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niquedegraaff

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  • Gender
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  • Leader Name
    Nique de Graaff
  • Nation Name
    the Netherlands
  • Nation ID
    43703

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  1. Thanks for working on the API again. I think you can reduce server load on API side by adding the ability to filter the nations list on alliance id and score. At the moment we get the full list of nations (a whopping 5018 !!), but most times we only need a few .
  2. I'm gonna put a different tone to this discussion because I get a little angry about this. Pay for an API key? I don't think that's fair. You state that we get a lot of utility out of the API but that's not true. We do not get more utility then other, free users have. If we want to util that source, we have to make those utilities our selves. That's not for free: we have to invest time and effort to make them. What you try to do here is make money out of our own utilities that can exist without your API. Your benefit of an API is that we use a less resource intensive way. Our benefit is that it is a little easier to code something around that. So it is WIN/WIN. But the greed... To be honest: I think this is a way to milk users and I really don't like this attitude. I think a lot of players already can't resist the temptation to not pay for in-game money for example. I pay like $20 each month. And I'm just one user. How many of us pay for their credits? Isn't that money enough for you? If you gonna charge money for an API people then will use the scrape method to get info. I'm very sensitive about this greedy milking method as it sounds like a really cheap and greedy way to make more and more money. On top of that it is frustrating developers / coders. It's a step backward in time. You already got some basic API going. Putting up an API on it's own isn't really that hard.. Could be done within one day. No UI design is needed... you just spit out json, Your server loads will drop so that means less costs...LESS. Not more. So what does justify a $5 each month for each API user then? You already make money out if it without people having to pay. This is not the way to go I.M.O. and the proposed idea alone about this makes me feel worried about the whole game. Is the next road section still your passion to create and maintain this game or is it to make quick money?
  3. He told me that API is low-priority. Don't expect anything soon . API can help alliances to build their private own tools.
  4. The city link gave me the missing formulas I missed the city growth Thank you
  5. I'm making an excelsheet that calculates the exact same game values for my cities. But it seems, when taking the formulas from the WIKI pages, the outcome is totally different. Is the WIKI up to date? Seems not to me. The issues are with the population calculation: How are they calculated. When I add the deceaseDeath and crimeDeath formules, the basePop doesn't rise or lower that much. It's 5K off at least in a city of 140k. Calculate it for yourself. The outcome will not be the same as in the game. Edit: Fixed
  6. I'm talking about the API here Not the frontend of the website. Also, Alex, since you publish public data, could you please enable CORS header from server-side? ( http://enable-cors.org ) Thank you
  7. What about: https://politicsandwar.com/api/nations/allianceid=623 This would allow one to list nations filtered by the alliance. Currently I get a list of 5293 nations.. painfull to load. But only need 43 of them. I can filter them out myself of course but it slows down the loading process even more.
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