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Suggestion: Nuclear Winter


elsuper
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The idea is that an excess of nukes fired in a short period of time will lessen global food production in a manner similar to that of the current winter mechanic. I have two ideas on how this could work:

 

1.) Each day, compare total nukes successfully detonated in the last week against a certain high threshold (based on the current number of nations). If the number of nukes detonated exceeds the threshold, the season changes to winter for everyone, regardless of continent, for a length of time equal to a normal season. Additional breaches of the nuke threshold will reset the beginning of the winter. Once the winter ends, seasons resume as they would otherwise be.

 

2.) Use a sliding-scale for the "intensity" of the winter, increasing with number of nukes detonated. Also not triggered below a threshold, but not as high of one. This would not be a season change, but a global debuff stacked with/against current season bonuses/penalties.

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Too Complicated

 

I disagree.

 

 

I think this would be an interesting aspect to war when major nulcear fights start etc. One thing to add though is that i think by continent would be better so if the continent receiving the most nukes goes over that threshold then the continent goes into winter mode. I dont know if you covered that above, if you did i apologize.

Edited by Magicboyd25
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I disagree.

 

 

I think this would be an interesting aspect to war when major nulcear fights start etc. One thing to add though is that i think by continent would be better so if the continent receiving the most nukes goes over that threshold then the continent goes into winter mode. I dont know if you covered that above, if you did i apologize.

 

I could get behind that.

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The thing is, nukes will likely never be used in a major war any time soon. The cost of the project and the upkeep mean that other projects will be a higher priority for any sensible nation leader. It's also not a good tactic to beige your opponents in a war, but nukes do exactly that. If the game is still kicking around in 2-3 years you might see nuke fights for fun, but never in an alliance wide war. It sounds like a fun idea, but I can't see the effects of it influencing the game at all in the near future.

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The thing is, nukes will likely never be used in a major war any time soon. The cost of the project and the upkeep mean that other projects will be a higher priority for any sensible nation leader. It's also not a good tactic to beige your opponents in a war, but nukes do exactly that. If the game is still kicking around in 2-3 years you might see nuke fights for fun, but never in an alliance wide war. It sounds like a fun idea, but I can't see the effects of it influencing the game at all in the near future.

 

The only effect I can see will be making people factor in nukes to diplomacy and war, which i think would be very interesting. Although few nations will be able to afford nukes anytime soon it could end up being pretty important in how alliances go to and prepare to go to war (probably more so a year or two down the line as Ren said). Any war that has the potential to go nuclear ends up being the concern of everyone on Orbis and nations will be hit where it hurts (in their wallet) if they are unprepared or are unable to negotiate. I'm not sure if I like this or not as it could be a pretty big shift in the way the game is played, however I certainly think it would be interesting to see the effects if something like that was implemented. 

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Thats nice the person with the most nukes can essentially end the world

No. Out of all seven of the nuclear tests the US has done, no nuclear winter has occured. It would take a tremendous amount of nukes to cause this. Plus, 

The thing is, nukes will likely never be used in a major war any time soon. 

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Interesting idea. Not sure how I feel about it though... Does anyone even have nukes yet?

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I have sum but you can't see 'em cuz they're in my butt.

 

I think if The number of nukes launched on one day exceeds...say 50% of nations on Orbis that doomsday will be triggered resulting in all cities of all nations being reduced to 10 infra.

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No one has or will have nukes anytime soon, but I actually really like this suggestion. It's something I myself have even brought up, previously.

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no is not a good idea, that means if my neighbour or other nations get nuke and my food productions also got affected?

 

Thanks but no thanks

 

This game has "politics" in its name. I think the nuclear winter could bring much into the game. It would mean that some of the actions alliances can made will have a global impact. And this would lead to more politics. There would be incentive not only to try solving issues diplomaticaly, but also to stop others from going berserk. Ultimately (if I go into extreme optimism) it would create a reason for some sort of a United Nations thing being estabilished. Or alliances would create giant food reserves :P

 

So I am 100% for this idea :)

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It encourages politics.

Yeah it does. The actions of the majority affecting all.

 

And it makes sense that if half the nations of Orbis are nuked, the other half will be near those nations and severely affected.

 

It's gonna be a long ass time before a majority of nations even have nukes. But, a severe tipping point consequence is more realistic and more compelling than graduated consequences.

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no is not a good idea, that means if my neighbour or other nations get nuke and my food productions also got affected?

 

Thanks but no thanks

Aye and in the real world if someone gets nuked all the radiation stays inside their borders right ;)

 

In reality a nuclear exchange of a significant size would lead to some element of climatic change leading to cooling of the planet. Pretty much in the same way that when yellowstone goes bang again (its technically overdue on a geological time basis) that would also lead to global cooling

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