Changelog

I try to record all updates to the game here. Each changelog post should have a relevant forum post, so head there for discussion: Announcements

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05/09/2019 - 2 New National Projects, Improved City Growth, Increased Daily Login Bonus

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A new update has hit the live server! This update consists of five significant changes, outlined below:

2 New National Projects

Two new national projects have been added to the game: City Planning, and Advanced City Planning. City Planning is a resource-expensive project that nations can build once they have at least 11 cities that will reduce the cost of all future cities by $50,000,000 each. This is a significant markdown in cash cost, and will help speed up the growth of younger nations that choose to invest in this project.

Similarly, Advanced City Planning is a follow-up project to City Planning. Advanced City Planning requires that the City Planning project first be built, and the nation must have at least 16 cities. It is another resource-expensive project that reduces the cost of future cities by another $100,000,000 each, stacking for a total of $150,000,000 less per city for all future cities for nations that have both projects.

Flat reductions in cost (as opposed to % reductions) prevent the projects from being overpowered or disproportionately benefiting already large, developed nations. The high resource costs to build them should also increase the demand for resources on the market.

Improved City Growth Formula (as a function of City Age)

The old formula that was a linearly increasing (as a function of city age) modifier to each city's population has been replaced by a function of decreasing returns to scale. As a result, the bonus from city age is not longer capped at 4 years, and the way the formula is set up, all nations will have been positively affected (by seeing increased populations in their cities) by this change. For more information, you can read the suggestion proposal thread here:

Increased Daily Login Bonus

The minimum daily login bonus increased from $100,000 to $200,000. This change also increased the rate at which the bonus increases daily to $50,000 / day from $20,000 / day. The regular maximum for the bonus increased from $300,000 to $500,000 and increased the new player maximum (less than 60 days old) from $600,000 to $1,000,000.

It's a 66.6% increase in daily login bonus income for the average active player ($300K->500K).

For new players who login every day for 60 days, they go from getting a cumulative $29,500,000 in the status quo to $53,200,000.

Since it's a flat-income bonus, it primarily helps smaller nations growing, and not larger nations.

Ability to Self-Regenerate API Key

On the Account page, down at the bottom in the API key section, you now have the ability to destroy your old API key and generate a new one for 1 Credit. This is something that was becoming more frequently asked of me to do manually. This sets up an automated process to reduce my workload, as well as raises money for the game in a non pay-to-win fashion.

I am also beginning work on API version 1.1 which will be better documented and a huge improvement from the current API.

Leader Titles No Longer Required

Previously, there was a 2 character minimum for your leader's title (King, President, etc.) This has been removed, and you no longer need to give your leader name a title.

Create City Page Improvement

This page (which probably hasn't been updated in about 5 years) got a minor makeover/improvement.

Posted by Alex 05/09/2019 03:38 am      

05/01/2019 - Donations Reset

Donations have now been reset for the new month! You can redeem 10 Credits for up to $100,000,000 directly in-game each month.

As a reminder about Donations, you can use up to 10 Credits per month on in-game bonuses like 1 Credit for $10,000,000 in-game money, 1 Credit for 2,000 Steel/Aluminum/Gasoline/Munitions, 1 Credit for 100 Infrastructure, and 4 Credits to reset your City/Project timer. You can spend an unlimited number of Credits per month on cosmetic bonuses, like VIP, Player Ads, and Name Changes. If you have any questions about donations or credits, please jump on the Discord server and ask in #support.

Here's a (dated) video about Donations as well:

Posted by Alex 05/01/2019 01:52 am      

04/22/2019 - Alliance Graph Improvements

I've made some improvements to the alliance page:

-The alliance score graph has been upgraded to new graphing software that has more functionality and is generally better. Additionally, old alliance score records will stop being removed after 30 days, so eventually there will be more than just 30 days worth of data to look at (similar to nation score graphs.)

-I've added a new graph, a column chart that shows visually the distribution of nation score within the alliance (does not include vacation mode nations or applicants.)


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Posted by Alex 04/22/2019 10:56 pm      

04/01/2019 - Donations Reset

Donations have now been reset for the new month! You can redeem 10 Credits for up to $100,000,000 directly in-game each month.

Posted by Alex 04/01/2019 12:00 am      

03/01/2019 - Donations Reset

Donations have now been reset for the new month! You can redeem 10 Credits for up to $100,000,000 directly in-game each month.

As a reminder about Donations, you can use up to 10 Credits per month on in-game bonuses like 1 Credit for $10,000,000 in-game money, 1 Credit for 2,000 Steel/Aluminum/Gasoline/Munitions, 1 Credit for 100 Infrastructure, and 4 Credits to reset your City/Project timer. You can spend an unlimited number of Credits per month on cosmetic bonuses, like VIP, Player Ads, and Name Changes. If you have any questions about donations or credits, please jump on the Discord server and ask in #support.

Here's a (dated) video about Donations as well:

Posted by Alex 03/01/2019 05:28 pm