Jump to content

Nintendo

Members
  • Posts

    166
  • Joined

  • Last visited

  • Days Won

    2

Nintendo last won the day on September 11 2023

Nintendo had the most liked content!

2 Followers

Profile Information

  • Gender
    Male
  • Leader Name
    Nintendo
  • Nation Name
    Nintendo Land
  • Nation ID
    14679
  • Alliance Name
    World Task Force

Recent Profile Visitors

2432 profile views

Nintendo's Achievements

Advanced Member

Advanced Member (4/8)

239

Reputation

1

Community Answers

  1. Two post from WTF on the owf in the same month. What sort of parallel universe are we in right now??? Praise Atom
  2. A group of unoriginal journalist are creating clickbait articles. Don't click them. WTF recognizes The Media doesn't like us.
  3. Overall, I really like the announced changes. It's great to see effort being put into the game from the dev team. I'm really not sure what to make of the 2 tiered IT change, but part of that is because I don't really understand how it works from this post. It's not really clearly explained. Love the changes to beige. I've always hated the concept of beige cycling and the fact the game made that so ease to do. This is probably my favorite change. I really like this part too, which is ease to miss in the massive post: Beige accruals do not begin reducing down until all defensive wars end. I still think part of the war system still needs to be changed, but sounds like future updates will be more frequent, so I'll hope changes down the line. For me two things need to change with the system: I think IT are way to easy to get, while successful victories are to hard to achieve once you've been IT'd. My reason is that ITs offer a what I think are overpowered bonuses to who holds IT...it should be easier to break ITs, which would allow the "losing" nation to fit back a bit better...if they are putting in effort to replenish their military units. As stated above, I think IT effects should be nerfed slightly...but perhaps this 2 tiered IT system sort of does that naturally. Mega down-declares aren't fixed here. I think a down-declare should be capped at a 10 city difference. But the changes to missiles/nukes might help fight these off a bit more since it makes it easier to knock out more improvements. I'm happy to see the announced changes though. Will be interesting to see how they pan out!
  4. Congrats on the peace all. I honestly didn't thing NpO would ever agree to those terms and that this was was going to last until PnWs servers were shut down.
  5. I was thinking of something similar. My suggestion would be the following: - Keep the score range as the default war range method - Down declares are capped at a 10 city difference limit So basically, the current score range system applies....but if your target nation has over 10 less cities than you, you're considered out of range. The fix still allows for players to do some serious down declaring...but removes the extreme side of down declaring that nations can do.
  6. I recently purchased a new Project. When I clicked the button to approve the purchase, the game loaded the Projects screen again, showing I still only had 13/14 projects built and a message stating I can't purchase a project for 10 turns. Basically, the "National Projects Slots:" portion at the top doesn't update after you purchase a project. If you refresh the page again, it will update. Basically, very minor. But did cause me a few seconds of confusion. I imagine this is something that easy to duplicate. It's been so long since I purchased a project, I don't recall if I used to get a "Successfully Purchased" message in the past or not, but I feel that's what should display after the purchase.
  7. Wait...who did we sign with? Excited to be working with TKR! 🍻
  8. WTF and Oblivion raged in war Spies, planes, and crocodiles galore As dust cleared away revealing all buildings flat Out popped a peaceful cuddly cat And then there was fighting no more After months of spying, fighting, and raging warfare, the greatest battle of Orbis history is coming to a close. Many in Orbis sat on the edge of their seat, mesmerized by the action taking place. Watching cunning moves and mind bending strategies as both WTF and Oblivion battled for supremacy. A fight that will be immortalized in history. From afar, skilled photographers captured images of the battle: WTF and Oblivion have reached peace. It's been a fun few months. No new wars will be declared. Current wars can continue to conclusion. Steak dinners will be provided in celebration. Cheers!
  9. Live look in at the WTF facilities as we plan our counter strategy:
  10. MEGA BUMP! FYI, Join WTF today if you like free beer.
  11. Congrats ASM and Rose! I've got a keg of a Rose Wheat Beer that has your name on it!
  12. Happy to be working at Schrute Farms! WTF is close to releasing that beet beer brew! Should be a good one!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.