Changelog

Find updates about the game and its development here!

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05/29/2015 - Bug Bounty Program

Hello, everyone! I've been pestered a lot about this, but I think it's a good idea and time that we kicked it into practice.

As we all know, there are occasional bugs in the game, from a few typos here and there to sometimes even very serious flaws in the code that are abuseable. With this program, I'd like to work together with the community to patch any such holes in the framework of the game, and create a better experience for everyone. Until this point all the bugs that have been reported have been out of the goodness of your hearts, and I truly appreciate that. Even just fixing the typos in the game makes things more clean cut and professional for everyone that uses the site.

I want to provide more of an incentive to come forth about bugs, even the little typos. I'm introducing a program where you can be awarded a bounty for finding bugs, and based on what "tier" level the bug is, will determine your payout. There will be 4 tiers:

Tier 1 - Typos/Very Small Bugs - $50,000

Tier 2 - Miscellaneous/Non-Major Bugs - $150,000

Tier 3 - Significant, but Non-Abuseable Bugs - $500,000

Tier 4 - Major, Abuseable Bugs - $5,000,000 + Immunity

Hopefully everyone is aware that it's against the game rules to abuse any bug/exploit that's found. The penalty for this abuse of a flaw in the code is a permanent ban from the game, and I wouldn't encourage anyone to risk that. These types of bugs always get found out, eventually, and then the abusers find themselves banned and all of the time they spent playing the game, suddenly lost. I'm here now to offer some incentive to admitting to such a bug as well, along with immunity from being banned.

The proper course of action for reporting any bug is to post about it in the Tech Support forum. To prevent people from trying to get free money by copying other reports, rewards will be handed out in a first-come, first-serve manner. You do not need to post in the Tech Support forum, sometimes these types of things can be a little more sensitive, and so you're welcome to shoot me a PM either in-game or on the forums as well. The first come, first serve rule still applies, however.

That's what's in store for today, enjoy the game, and happy bug hunting!

Posted by Sheepy 05/29/2015 07:28 pm      

05/18/2015 - New P&W Currency Option

I'm excited to announce (after a long delay) that the results of the P&W Currency Competition are in, and a winner has been chosen by you guys (the players)!

With 190 members participating in the poll, our winner is the Orbis Note with 89 votes. You will now see this option available on your Nation Edit page, and displayed proudly by other nations throughout the game. I'd like to congratulate the user, Phiney, for his winning submission. Thank you to everyone who participated in the competition!

Posted by Sheepy 05/18/2015 10:55 pm      

05/17/2015 - Rebalancing

Please read the full announcement here: http://politicsandwar.com/forums/index.php?/topic/6372-5172015-rebalancing/

The limit of purchasing 2 spies per day has been put back into place as it was before the last update

The added spy range has been expanded beyond the current -25%/+75% war range, it is now -35%/+125%. While still limiting who you can sabotage, it opens it up a lot more than who you can declare war on.

You can no longer buy any military in Vacation mode. This is pretty obvious, and something that was made apparent to me as a result of the last update.

I've cleaned up the formatting on the military purchasing pages, so that errors are now displayed more clearly and uniformly.

I've added a fancy drop down list to the Leaderboards page that I'd encourage everyone to check out. You can now sort the top 10 nations in a variety of categories, including Population, GDP, military units, casualties, and kills. This was a ton of work to add in, so I hope you'll accept it as my apology for the poor change I made earlier today.

Posted by Sheepy 05/17/2015 10:20 pm      

05/17/2015 - Balance Changes

UPDATE: There is now a spy range also. You can only spy on nations -25%/+75% of your score. This is the same as the current war range. This will prevent big nations with lots and lots of spies from picking on small nations without many.

Pretty straightforward, trying to make some changes to balance the game.

Selling infrastructure now only gives you $150 / level, no matter what

You can now buy 2 spies per city per day. This increases your limit from a hard cap of 2 spies to 2 spies for each city in your nation

The Score formula has been updated to reduce the amount of points nuclear weapons add to your score. They used to be worth 50 points each, they're now only worth 15

The formula for how much money you loot from ground battles has been changed so that more money can be looted the new formula is:

Money Looted = MIN(((Attacking Soldiers * RAND(0.5,1)) + (Attacking Tanks * RAND(7,13)) * Victory), Defender's Money * 0.75, Defender's Money - 100,000)

Read the forum announcement here: http://politicsandwar.com/forums/index.php?/topic/6364-5172015-balancing-changes/

Posted by Sheepy 05/17/2015 07:06 pm      

05/01/2015 - Big Credit Changes

This is a pretty big update, and I highly recommend you read the forum post: http://politicsandwar.com/forums/index.php?/topic/6071-512015-big-credit-changes/

The most important thing everyone should know is that there is an autoplay feature for national anthems that can be disabled by going to your "Account" page (link in the sidebar) and unchecking the box. Many people will be annoying by this feature, and that is why I've included the ability to turn it off for the entire site.

The next most important thing is that credit sales are now limited. You can no longer sell as many credits on the market as you'd like, you are limited to 6 (they count toward the nation bonuses you redeem). You can sell/redeem up to 6 credits per month. This is to prevent pay-to-win mechanics.

Posted by Sheepy 05/01/2015 12:07 am