I try to record all updates to the game here. Each changelog post should have a relevant forum post, so head there for discussion: Announcements
08/01/2020 - Donation Limit Reset |
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Donations have now been reset for the new month! You can now redeem 10 Credits for up to $200,000,000 directly in-game each month. As a reminder about Donations, you can use up to 10 Credits per month on in-game bonuses like 1 Credit for $20,000,000 in-game money, 1 Credit for a set amount of Resources, 1 Credit for 100 Infrastructure, and 4 Credits to reset your City/Project timer. You can spend an unlimited number of Credits per month on cosmetic bonuses, like VIP, Player Ads, and Name Changes. If you have any questions about donations or credits, please jump on the Discord server and ask in #support. Click here to redeem Credits for $20,000,000 each Click here to redeem Credits for 5,000 of any resource Click here to redeem Credits for 100 Infrastructure each Click here to redeem Credits for VIP status Click here to redeem Credits for a Player Advertisement Click here to redeem Credits for a Leader or Nation Name Change Click here to redeem Credits to change your nation location Click here to buy Credits or start a 10 Credit per month subscription (comes with free VIP!)Posted by Alex 08/01/2020 12:00 am |
07/01/2020 - Donation Limit Reset |
Donations have now been reset for the new month! You can now redeem 10 Credits for up to $150,000,000 directly in-game each month. As a reminder about Donations, you can use up to 10 Credits per month on in-game bonuses like 1 Credit for $15,000,000 in-game money, 1 Credit for a set amount of Resources, 1 Credit for 100 Infrastructure, and 4 Credits to reset your City/Project timer. You can spend an unlimited number of Credits per month on cosmetic bonuses, like VIP, Player Ads, and Name Changes. If you have any questions about donations or credits, please jump on the Discord server and ask in #support. Click here to redeem Credits for $15,000,000 each Click here to redeem Credits for 5,000 of any resource Click here to redeem Credits for 100 Infrastructure each Click here to redeem Credits for VIP status Click here to redeem Credits for a Player Advertisement Click here to redeem Credits for a Leader or Nation Name Change Click here to redeem Credits to change your nation location Click here to buy Credits or start a 10 Credit per month subscription (comes with free VIP!)Posted by Alex 07/01/2020 07:02 pm |
06/28/2020 - War Slot Filling, Beige for Losing Wars Removed |
War Slot Filling has been a hot topic recently, and it's become more apparent than ever that some thing need to change to make it less of a judgement call on my part to determine what is and what is not war slot filling. Therefore, I have updated the Game Rules to clearly and explicitly state that declaring wars on your allies is generally war slot filling. This means that going forward, you should not be declaring wars on allies, whether they're in your alliance or an alliance you're allied to. These wars, for the purpose of raiding, sending a notification to remind them to become active, etc. are not allowed. If you have a nation in your alliance that is inactive, for example, and you want to raid them, then you can kick them from your alliance and do so. At that point, I would generally not consider them still an ally. But leaving your alliance so that you can evade the mechanics and declare war on an alliance member, then immediately rejoining the alliance is now clearly and explicitly against the rules. The reason for this change is again to make it as clear as possible what is and what is not allowed so that I am not forced to make judgement calls which generally leave no one happy. Furthermore, for far too long the "beige" mechanic has left perverse incentives in war, such as not wanting to complete a war or intentionally defeating allies to help them. As such, I have removed "beige" time given from losing wars. New players will still start with 14 days of beige time, but going forward no one except these new nations will experience "beige." When you lose a war now, you will remain on your previous color. I understand that the point of beige is to help out the defender and give them a chance to rebuild, but unfortunately the unintended consequences are so problematic that it has been and still is a pressing moderation issue. By removing the beige time issued as a result of losing a war, it will be much easier to determine what is and what is not war slot filling because there will be no incentive to do a "fake" war against an ally that results in a defeat and beige time. My intention is not to make the game punitive and impossible to rebuild / recover from a lost war (or series of lost wars) and I will be exploring alternatives. However, the beige time from losing wars is a broken, abused mechanic that can no longer exist as-is, thus it's removal. Lastly, with these changes I have notified two players who recently received moderation strikes for war slot filling that their strikes have been removed. It is now crystal clear that what they did would be considered against the rules, but it was not so clear before, which is why I have removed the strikes. If you have suggestions for an alternative to the now deprecated beige mechanic for losing wars, I am all ears and would encourage you to make a post in the suggestions forum here: https://forum.politicsandwar.com/index.php?/forum/52-game-suggestions Posted by Alex 06/28/2020 05:34 pm |
06/08/2020 - Money Bug & Downtime |
There was a brief downtime due to a bug that caused the gross expenses in some nations to be calculated way too high for 1 turn. I have patched the bug, and took the site down temporarily as I reversed the expenses of the last turn. Essentially, everyone who had gross expenses over 0 for the previous turn has received that money back. Where some nations had so much expenses their money went to 0, I took their previous turn's cash record and added the gross income from the last turn to calculate a new money amount. In effect, it should be as if no one had any expenses the past turn, and got purely gross income. For nations who may have received money via trade or bank transaction after the error turn but before I took the game down to fix the money amounts, please message me in-game or open a support ticket on Discord to let me know and I can fix that for you. Posted by Alex 06/08/2020 07:25 pm |
06/05/2020 - Excess Aircraft Refunded |
Hello everyone, This is a notice that following the change to the max aircraft each Hangar can support last month, I have decided to refund and remove all excess aircraft over the new limits. This should put things on an even playing field for everyone, removing the advantage given to nations that had excess aircraft. If you were one of the 1,961 nations with excess aircraft, the appropriate amounts of aluminum and money (5 aluminum, $4,000) per plane have been refunded to you automatically. Posted by Alex 06/05/2020 03:29 pm |