta.
* Every nation has the ability to change it's location. This gives you the ability to get a different resource set later. You start with 1 free change, and have the ability to purchase additional changes for $10 each. Everyone will get a free change when we leave beta.
* The amount of money taken in wars has been reduced by about 1/3rd. When looting a bank, you can take up to (Nation's Score/Alliance Score*3), or 33% of what you could before.
* I have removed the in-game economy type option, since it had no purpose and overlapped with the economic policies indicator.
* Bonuses for each government type have been added
* Having negative pollution has been removed, and a nationwide pollution stat has been added to nation pages.
* I added a little more information to the automatic nation description.
* Other various bug fixes

Posted by Sheepy 06/18/2014 02:09 pm      

06/15/2014 - Hefty Update
This is a big update guys, please read the full thing: http://politicsandwar.com/forums/index.php?/topic/1972-6152014-color-stock-banks-war/

* Color Stock formula got changed again
* Banks are done
* New ways to cooperate in wars


Like I said, give the forum announcement a read. Thanks!

Posted by Sheepy 06/15/2014 11:53 pm      

06/07/2014 - Alliance Taxes & Some Visual Changes
Discuss this update here: http://politicsandwar.com/forums/index.php?/topic/1896-alliance-taxes-some-visual-updates/

Alliance banks are (mostly) done, again. The one thing I still need to do is make their funds vulnerable when alliance members lose wars, but it's late and I'm tired and won't be doing it until I get back from my trip most likely (6/13 I get back).

Enjoy the taxation feature, it should be pretty easy to understand. If there are any bugs, please report them on the forums ASAP so that I can fix them before I leave. Along with this I made a few slight changes to how some things look. You can thank Phiney for the inspiration there. Hopefully it'll make things easier for new and old users alike.

Posted by Sheepy 06/07/2014 12:55 am