Changelog

Find updates about the game and its development here!

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06/30/2019 - Credit Redemption for Resources Update

Just a quick notice, that as a result of the frenzy regarding the credit redemption rate for resources, I've tweaked the numbers a bit to be more in line with approximately $10m in value, from the $15m target previously. You can see the updated rates here:

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Posted by Alex 06/30/2019 05:47 pm      

06/29/2019 - Credit Redemption for Resources, @Purchasing

Hello everyone! A few changes to announce:

Credit Redemption for Resources Change

I've changed the credit resource redemption option. Previously, you could exchange 1 Credit for 2,000 Gasoline, Munitions, Steel, or Aluminum. I've updated this option to include all resources, and updated the quantities to be worth ~$15,000,000 in-game to match the Credit-for-cash option. I understand that right now there is an ongoing war and prices are inflated a bit; I did take that into account when coming up with my numbers.

The option is available on the Donate page (or direct link). Here is a list of the resources & quantites you can receive for 1 Credit. (Note: redeeming Credits for resources counts against your 10 Credit per month redemption limit.)

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@Purchasing of Infrastructure and Land

This new feature is what I call "@purchasing" and simplifies your experience by letting the game do some math for you. If you've ever been in a situation where you knew how much infrastructure or land you wanted in your city, but weren't sure exactly the quantity needed to get there, this change will make your life easier.

Instead of entering the amount of infrastructure or land you want to buy in your city, you can also enter a quantity with an @ symbol before it to designate that is the total amount you would like in your city. For example, if you had 756.14 infra in your city, and you wanted to buy to 1,500 infra, you could calculate that you need 743.86 and enter that amount, or simply punch in @1500 and the game will automatically calculate how much infrastructure you need to purchase to reach 1,500 in your city.

You can watch a short video demo here:

Vacation Mode nations will no longer receive daily login bonus

This one should be pretty self explanatory. If you're in vacation mode, you will no longer receive a login bonus (however, logging in daily will still count toward your login streak.)

Posted by Alex 06/29/2019 02:17 am      

06/25/2019 - Please Be Nice

This is a just a reminder that you are all playing a game, and that behind each screen is a living, breathing person with feelings. I hope that everyone can be respectful of each other, even when we disagree, and realize that while this is a competitive game, there's no need to take it to a personal level. Be kinder to each other. We can all work together to make a better, friendlier, less toxic community by having compassion and respect for one another.

Posted by Alex 06/25/2019 05:37 pm      

06/01/2019 - Donations Reset

Donations have now been reset for the new month! Note: Credit redemption rates have been increased from $10,000,000 per Credit to $15,000,000 per Credit. You can now redeem 10 Credits for up to $150,000,000 directly in-game each month.

As a reminder about Donations, you can use up to 10 Credits per month on in-game bonuses like 1 Credit for $15,000,000 in-game money, 1 Credit for 2,000 Steel/Aluminum/Gasoline/Munitions, 1 Credit for 100 Infrastructure, and 4 Credits to reset your City/Project timer. You can spend an unlimited number of Credits per month on cosmetic bonuses, like VIP, Player Ads, and Name Changes. If you have any questions about donations or credits, please jump on the Discord server and ask in #support.

Here's a (dated) video about Donations as well:

Posted by Alex 06/01/2019 04:09 pm      

05/09/2019 - 2 New National Projects, Improved City Growth, Increased Daily Login Bonus

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A new update has hit the live server! This update consists of five significant changes, outlined below:

2 New National Projects

Two new national projects have been added to the game: City Planning, and Advanced City Planning. City Planning is a resource-expensive project that nations can build once they have at least 11 cities that will reduce the cost of all future cities by $50,000,000 each. This is a significant markdown in cash cost, and will help speed up the growth of younger nations that choose to invest in this project.

Similarly, Advanced City Planning is a follow-up project to City Planning. Advanced City Planning requires that the City Planning project first be built, and the nation must have at least 16 cities. It is another resource-expensive project that reduces the cost of future cities by another $100,000,000 each, stacking for a total of $150,000,000 less per city for all future cities for nations that have both projects.

Flat reductions in cost (as opposed to % reductions) prevent the projects from being overpowered or disproportionately benefiting already large, developed nations. The high resource costs to build them should also increase the demand for resources on the market.

Improved City Growth Formula (as a function of City Age)

The old formula that was a linearly increasing (as a function of city age) modifier to each city's population has been replaced by a function of decreasing returns to scale. As a result, the bonus from city age is not longer capped at 4 years, and the way the formula is set up, all nations will have been positively affected (by seeing increased populations in their cities) by this change. For more information, you can read the suggestion proposal thread here:

Increased Daily Login Bonus

The minimum daily login bonus increased from $100,000 to $200,000. This change also increased the rate at which the bonus increases daily to $50,000 / day from $20,000 / day. The regular maximum for the bonus increased from $300,000 to $500,000 and increased the new player maximum (less than 60 days old) from $600,000 to $1,000,000.

It's a 66.6% increase in daily login bonus income for the average active player ($300K->500K).

For new players who login every day for 60 days, they go from getting a cumulative $29,500,000 in the status quo to $53,200,000.

Since it's a flat-income bonus, it primarily helps smaller nations growing, and not larger nations.

Ability to Self-Regenerate API Key

On the Account page, down at the bottom in the API key section, you now have the ability to destroy your old API key and generate a new one for 1 Credit. This is something that was becoming more frequently asked of me to do manually. This sets up an automated process to reduce my workload, as well as raises money for the game in a non pay-to-win fashion.

I am also beginning work on API version 1.1 which will be better documented and a huge improvement from the current API.

Leader Titles No Longer Required

Previously, there was a 2 character minimum for your leader's title (King, President, etc.) This has been removed, and you no longer need to give your leader name a title.

Create City Page Improvement

This page (which probably hasn't been updated in about 5 years) got a minor makeover/improvement.

Posted by Alex 05/09/2019 03:38 am