Find updates about the game and its development here!
11/06/2016 - Alliance Treasure Bonus Change Postponement |
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The alliance treasure bonus change mentioned in the last update will be further postponed until December 20, 2016, 45 days from now at the time of this writing. You can read more about this change here: https://politicsandwar.com/forums/index.php?/topic/17308-1152016-treasure-anti-trust-act/?p=290032 Posted by Alex 11/06/2016 08:42 pm |
11/06/2016 - Alliance Treasure Bonus Change |
In 10 days, on November 16, 2016, the formula for Alliance Treasure Bonus will be changed from (Treasures * 2) to sqrt(Treasures * 4). This change is to reduce the sheer power of hording significant amounts of treasures. You can read more about this change here: https://politicsandwar.com/forums/index.php?/topic/17308-1152016-treasure-anti-trust-act/ Posted by Alex 11/06/2016 12:27 am |
10/31/2016 - November Donations |
Hey all! It's the first of the month again, that means that your Credit redemption caps have been reset. Redemption values and limits are the same as last month, which means you can redeem up to 10 Credits for your nation for gameplay bonuses, that's things like: 1 Credit/$2,500,000; 4 Credits/Reset City/Project Timer; 1 Credit/500 Manufactured Resources, 1 Credit/50 Infrastructure. You can spend as many Credits as you want on cosmetic things like flags, VIP subscriptions, player advertisements, and more that don't affect your gameplay ability. Remember, purchasing Credits is what allows Politics & War to exist and thrive as a free to play game. We limit Credit redemption to prevent the game from becoming pay-to-win, but encourage you to donate to support the game and keep development active. For more information about donations and Credits, check out the Donate page which is available in the sidebar under Account. Posted by Alex 10/31/2016 11:54 pm |
10/01/2016 - October Donations |
Donations have been reset for the month of October. You can now redeem another 10 Credits for pay-to-win benefits. Posted by Alex 10/01/2016 12:58 am |
09/17/2016 - Radiation |
I'm getting a lot of messages about the new Radiation mechanic, mostly negative asking me to remove it or nerf it. I am making a quick post to address everyone who feels similarly: I will not be removing or nerfing the mechanic. You may be unhappy with your lack of food production currently, but you all (the players) collectively have the means to end the madness, if you so choose. We're currently on the verge of a global crisis, as almost every continent is at 0 Food Production. If you are unhappy with the current trend, then you will have to solve this issue among yourselves (and you have the ability. Just lay off launching the nukes.) Please do not continue to message me about this issue, I will not help you. I will tell you what I have told you above - that this is your (collective) problem to address and solve. Partake in the "Politics" aspect of the game. Posted by Alex 09/17/2016 07:49 pm |