Changelog

I try to record all updates to the game here. Each changelog post should have a relevant forum post, so head there for discussion: Announcements

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12/26/2016 - Christmas War Update

Read the forum post that covers all of the changes here: https://politicsandwar.com/forums/index.php?/topic/17948-12252016-christmas-war-update/

Otherwise, a quick overview:

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Happy Holidays!

Posted by Alex 12/26/2016 02:18 am      

12/24/2016 - About the Update

Just to alleviate some concerns, I will once again re-iterate that once all active wars have ended, sometime in the period shortly after I will push the new update live and re-enable new war-declarations. I will also set every nation to Beige for 12 turns, so that everyone will have one day to prepare and know exactly when they'll be vulnerable to attack. I will still not give any exact time on when the update will go live, but I will make sure that the 12 beige turns do not run out until after Christmas day is over, so that for those who observe it can enjoy it without worrying about the game.

Posted by Alex 12/24/2016 08:35 pm      

12/21/2016 - War Declarations Frozen

As promised, new war declarations have been frozen. Once all active wars have come to an end, the new war update will be deployed live, along with the Alliance Treasure Bonus change.

Posted by Alex 12/21/2016 04:36 am      

12/16/2016 - Coming Update Details

Hey all, here's a quick write-up of what to expect here in the next couple of weeks as we roll out a significant update to the game. If you're interested, check it out here: https://politicsandwar.com/forums/index.php?/topic/17829-12162016-coming-winter-update/

Posted by Alex 12/16/2016 03:44 am      

12/01/2016 - December Donations

Hey all! It's the first of the month again, that means that your Credit redemption caps have been reset. Redemption values and limits are the same as last month, which means you can redeem up to 10 Credits for your nation for gameplay bonuses, that's things like: 1 Credit/$2,500,000; 4 Credits/Reset City/Project Timer; 1 Credit/500 Manufactured Resources, 1 Credit/50 Infrastructure.

You can spend as many Credits as you want on cosmetic things like flags, VIP subscriptions, player advertisements, and more that don't affect your gameplay ability.

Remember, purchasing Credits is what allows Politics & War to exist and thrive as a free to play game. We limit Credit redemption to prevent the game from becoming pay-to-win, but encourage you to donate to support the game and keep development active.

For more information about donations and Credits, check out the Donate page which is available in the sidebar under Account.

Posted by Alex 12/01/2016 12:19 am