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PROJECT PROPOSAL - Scrapyard


Alex
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I'm looking to add a lot of new National Projects to the game to increase diversity, specialization, and dynamism in-game (while giving larger nations more to do and more options to pick from.) So expect a lot of posts like these. Initially I'd just like to get feedback on the ideas and proposals for number tweaks.

Name:  Military Scrapyard

Description: A national junkyard and recycling center for reusing decommissioned military units.

What it does: Returns 100% of resources used (not money) when decommissioning military units.

Proposed Cost: 5,000 Gasoline & $20,000,000

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Now, please offer your thoughts. Numbers could be tweaked, as well as project cost.

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The money is virtually a non-factor, proportionally speaking. So returning 100% resources seems like a bad idea to me... game already has issues with inflating/deflating NS being too easy, imo, so making it totally costless to do so isn't going to help.

If you twisted my arm maybe 80%, I'd think.

Edited by Spaceman Thrax

Slaughter the shits of the world. They poison the air you breathe.

 

~ William S. Burroughs

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1 hour ago, Spaceman Thrax said:

The money is virtually a non-factor, proportionally speaking. So returning 100% resources seems like a bad idea to me... game already has issues with inflating/deflating NS being too easy, imo, so making it totally costless to do so isn't going to help.

If you twisted my arm maybe 80%, I'd think.

It's already 75% by default, you think a 5% increase is worth a project slot?

My thinking is that it makes resources more abundant, and thus cheaper.

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11 minutes ago, Alex said:

It's already 75% by default, you think a 5% increase is worth a project slot?

My thinking is that it makes resources more abundant, and thus cheaper.

Damn guy. I thought it was 50%. Shows how long I've gone since I sold a tank I guess! My bad.

Resources being abundant isn't a bad thing, but I still think it just can't be 100%, because then I, a 25 city nation, could sell off literally all of my troops, downdeclare on some 10-15 or so city people, rebuy, and have a really good chance of still trouncing them, with no real cost. So 80% is low but I wouldn't think of exceeding 85-90%. I mean even at 85%, you're getting 40% of what you otherwise would have spent back... still probably worth a slot.

Slaughter the shits of the world. They poison the air you breathe.

 

~ William S. Burroughs

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This is actually a good project idea, but I can see where Manthrax is coming from.  People in the higher city areas of the game will most definitely get this project, even if it's just to fill a completely useless open slot.  So it'll eventually see some use from those players.  Players similar to me will set it as a top priority.

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