Dio Brando Posted March 4, 2018 Share Posted March 4, 2018 (edited) I'll keep it a bit short, it's 4:53 AM as I'm typing this. "Expected Daily Profit per improvement at a market value of $4,374 PPU: (3 Uranium/day * 3990 PPU) - $5,000 Operating Cost = $11,470" Let's go by this: Here, you say, "it assumes you're selling all generated resources at average trade prices." The issue, as can be clearly seen, is that uranium has two prices attached to it. I cross-checked, at the time the screenshot was taken, $3,390 was indeed the average. price. What is the $4,374 price in relation to? I included food because that functions 'fine'. --------- Let's assume the profit figure (which will be wrong if you don't take into account pollution -> potential disease inc -> increase in deaths -> less comm income) uses $3,990 as it's avg. price. 3 x 3,990 = 11,970. Upkeep is $5,000, Sheepy, not $500. Your end result (11,470) is what you would get if you subtracted $500 from 11,970, not $5,000. Fix dis. --------- If I didn't know better (maybe I don't), I'd say this is a ploy for more people to produce uranium, and thus bring prices down, xdxd. Edited March 5, 2018 by Dio Brando 2 Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted March 5, 2018 Administrators Share Posted March 5, 2018 Probably a few typos in my code. I'll see if I can get that fixed up, thanks. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
ForgotPants Posted March 5, 2018 Share Posted March 5, 2018 Why not add the same values to manufacturing buildings? This seems like a great tip for new players who are deciding what to make for profit. 1 Quote Link to comment Share on other sites More sharing options...
Ivan (Uzume) Posted March 5, 2018 Share Posted March 5, 2018 I read meth. now I'm disappointed... Kappa Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted March 5, 2018 Administrators Share Posted March 5, 2018 6 hours ago, ForgotPants said: Why not add the same values to manufacturing buildings? This seems like a great tip for new players who are deciding what to make for profit. I do intend to do this eventually. 1 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Lilac Veritas Posted March 8, 2018 Share Posted March 8, 2018 Whoops seems I've made a duplicate thread: Quote As you sow, so shall you reap Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.