I try to record all updates to the game here. Each changelog post should have a relevant forum post, so head there for discussion: Announcements
11/01/2021 - Donation Limit Reset |
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Donations have now been reset for the new month! You can now redeem up to 10 Credits for at least $200,000,000 directly in-game each month.As a reminder about Donations, you can use up to 10 Credits per month on in-game bonuses like 1 Credit for $20,000,000 in-game money, 1 Credit for a set amount of Resources, 1 Credit for 100 Infrastructure, and 4 Credits to reset your City/Project timer. You can spend an unlimited number of Credits per month on cosmetic bonuses, like VIP, Player Ads, and Name Changes. If you have any questions about donations or credits, please jump on the Discord server and ask in #support. Click here to redeem Credits for $20,000,000 each Click here to redeem Credits for 5,000 of any resource Click here to redeem Credits for 100 Infrastructure each Click here to redeem Credits for VIP status Click here to redeem Credits for a Player Advertisement Click here to redeem Credits for a Leader or Nation Name Change Click here to redeem Credits to change your nation location Click here to buy Credits or start a 10 Credit per month subscription (comes with free VIP!)Posted by Alex 11/01/2021 12:00 am |
10/25/2021 - 2021 P&W Pumpkin Carving Contest - Vote now! |
Hello everyone! The 2021 P&W Pumpkin Carving Contest Voting is now live! See https://forum.politicsandwar.com/index.php?/topic/32276-10252021-3rd-pw-pumpkin-carving-contest-vote/ and click here to vote: https://forms.gle/LbtLFFUczZkb1xRQ6 Posted by Alex 10/25/2021 06:08 pm |
10/01/2021 - Donation Limit Reset |
Donations have now been reset for the new month! You can now redeem up to 10 Credits for at least $200,000,000 directly in-game each month.As a reminder about Donations, you can use up to 10 Credits per month on in-game bonuses like 1 Credit for $20,000,000 in-game money, 1 Credit for a set amount of Resources, 1 Credit for 100 Infrastructure, and 4 Credits to reset your City/Project timer. You can spend an unlimited number of Credits per month on cosmetic bonuses, like VIP, Player Ads, and Name Changes. If you have any questions about donations or credits, please jump on the Discord server and ask in #support. Click here to redeem Credits for $20,000,000 each Click here to redeem Credits for 5,000 of any resource Click here to redeem Credits for 100 Infrastructure each Click here to redeem Credits for VIP status Click here to redeem Credits for a Player Advertisement Click here to redeem Credits for a Leader or Nation Name Change Click here to redeem Credits to change your nation location Click here to buy Credits or start a 10 Credit per month subscription (comes with free VIP!)Posted by Alex 10/01/2021 12:00 am |
09/01/2021 - Donation Limit Reset |
Donations have now been reset for the new month! You can now redeem up to 10 Credits for at least $200,000,000 directly in-game each month.As a reminder about Donations, you can use up to 10 Credits per month on in-game bonuses like 1 Credit for $20,000,000 in-game money, 1 Credit for a set amount of Resources, 1 Credit for 100 Infrastructure, and 4 Credits to reset your City/Project timer. You can spend an unlimited number of Credits per month on cosmetic bonuses, like VIP, Player Ads, and Name Changes. If you have any questions about donations or credits, please jump on the Discord server and ask in #support. Click here to redeem Credits for $20,000,000 each Click here to redeem Credits for 5,000 of any resource Click here to redeem Credits for 100 Infrastructure each Click here to redeem Credits for VIP status Click here to redeem Credits for a Player Advertisement Click here to redeem Credits for a Leader or Nation Name Change Click here to redeem Credits to change your nation location Click here to buy Credits or start a 10 Credit per month subscription (comes with free VIP!)Posted by Alex 09/01/2021 12:00 am |
08/18/2021 - Proposing a new set of Game Rules & Community Rules |
Hey everyone, For the last month or so I've been working on drafting out a new set of game rules. There are a number of reasons for this, and here are the main ones:
I don't think that you will find anything that new or surprising in the content of the new rules. I did try to be more clear and specific about certain things, but largely they are a combination of the existing Game Rules and the Forum Rules integrated together comprehensively. What Would Change in the New Rules Compared to the Current Rules? The biggest change is to the actual moderation system itself. Instead of a "3 strikes and you're out" policy, I assigned a set of "Moderation Points" to each rule offense. Instead of going with a specific amount for any given offense, which does not leave much room for nuance, I have instead outlined a range of points to be issued at the moderator's discretion. I believe this is important; for example I hope that we can all agree that an otherwise innocuous nation with a Nazi flag is not behaving as badly as an all-out white supremacist nation showcasing the Nazi flag, Hitler, etc. and should not be punished equally under our "no Nazism" rule. Each rule violation also includes a set expiration time. This means that you are not stuck with your moderation points forever. I know there are players that have strikes that are 3, 4, or even 5 years old now that they would like to see removed from their accounts. I agree that people can change, and by building in expiration times, which are different and related to the severity of the offense, we can accommodate for this better in this new proposed system. A Note About In-Game Moderators Something else important that I'd like to note is that the involvement of any additional in-game moderators is going to come with heavy supervision, logging of all actions taken (so any abuse can be caught and corrected after the fact if it does occur), along with a requirement that at least 2 moderators approve all moderation actions being taken which will help eliminate any individual biases. I have not gotten very far into looking at bringing on in-game moderators yet as I wanted to establish a framework of new rules to work with first. Similar to the forum moderators, in-game mods would remain anonymous. This is to prevent other players or alliances taking in-game action against the mods for a decision that they disagree with. We have a long history now of this type of practice with forum moderation, and it has gone very well over the last several years, and I expect that would continue in-game. The only exception here would be that the player Dr. Rush, who is our Discord Team Lead, would be a public semi-mod. The reason for this is that he has access to our Discord support tickets and could serve as a really useful liaison to the in-game moderators about anything reported via Discord. But Dr. Rush would not be participating in any major game moderation decisions. Appeals I did include this explicitly in the draft of the new rules, but essentially if a player takes issue with any in-game moderator decision they would be able to appeal it to me. What Now? Where Are the Proposed New Rules? Thank you for reading this far. I hope that the above context will help clear up any misconceptions about this proposal. At this point, these rules are not going into effect, I am just opening them up for public feedback. I know that in the past couple of weeks people have leaked these rules and made all sorts of wild claims about how everything is going to change for the worse. I can assure you that that is not the case. However, I do want to take a thoughtful approach and see if there is anything that I am missing in these rules, as well as learn more about what the general community consensus is on these rules. With all that said, you can read the draft I wrote of the new rules here: https://docs.google.com/document/d/149Owwee_ntvphR0j60BLl7vTVKvG1XRNP1VR6c1Oa7E/edit?usp=sharing Please ask any questions you have or any feedback you have here in this forum post. Thank you for your time and your consideration. Posted by Alex 08/18/2021 09:24 pm |