Changelog

I try to record all updates to the game here. Each changelog post should have a relevant forum post, so head there for discussion: Announcements

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06/01/2021 - Donation Limit Reset

Donations have now been reset for the new month! You can now redeem up to 10 Credits for at least $200,000,000 directly in-game each month.

As a reminder about Donations, you can use up to 10 Credits per month on in-game bonuses like 1 Credit for $20,000,000 in-game money, 1 Credit for a set amount of Resources, 1 Credit for 100 Infrastructure, and 4 Credits to reset your City/Project timer. You can spend an unlimited number of Credits per month on cosmetic bonuses, like VIP, Player Ads, and Name Changes. If you have any questions about donations or credits, please jump on the Discord server and ask in #support.

Click here to redeem Credits for $20,000,000 each

Click here to redeem Credits for 5,000 of any resource

Click here to redeem Credits for 100 Infrastructure each

Click here to redeem Credits for VIP status

Click here to redeem Credits for a Player Advertisement

Click here to redeem Credits for a Leader or Nation Name Change

Click here to redeem Credits to change your nation location

Click here to buy Credits or start a 10 Credit per month subscription (comes with free VIP!)

Posted by Alex 06/01/2021 12:00 am      

05/01/2021 - Donation Limit Reset

Donations have now been reset for the new month! You can now redeem up to 10 Credits for at least $200,000,000 directly in-game each month.

As a reminder about Donations, you can use up to 10 Credits per month on in-game bonuses like 1 Credit for $20,000,000 in-game money, 1 Credit for a set amount of Resources, 1 Credit for 100 Infrastructure, and 4 Credits to reset your City/Project timer. You can spend an unlimited number of Credits per month on cosmetic bonuses, like VIP, Player Ads, and Name Changes. If you have any questions about donations or credits, please jump on the Discord server and ask in #support.

Click here to redeem Credits for $20,000,000 each

Click here to redeem Credits for 5,000 of any resource

Click here to redeem Credits for 100 Infrastructure each

Click here to redeem Credits for VIP status

Click here to redeem Credits for a Player Advertisement

Click here to redeem Credits for a Leader or Nation Name Change

Click here to redeem Credits to change your nation location

Click here to buy Credits or start a 10 Credit per month subscription (comes with free VIP!)

Posted by Alex 05/01/2021 12:00 am      

04/27/2021 - Bulletins / World News now live!

Hello everyone,

We just launched Bulletins today, a new feature that has been in the works on the test server for a couple of months now. Bulletins let your nation or alliance write roleplay posts and publish them to the game community. Other players can like and comment on your posts, and it comes complete with featured posts on your nation / alliance pages as well as world news hub where you can browse and read other player's posts.

Here is an example of a Bulletin that I posted: https://politicsandwar.com/bulletin/id=1/mountania-launches-orbis-bulletin-system/

Note: There are a number of bugs we have already identified and will be working out over the next couple of days. I also recorded a video showing the new features here: https://youtu.be/2Hd6y3Rhn9o

Also, at some point in the near future I am planning on going live on Twitch while I work on Politics and War to implement a militarization % graphs for nations and alliances, which is a neat thing I've seen players make that can be implemented into the game directly. If you're interested in getting notified when that happens, you can follow me on Twitch here: https://www.twitch.tv/alexjwinchell

Posted by Alex 04/27/2021 07:28 pm      

04/14/2021 - Spy Restrictions Lifted, Tweaking Casualty Rates, Inactivity Deletion Schedule, and Discord Username Search

Spies Back To Normal (Mostly)

Good news! Everyone's spy counts have been restored to their levels as of our latest backup earlier today. There was a 5-6 hour period between when that backup was taken and when I accidentally overwrote everyone's spy counts, so there may be a slight discrepancy if you purchased, sold, or had spies killed during that time. But things should now be more-or-less to normal. Nothing was impacted besides your # of spies during this incident.

Search Nations by Discord Username

On a different note, we have added the ability to search nations by their Discord username on the nation search page. This, of course, only works if the nation has included their discord username in their nation information, but assuming they have it may make finding a player's nation in-game based on their Discord account a little bit easier.

Inactivity Deletion Schedule

In case you haven't noticed, we are now gaining ~500 new players daily. As a result, our total number of nations has grown dramatically over the past couple of months. To cut down on the number of “dead” accounts which can cause unnecessary strain on the server, we have updated our inactivity deletion policy, which is reflected in the Game Rules. Our goal is still to preserve players' accounts in case they are unexpectedly absent from the game, but we are now weighting the length of automatic vacation mode times against the number of cities a player has. The farther along in the game you are, the longer we'll wait for you to come back. Here is the new schedule:

  • At 31 days of inactivity, any nation with only 1 city and no active wars will be automatically deleted.
  • At 60 days of inactivity, any nation with less than 3 cities and no active wars will be automatically deleted.
  • At 90 days of inactivity, any nation with 1-5 cities will be placed into automatic Vacation Mode for 60 days. During this time, if the player logs in their nation will be automatically removed from Vacation Mode.
  • At 90 days of inactivity, any nation with 6-9 cities will be placed into automatic Vacation Mode for 90 days. During this time, if the player logs in their nation will be automatically removed from Vacation Mode.
  • At 90 days of inactivity, any nation with 10-14 cities will be placed into automatic Vacation Mode for 120 days. During this time, if the player logs in their nation will be automatically removed from Vacation Mode.
  • At 90 days of inactivity, any nation with 15-19 cities will be placed into automatic Vacation Mode for 150 days. During this time, if the player logs in their nation will be automatically removed from Vacation Mode.
  • At 90 days of inactivity, any nation with 20 or more cities will be placed into automatic Vacation Mode for 365 days. During this time, if the player logs in their nation will be automatically removed from Vacation Mode.
  • At 97 days of inactivity or greater, any nation that is not in Vacation Mode (automatic or manually entered) will be deleted for inactivity. Automatic deletion is not reversible.

Casualty Changes

We have made some changes to casualty rates as well. These changes were first proposed back in February and have had a long period for public feedback before now being pushed live. They are as follows:

Ground Battles

  • Soldiers now kill 5% more enemy soldiers (goes for attacking and defending)
  • Soldiers now kill 33% less enemy tanks (goes for attacking and defending)
  • Tanks now kill 15% more enemy soldiers (goes for attacking and defending)
  • Tanks now kill 10% more enemy tanks (goes for attacking and defending)
  • When you have Ground Control, the number of enemy Aircraft destroyed in subsequent Ground Battles has been reduced by 33%
    • For Immense Triumphs, the rate per tank decreased from 0.0075 → 0.005025
    • For Moderate Successes, the rate per tank decreased from 0.005 → 0.00335
    • For Pyrrhic Victories, the rate per tank decreased from 0.0025 → 0.001675

Airstrikes

  • Aircraft now kill 25% more Tanks in airstrikes targeting tanks. The previous kill rate was 1 Tank / Aircraft, it is now 1.25 Tanks / Aircraft
  • Aircraft now kill 10% more enemy Aircraft in dogfights (airstrikes targeting enemy aircraft.)

Naval Battles

  • Ships now kill 10% more enemy ships (goes for attacking and defending)

Espionage

  • When doing an offensive espionage operation, you will now lose 33% less attacking spies if you are caught in the operation
  • When targeting enemy spies in an ‘Assassinate Spies’ operation, you will now kill 33% less enemy spies

The Battle Simulators have been updated to reflect these updated values as well.

Posted by Alex 04/14/2021 09:43 pm      

04/14/2021 - Temporary Situation with Spies

Hello everyone,

First, I want to fess up that I just made a big mistake a short time ago. I accidentally set everyone’s spies to 60 on the live server, when I really meant to do that on the test server for testing purposes. My apologies – I know that this is a huge error on my part. 

My intention was to check a backup of our database from this morning, however it appears that there is a permissions issue preventing me from accessing it. I’m going to be working with ss23 who has master access on the server to get that sorted out hopefully soon, and it shouldn’t be a problem to restore everyone’s spy counts to what they were as of just a few hours ago.

In the meantime, I do have some limited records that I was able to work with to restore an approximated spy count for everyone. I have records of all spy purchases and sales logged, as well as spies killed in espionage operations. However, the data on espionage operations only goes back 60 days, so unfortunately this is not a complete picture. However, it is a better stopgap solution than everyone having maxed out spies, and it should be fairly close to reality.

Once again, I am very sincerely sorry that this happened, and I have been scrambling to come up with a solution since it happened about an hour ago. Once I am able to access a copy of our backup database I will make the proper adjustments to get things back to how they should be. That does mean that in the next few hours if you purchase spies those purchases may be overwritten. I think that the effects of this will be fairly negligible, but I thought I would give fair warning ahead of time.

In the meantime, purchasing spies + espionage operations are temporarily disabled to prevent any shenanigans.

Thank you for your understanding and patience as I work this out, and once again, my apologies.

Posted by Alex 04/14/2021 08:51 pm