Find updates about the game and its development here!
08/14/2020 - Temporary Reinstatement of Beige, Tank Steel Cost Reduced, Nation Score Formula Adjusted |
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Hi everyone, Quick update that the changes announced yesterday were pushed to the live server about 30 minutes ago. Included in these changes were: • Beige has been temporarily reinstated as it was before. This is a temporary measure as we test some alternatives on the test server, and ultimately will be replaced with another system. • Tanks' steel cost has been reduced from 1 Steel each to 0.5 Steel each. Everyone with Tanks before the change received 0.5 Steel per Tank to their nation inventory. • The nation score formula has been tweaked slightly to increase the amount of score that Tanks, Ships, and Aircraft add. Tank score increased from 0.009 to 0.025 each, Aircraft score increased from 0.02 to 0.03 each, and Ship score increased from 0.75 to 1 each. You can read more about these changes on the forum here: https://forum.politicsandwar.com/index.php?/topic/29676-8142020-beige-tank-cost-and-military-score-changes-now-live/ On another quick note, I fixed an issue that was causing some (primarily older, larger) nations' stats to not be recorded on a daily basis. This issue has unfortunately been around since May 29 of this year, so there is quite a bit of data missing for some nations. It should start recording properly again at the next daily update. I also tweaked the nation score graph display for nations with extensive score histories. It is now set to show the most recent 180 days of recorded scores, and then after that it will only show (randomly chosen) 1 in 5 scores. This reduces the number of data points the graph is trying to display, which eases the load on the server and renders the page faster. This improvement really only affects nations with long score histories. Posted by Alex 08/14/2020 09:30 pm |
08/01/2020 - 6th Anniversary, Credit Values Increased |
Hi everyone, I hope you're all having a great start to the new month. Hopefully you saw the monthly Credit limit reset changelog post below (if not, scroll down and check that out.) This is just a quick addendum about a couple of changes. It's Politics and War's 6th Anniversary. Where does the time go? 6 years ago we launched P&W on August 5, 2014 after around a year in development. Of course, we've still be working on and adding content to the game since! Each year we've offered a limited edition anniversary package, and this year is no different. For 1 Credit you can get a bunch of cool items, including: $6,000,000 for your nation (does not count against your monthly Credit limit), a limited edition nation award, a limited edition nation achievement, a limited edition nation flag, and 30 days of VIP. This great offer only lasts until August 12, and you can take advantage of it here: https://politicsandwar.com/donate/anniversary/ Also, Credits are now redeemable for $20,000,000 directly (instead of $15,000,000 each previously.) On the market, Credits are going for closer to $30,000,000 so this adjustment was just to keep things more in-line with actual values. The amount of Food you can redeem a Credit for has increased as well, from 50,000 to 150,000. This puts the value of Food (market price x quantity) more in-line with the other resources you can redeem a Credit for as well. To buy Credits or use them to get money for your nation, resources for your nation, or a whole bunch of other perks and benefits, check out the Donate page here: https://politicsandwar.com/donate/ Posted by Alex 08/01/2020 02:38 pm |
08/01/2020 - Donation Limit Reset |
Donations have now been reset for the new month! You can now redeem 10 Credits for up to $200,000,000 directly in-game each month. As a reminder about Donations, you can use up to 10 Credits per month on in-game bonuses like 1 Credit for $20,000,000 in-game money, 1 Credit for a set amount of Resources, 1 Credit for 100 Infrastructure, and 4 Credits to reset your City/Project timer. You can spend an unlimited number of Credits per month on cosmetic bonuses, like VIP, Player Ads, and Name Changes. If you have any questions about donations or credits, please jump on the Discord server and ask in #support. Click here to redeem Credits for $20,000,000 each Click here to redeem Credits for 5,000 of any resource Click here to redeem Credits for 100 Infrastructure each Click here to redeem Credits for VIP status Click here to redeem Credits for a Player Advertisement Click here to redeem Credits for a Leader or Nation Name Change Click here to redeem Credits to change your nation location Click here to buy Credits or start a 10 Credit per month subscription (comes with free VIP!)Posted by Alex 08/01/2020 12:00 am |
07/01/2020 - Donation Limit Reset |
Donations have now been reset for the new month! You can now redeem 10 Credits for up to $150,000,000 directly in-game each month. As a reminder about Donations, you can use up to 10 Credits per month on in-game bonuses like 1 Credit for $15,000,000 in-game money, 1 Credit for a set amount of Resources, 1 Credit for 100 Infrastructure, and 4 Credits to reset your City/Project timer. You can spend an unlimited number of Credits per month on cosmetic bonuses, like VIP, Player Ads, and Name Changes. If you have any questions about donations or credits, please jump on the Discord server and ask in #support. Click here to redeem Credits for $15,000,000 each Click here to redeem Credits for 5,000 of any resource Click here to redeem Credits for 100 Infrastructure each Click here to redeem Credits for VIP status Click here to redeem Credits for a Player Advertisement Click here to redeem Credits for a Leader or Nation Name Change Click here to redeem Credits to change your nation location Click here to buy Credits or start a 10 Credit per month subscription (comes with free VIP!)Posted by Alex 07/01/2020 07:02 pm |
06/28/2020 - War Slot Filling, Beige for Losing Wars Removed |
War Slot Filling has been a hot topic recently, and it's become more apparent than ever that some thing need to change to make it less of a judgement call on my part to determine what is and what is not war slot filling. Therefore, I have updated the Game Rules to clearly and explicitly state that declaring wars on your allies is generally war slot filling. This means that going forward, you should not be declaring wars on allies, whether they're in your alliance or an alliance you're allied to. These wars, for the purpose of raiding, sending a notification to remind them to become active, etc. are not allowed. If you have a nation in your alliance that is inactive, for example, and you want to raid them, then you can kick them from your alliance and do so. At that point, I would generally not consider them still an ally. But leaving your alliance so that you can evade the mechanics and declare war on an alliance member, then immediately rejoining the alliance is now clearly and explicitly against the rules. The reason for this change is again to make it as clear as possible what is and what is not allowed so that I am not forced to make judgement calls which generally leave no one happy. Furthermore, for far too long the "beige" mechanic has left perverse incentives in war, such as not wanting to complete a war or intentionally defeating allies to help them. As such, I have removed "beige" time given from losing wars. New players will still start with 14 days of beige time, but going forward no one except these new nations will experience "beige." When you lose a war now, you will remain on your previous color. I understand that the point of beige is to help out the defender and give them a chance to rebuild, but unfortunately the unintended consequences are so problematic that it has been and still is a pressing moderation issue. By removing the beige time issued as a result of losing a war, it will be much easier to determine what is and what is not war slot filling because there will be no incentive to do a "fake" war against an ally that results in a defeat and beige time. My intention is not to make the game punitive and impossible to rebuild / recover from a lost war (or series of lost wars) and I will be exploring alternatives. However, the beige time from losing wars is a broken, abused mechanic that can no longer exist as-is, thus it's removal. Lastly, with these changes I have notified two players who recently received moderation strikes for war slot filling that their strikes have been removed. It is now crystal clear that what they did would be considered against the rules, but it was not so clear before, which is why I have removed the strikes. If you have suggestions for an alternative to the now deprecated beige mechanic for losing wars, I am all ears and would encourage you to make a post in the suggestions forum here: https://forum.politicsandwar.com/index.php?/forum/52-game-suggestions Posted by Alex 06/28/2020 05:34 pm |