Changelog

Find updates about the game and its development here!

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11/11/2024 - Halloween Events Ending
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Hi everyone a friendly reminder that the Halloween events will be ending in just over a day. 

 

 

The in-game trick or treating will end at some point after the standard day change on the 13th which is midnight UTC. I can't provide a specific time as it depends on when a dev can be online to do the deed. 
 

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There are a record number of participating pumpkins designs this year so be sure to check them out on the forum and vote for your favorite!

Also while it is too late to be considered for the grand prize you can still qualify for the participation prizes in the submissions thread until the 15th.
 

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The team is aware of the issue a couple days ago with the generation of income for several turns and we apologize for it. After consulting with the devs it was determined that attempting to credit everyone for the missed turns wasn't plausible. The good news here is that everyone was effected equally so it has not effected the state of the game beyond a slight pause. For those who want to know what the bug was; a simple typo in a file that was supposed to be completely separate from revenue generation. Also as I'm sure many of you have noticed the Halloween achievements don't currently have any art, this should be fixed in the next day or two

Posted by DrRush 11/11/2024 12:36 am      

11/01/2024 - Donation Limit Reset

Donations have now been reset for the new month! You can now redeem up to 20 Credits for at least $900,000,000 directly in-game each month.

As a reminder about Donations, you can use up to 20 Credits per month on in-game bonuses like 1 Credit for $45,000,000 in-game money, 1 Credit for a set amount of Resources, 1 Credit for 100 Infrastructure, 3 Credits to reset your New City timer, and 1 Credit to reset your National Project timer. You can spend an unlimited number of Credits per month on cosmetic bonuses, like VIP, Player Ads, and Name Changes. If you have any questions about donations or credits, please jump on the Discord server and ask in #support.

Click here to redeem Credits for $45,000,000 each

Click here to redeem Credits for 7,500 of any resource

Click here to redeem Credits for 100 Infrastructure each

Click here to redeem Credits for VIP status

Click here to redeem Credits for a Player Advertisement

Click here to redeem Credits for a Leader or Nation Name Change

Click here to redeem Credits to change your nation location

Click here to redeem Credits to reset your new City timer

Click here to redeem Credits to change your new National Project timer

Click here to buy Credits or start a 20 Credit per month subscription (comes with free VIP and an extra $10m!)

Posted by Alex 11/01/2024 12:00 am      

10/29/2024 - Halloween Events

Happy Halloween everyone! In the spirit of the season from now until after day change on Nov 12, you will be able to distribute tricks and treats to other players.

Each player can give out 2 tricks and 2 treats everyday, but can only receive one each per day. These limits reset with normal military buy resets for each player. However both tricking and treating another player costs 750 food for each city they have. I'm not going to spoil what the tricks and treats are but there is 4 achievements worth $100M to be had.

Event Achievements

  • Experience all types treats once ($10M)
  • Experience all types of tricks once ($10m)
  • Be tricked or treated 20 times ($20M)
  • Trick or treat other players 40 times ($60M)

 

Also as a reminder there is only a couple days left to submit your pumpkin for the pumpkin art contest on the forum.



 

Posted by DrRush 10/29/2024 08:47 am      

10/14/2024 -
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We are hosting our 5th ever pumpkin decoration contest starting today!

Carve, paint, 3d model, etc. a pumpkin (or other fruit) in a P&W theme and win fabulous prizes!

 To participate and see the full rules check out the announcement on the forum!

Forum Link

Posted by Alex 10/14/2024 10:52 am      

10/06/2024 - Projects and Commerce Update

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Hello everyone, the long-awaited project and commerece changes have been pushed live. these were intended to be completed after the revenue codebase was finished switching over, however due to the delays in that update we have decided to push them now, the cliffnotes version of the changes:

  • Arms stockpile makes each factory produce 1.8 munitions per turn(used to be 2.01) but does not increase lead consumption from standard (0.5)
  • Bureau of Domestic Affairs now removes the cool down to change domestic policy entirely, and adds a +25% modifier to the domestic policy. This effect is additive with the GSA project for a total of 75%.
  • Fallout Shelter, now reduces the food lost to radiation by 15% (up from 10%) and also now caps the total loss at 85%.
  • ITC adds 1% commerce to your cities now, and allows you to build an extra bank.
  • The specialized police training program now adds 4% commerce to all your cities, it also no longer allows you to build six police stations; However no one has ever used this effect, so no one will be effected by this.
  • Telecommunications Satellite allows you to build an extra mall.
  • Supermarkets will see an increase from 3% to 4% commerce per improvement, and a reduction in their cap, from 6 to 4.
  • Banks will see an increase from 5% to 6% commerce per improvement, with their cap increasing to 6 when you possess an ITC.
  • Stadiums will see a decrease from 12% to 10% commerce per improvement, with no changes to their cap.

In addition the maximum number of supermarkets will be lowered from 6 to 4 - This will be done on the 10th/11th, if you have five or six supermarkets this is your official warning to sell them before they are sold for you. 

Posted by Limi 10/06/2024 09:33 pm