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Phoenix447

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About Phoenix447

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  • Gender
    Male
  • Leader Name
    Phoenix II
  • Nation Name
    Colonial Union of States
  • Nation ID
    12621
  • Alliance Name
    Green Protection Agency

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  1. As in the title, all of my resource production buildings have disappeared when I moved my nation marker to another location on the same continent.
  2. Fair point about the time zone, though what could also happen is that on the first day of war only 3 or 6 military points are available for the whole day, then after the 1st day the points system returns to normal. Along with this the player declaring war would be notified that the offline player may be in a different time zone and could effect the war. Military budget I imagine that low would be current default upkeep for units; medium would be x1.25 or x1.50 of the default upkeep and high would be x1.75 or x2.00. New units could be a nice feature to see, however I agree upon your statement. Alliance wars I also agree to scrap the 10 days idea.
  3. Very brief outlines of some military suggestions I drafted up during the recent war. War Declarations Time zones in P&W are an issue when it comes to war; for instance someone in America declares war on someone in Britain, the person in Britain would be at a disadvantage since the American can attack immediately while they'll find out their nation has been attacked and typically unable to counter. A possible solution to this is for the war to happen is when someone declares war on a nation they shouldn't be able to attack them until that nation logs in and receives a notification of a declaration of war. Military + Defense Budget Military Budget The higher the budget, the better fighting the troops are. Low– Inefficient troops, low quality weaponry and equipment, no advantage during war Medium – Average trained troops, average quality weaponry and equipment, 4% advantage during war. High – Highly trained troops, high quality weaponry and equipment, 8% advantage during war. Defense Budget The higher the budget, the higher the defensive advantage. Low – Limited defensive training, no advantage to nation defensive battles. Medium – Average defensive training, 10% advantage during defensive battles. High – High defensive training, 20% advantage during defensive battles. New Unit Types Helicopters Helicopters are used for ground battles both offensively and defensively. Their main strengths are against soldier units, destroying infrastructure and improvements. Just like fighter jets, you can only build a certain amount of aircraft per day depending on how many air force bases you have. The key is to use them during offensive attacks against a large amount of soldiers. They require 1 ton of gasoline and 1 ton of munitions per 3 helicopters used in battle. Manufacture cost: $3,500, 4 tons of aluminium Strengths: Attacking soldiers, damaging infrastructure and destroying improvements. Weaknesses: Tanks, other helicopters during defensive combat. Upkeep: $400 peace, $800 war Amount buildable: 6 per air force base. Submarines Submarines are underwater vessels used to combat against ships and launch missiles. They are excellent at destroying enemy ships in battle and for targeting infrastructure and specific improvements with on-board missiles. However submarines are vulnerable to air craft and require protection by your air force. To operate a submarine 3 tons of gasoline and 3 tons of munitions are required per submarine used in combat. Decommissioning refunds 75% of resources but no money Manufacture cost: $100,000, 30 tons of steel. Strengths: Excellent against ships, can carry 2 missiles at a time and gain a 5% bonus against a nations iron dome. Weaknesses: Vulnerable against helicopter and ship attacks, expensive to maintain Upkeep: $4000 peace, $10,000 war Amount buildable: 1 per dry dock Military List Organisation If these units are implemented into the game, it would be useful if the units were categorised under new menus in the military section. Ground Forces – link to soldiers and tanks Air force – link to fighter jets and helicopters Maritime force – link to ships and submarines Projectiles – link to missiles and nuclear weapons Spies – link to spies Spending budget- link to military budget and defense budget Role-play Implements Defcon System On your nation information page is the defcon stage of your nation. This can be changed in your nation edit settings. Defcon does not affect your military in anyway but it will automatically be set to defcon 2 during war, and automatically to defcon 1 when nuclear weapons are used. A nation can chose between defcon 2-5. Defcon can be ignored all together. Defcon 1 - nuclear war Defcon 2- engaged in conflict / units at highest level of readiness / next step to nuclear war Defcon 3- increased in force readiness above normal levels, ready to engage in combat Defcon 4- increased state of readiness Defcon 5- normal readiness / peace Alliance Declarations of War Just like for nations, alliances can declare war on each other. Only tier 1 members (leaders) can declare war on other alliances. Declaring war on an alliance will be visible under the conflicts section under a new sub-section named ‘Alliance Conflicts’. Declaring war on an alliance doesn't mean your nation gets forces into conflict. Alliance declaration of war automatically end after 10 days, in which both alliances cannot declare war on another alliance for 5 days. National Project Edit The Central Intelligence Agency has the new bonus of increasing your chance of commencing a successful espionage against another nation by 10%. It is a fair amount of suggestions and some basic concepts but they could work.
  4. Nation Name: New North Korea Nation Link: https://politicsandwar.com/nation/id=12621
  5. Oh little jong un may of got in an issue with swiss cheese and now he tries to eat everything he sees...
  6. After months of debating by the New North Korean parliament Kim Il Sung has decided to schedule every Friday to be the day that the official New North Korea News Network releases a blog version of their Friday nation broadcast. This news network shall provide news, propaganda daily facts of our country and gossip that's going on in New North Korea, following the people's lives, Kim Il Sung's family secrets, facts and the international new North Korea involvement towards global security and compassion. The first episode shall air next week, 3rd of July. In the meantime vote for what you want to see as the main headline topic here!: http://politicsandwar.com/forums/index.php?/blog/25/entry-126-introduction-news-preview/ (Polls closed) (Note: Guests need to sign in in order to access Blogs for some reason)
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