Changelog

Find updates about the game and its development here!

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06/03/2020 - "Unraidable" Money Amount, Character Encoding

Hey all,

This is a delayed update, but I just wanted to let you know that the "unraidable" money amount was changed from a flat $1,000,000 for every nation to a $50,000 allowance per city you have. E.g. If you have 5 cities, your "unraidable" money about is $250,000.

Also, we upgraded the database recently and that destroyed some existing character encoding. Special characters, emojis, etc. may not be working properly. They will work, but you will need to re-save the data unfortunately. I apologize for the inconvenience.

Posted by Alex 06/03/2020 06:58 pm      

06/01/2020 - Donation Limit Reset

Donations have now been reset for the new month! You can now redeem 10 Credits for up to $150,000,000 directly in-game each month.

As a reminder about Donations, you can use up to 10 Credits per month on in-game bonuses like 1 Credit for $15,000,000 in-game money, 1 Credit for a set amount of Resources, 1 Credit for 100 Infrastructure, and 4 Credits to reset your City/Project timer. You can spend an unlimited number of Credits per month on cosmetic bonuses, like VIP, Player Ads, and Name Changes. If you have any questions about donations or credits, please jump on the Discord server and ask in #support.

Click here to redeem Credits for $15,000,000 each

Click here to redeem Credits for 5,000 of any resource

Click here to redeem Credits for 100 Infrastructure each

Click here to redeem Credits for VIP status

Click here to redeem Credits for a Player Advertisement

Click here to redeem Credits for a Leader or Nation Name Change

Click here to redeem Credits to change your nation location

Click here to buy Credits or start a 10 Credit per month subscription (comes with free VIP!)

Posted by Alex 06/01/2020 12:22 am      

05/29/2020 - Server Upgrade

We've got a short planned downtime for a server upgrade. Afterward, there may be some minor bugs with the game. If you run into any issues, please report them by making a new topic in the Tech Support subforum here: https://forum.politicsandwar.com/index.php?/forum/48-tech-support/

Posted by Alex 05/29/2020 10:04 pm      

05/23/2020 - Game Rules Amendment on War Slot Filling

Hello everyone,

I have explicitly written into the Game Rules that "coordinated" wars for the purpose of removing a bounty or transferring a Treasures are considered War Slot Filling and against the rules going forward.

To be clear, this means that paying someone money and then doing a war with minimal damage to defeat them and take their Treasure is considered War Slot Filling (you are taking that slot from someone who may want to declare and steal the Treasure the way the mechanic is intended) and against the rules.

Similar actions for the purpose of removing a bounty are also explicitly against the rules now. While bounty-hunting is legal and actively encouraged, coordinating with the target so that they don't fight back and let you easily win the bounty is war slot filling.

Posted by Alex 05/23/2020 09:22 pm      

05/14/2020 - 4 New Projects, Nation Score Change, and more

Hello everyone!

I am happy to announce that we’ve got a decent sized update here, with a lot of new content and some balancing changes. Here’s what’s just been implemented:

  • A link to the world graphs "Data Visualization" page has been added to the sidebar under the World heading
  • The nation Score formula has been changed. This will tighten war ranges and align score determinants more with their actual gameplay value
    • Score per City increased from 50 -> 100 (after City #1)
    • Added a base +10 Score to everyone
    • Changing military unit score to be closer to actual value:
      • Soldiers: 0.0005 -> 0.0004 each
      • Tanks: 0.05 -> 0.009 each
      • Aircraft: 0.5 -> 0.2 each
      • Ships: 2 -> 0.75 each
      • Score from Missiles and Nuclear Weapons are capped at 50 each (the 51st Missile or Nuclear Weapon will not add to your nation score.)
  • The "unraidable" money limit for nations has been increased from $100,000 -> $1,000,000
  • Ground Control has been changed. It no longer blocks your opponent from using 1/3 of their air force. Instead, once Ground Control has been established, all subsequent Ground Battles will destroy some of your opponent's Aircraft (based on the number of Tanks you send in battle.) This makes Ground Units somewhat of a counter to a superior air force
  • Aircraft rebuys have been changed from 1/6 daily to 1/5 daily to be in-line with Tanks and Ships. Hangars' max capacity has been reduced from 18 -> 15, but the daily purchase of 3 Aircraft per Hangar remains the same. This standardization of military units will make the game less confusing, and make losing your Aircraft less punishing.
  • Raw resource production has been changed to standardize some improvement quantities. In the future, we may increase the maximum bonus % from maxing out an improvement type in a city depending on how this change impacts supply.
    • Bauxite and Iron Mines increased from a maximum of 6 -> 10
    • Coal Mines and Oil Wells reduced from a maximum of 12 -> 10
    • Uranium Mines increased from a maximum of 3 -> 5
  • Four (4!) New National Projects have been added to the game
    • Recycling Initiative
      • Requirements: Center for Civil Engineering Project
      • Effect: Recycling Centers' pollution reduction is increased from 70 -> 75. Max recycling centers per city is increased from 3 -> 4
      • Cost
        • Cash: $10,000,000
        • Food: 100,000
    • Green Technologies
      • Requirements: City Planning and Space Program Projects
      • Effect: Pollution caused from refining resources is reduced by 25%. Pollution from farms is reduced by 50%. Subways pollution reduction is increased from 45 to 70. Upkeep from resource production is reduced by 10%
      • Cost
        • Cash: $100,000,000
        • Food: 250,000
        • Aluminum: 10,000
        • Iron: 10,000
        • Steel: 10,000
    • Pirate Economy
      • Requirements: Propaganda Bureau Project. Must have a combined 50 wars in "Wars Won", "Wars Lost" stats
      • Effect: Increase maximum offensive war slots from 5 -> 6
      • Cost
        • Cash: $10,000,000
        • Munitions: 10,000
        • Aluminum: 10,000
        • Gas: 10,000
        • Steel: 10,000
    • Telecommunications Satellite
      • Requirements: City Planning, Space Program, International Trade Center Projects
      • Effect: Commerce is increased in all cities by 2%. Maximum Commerce rates are increased by 10% in each city from 115% to 125%.
      • Cost
        • Cash: $300,000,000
        • Uranium: 10,000
        • Aluminum: 10,000
        • Iron: 10,000
        • Oil: 10,000
  • Adjustments have been made to casualty rates. They have been calibrated based on the percentage of your daily rebuy of units that can be killed (assuming an equal city opponent, both sides having maxed-out military.) so that is how I will present the changes. Note: These are averages (expected values) given that there is a lot of randomness in battle results.
    • Avg Soldiers Killed in a Ground Battle: 80% -> 25%
    • Avg Tanks Killed in a Ground Battle: 30% -> 40%
    • Avg Aircraft Killed in an Airstrike (not dogfight): 59% -> 29%
    • Avg Ships Killed in a Naval Battle: 120% -> 53%
    • Airstrikes on Units
      • Soldiers Killed Airstrike: 43% -> 25%
      • Tanks Killed Airstrike: 43% -> 14%
      • Ships Killed Airstrike: 41% -> 34%
      • Aircraft Killed Airstrike (Dogfight): 83% -> 53%
    • Aircraft Killed by Tanks in a Ground Battle: 0% -> 42%

Posted by Alex 05/14/2020 07:13 pm