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EViL0nE

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Profile Information

  • Leader Name
    EViL0nE
  • Nation Name
    Hivestonia
  • Nation ID
    11368

EViL0nE's Achievements

Casual Member

Casual Member (2/8)

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  1. Espionage is an attack and it is antithesis to the entire concept of beige "a chance to rebuild after losing war[s]" - If your military units are can be destroyed while in beige. . . you're not providing the chance to rebuild. Spies are military units as well. 1. A nation on beige should be able to gather intel from anyone, and should be able to perform all spy operations against nations they are currently at war with. 2. A nation on beige should be vulnerable to gather intel by anyone, and should be vulnerable to all spy operations from nations they are currently at war with.
  2. I'm honored that TFP is scare enough of us mostly-retired barely-awake Farkers that they had to hire mercenaries. It makes me feel so good I might not have to take my evening Metamucil.
  3. Well, for instance, I have spent about 9 days in beige over the last few weeks with 0 active wars. In that time I have been unable to rebuild spies or nukes and have to constantly rebuy tanks as they are spied away. With 0 active wars while on beige. This is clearly at odds with the concept of beige being a place of rest and rebuild. I don't fault my opponents for using the tactic. It allows a win in the early round(s) of a war to steamroll into a significantly more resounding win. If your opponents can be stopped from fully rebuilding with nothing more than a few million in spy ops every day, with the added bonus of forcing them to blow steel on tank rebuying, that's a heck of a lot cheaper than actually fighting a war. With an overwhelming nation count and the current beige/spy mechanic, there's no reason to not beige the nations. They either sit in beige and gain little, or come out and continue getting piled on.
  4. Care to expand on your reasoning, from a game-mechanics and logic perspective? Or is your reply specifically "currently we're benefitting from the current mechanic so don't change it while we're benefitting from it" ?
  5. In this thread we learn that people with colorblindness aren't real and can have no opinion. I vote that the colors are as follows: Black, 80% Gray, 60% Gray, 40% Grey, 20% Grey and White.
  6. I feel like I've seen this announcement before...
  7. Ah, you're right. I just looked at the formula and didn't see the MIN was [0].1 and not 1.
  8. Or... we all move to the same color and everyone gets a 7.5% color bonus (based on current numbers)
  9. Hivestonia https://politicsandwar.com/nation/id=11368
  10. I'm no DBA.. but I think if 99,999.99 is a limit based on storage/performance, you're using the wrong data type MySQL's documentation is a black hole when you get into this stuff, but as I understand it, a decimal type (my guess of what you're using, if you're using VARCHAR or similar, there's no help for you) stores 99,999.99 in 4 bytes (3 bytes for the 99,999 and 1 for the .99). If you really like type decimal, you have the same storage requirements by going to a limit of 999,999.99. Since we're only using positive values for resource storage, you would get better storage efficiancy and performance by using an unsigned mediumint which would up the maximum to 167,772.15 in only 3 bytes (formatting of the decimal would be done for display only). If you moved to an unsigned int, your maximum would be 42,949,672.95 in 4 bytes. This would increase performance, storage efficiency and better prepare the game for the long-haul. You may think 99,999 steel in a single nation is unfathomable, but wait until you have nations that are 7+ years old... I'm sure there are people playing who are far more knowledgeable of sql optimization who could chime in and affirm/correct my understanding.
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