Micchan Posted January 2, 2018 Share Posted January 2, 2018 Quote I am working on some war changes related to the introduction of the Bounty system. Due to the nature of the system, Fortify must be nerfed so as not to reduce resistance; otherwise Bounties could never be effective as the target could pick and choose who defeated them. Fortify has been reduced to 3 MAPs in cost, and increases opponent's casualties by 25% instead of 10%. Because Fortify is nerfed and people cannot choose to not lose a war, Beige damage and loot has been reduced to 4% Infra damage, 10% Money loot, and 4% Resource loot. These are then affected by War Types, so for example, a Raid war would destroy 1% Infra and steal 10% money and 4% resource loot. An Attrition war would destroy 4% Infra and steal 2.5% money and 1% resources. Ordinary wars would destroy 2% Infra and steal 5% money and 2% resources. You also cannot claim a Bounty unless you declared the war after the Bounty was posted. This is to prevent abuse as well, by placing bounties on someone who is about to lose a war in an effort to transfer cash. I am working on some detailed war reports. This is currently available for Ground Battles, and will be available for other battle types soon. Posted by Alex 12/27/2017 10:50 pm Looks bad to me, better change the bounties instead of changing the war system to make bounties work better For example having bounties for an X ammount of infra damage, or for X number of units destroyed, so you can get the bounty and at the same time the other player can avoid to be beiged and looted Fortify is too powerfull in some cases like updeclares, because if the big nation updeclared is fast at fortify the opponent's casualties will be 25% higher is a situation where their casualties are already high for the size disadvantage Also @Alex every day on the test server I become grey, it doesn't keep the color, and some days ago I won 2 wars but I did not recived the bounty (yes, was the right war type) 6 Quote Link to comment Share on other sites More sharing options...
Ryleh Posted January 2, 2018 Share Posted January 2, 2018 (edited) I think bounties should just be a different type of war entirely. So you can have normal wars and bounties as well. And I agree with miccahan. Change bounties not fortify and beige damage. Edited January 2, 2018 by Ryleh 2 Quote Link to comment Share on other sites More sharing options...
hope Posted January 2, 2018 Share Posted January 2, 2018 Wait... I disagree in principle. People should be able to decide whether or not they get beiged, otherwise bounties just become OP. The point of Fortify is that people can avoid a beige if they get countered (in case of raiding) or went inactive and someone decided to raid them. By taking away Fortify it becomes much easier for the aggressor to overpower their opponents. Also this makes the effects of beiges way too small. Then it becomes too easy to recover from a beige. Just my two cents. 2 Quote Link to comment Share on other sites More sharing options...
Yarr Posted January 2, 2018 Share Posted January 2, 2018 So first you make different kind of wars because tears and that sweet infra destroyed.Where you can chose that you go for infra dmg or loot. Then you further nerf the loot we get from them, and change fortify so we cant escape beige. Wouldnt it be easier just to delete wars or Arrgh? 2 Quote Link to comment Share on other sites More sharing options...
Ryleh Posted January 2, 2018 Share Posted January 2, 2018 I do think this would grossly harm arrgh, but that's not really the point. I do think there should be either wars focused on destroying infra (maybe 12-14%?) and wars focused on taking loot, but neither of them should be as nerfed as they are. I also think fortify is important as it is really the only tool someone that is losing has to survive. I think bounties should be focused on something other than beiging, such as destroying an amount of military or infra or money stolen, which can be done regardless of someone fortifying. 3 Quote Link to comment Share on other sites More sharing options...
Popular Post evilpiggyfoofoo Posted January 2, 2018 Popular Post Share Posted January 2, 2018 (edited) Politics and War Whale Sanctuary Whale Sanctuary is a free to play browser based persistent massively multi-player online game where you create your own nation and sleep with it. Forced to make grueling decisions such as how much resource to hug, how many thousand infrastructure to have, and how much you cry over 1 pixel, you are truly in charge in Whale Sanctuary. Play together with friends and other pixel huggers, pit your baseball teams against each other and never wage war... or just don't play at all and never log online, its basically the same thing. In Whale Sanctuary, you don't call the shots cus you don't do anything anyways! In addition, the admin of this game will prevent ALL whale hunting. We here are anti fun. He will strike down the 0.1% of the players who actually try to make the game fun. He will make sure that the dumb whales that don't log online, don't build a military, don't face any consequences. Its great! Come on by! Edited January 2, 2018 by evilpiggyfoofoo 15 Quote Order fresh quality ads, flags, and graphics at Makin'Bacon! Link to comment Share on other sites More sharing options...
Johnny Costello Posted January 2, 2018 Share Posted January 2, 2018 changing the war system for bounties is dumb all together. bountiesarent needed. the war system is fine. removingfortity will only mean that if you are winning day 1. youcant lose. with fortify you can see a war hit a "turning point" just like real wars. bounties if they must stay should be for infrastructure destroyed. and they should recieve the money if they are blockaided as otherwise we could waste the money on keno and actually get a return for the time spent. 2 Quote I hold the Right to my own Fate Link to comment Share on other sites More sharing options...
Biel Posted January 2, 2018 Share Posted January 2, 2018 Alex should seek for Aargh advice 1 Quote Link to comment Share on other sites More sharing options...
DragonK Posted January 2, 2018 Share Posted January 2, 2018 21 minutes ago, Biel said: Alex should seek for Aargh advice He knows where to find us. I'd advise talking to Ripper, for he is the most rational and objective one among us. Quote Link to comment Share on other sites More sharing options...
Ryleh Posted January 2, 2018 Share Posted January 2, 2018 4 minutes ago, DragonK said: He knows where to find us. I'd advise talking to Ripper, for he is the most rational and objective one among us. Wow DragonK, mean. Quote Link to comment Share on other sites More sharing options...
DragonK Posted January 2, 2018 Share Posted January 2, 2018 Just now, Ryleh said: Wow DragonK, mean. I mean, he can talk to me too I guess? I do tend to be more blunt and aggressive tough. Quote Link to comment Share on other sites More sharing options...
DragonK Posted January 2, 2018 Share Posted January 2, 2018 @Alexif you plan to nerf all of that just to add bountys, maybe better to just drop bountys, no? How about we leave fortify as it is, except do increase the opponent's casualitys. Want to split wars to be different types? Good. The ordinary as is the war now. The attrition one gives up on half the loot to get more damage done and the raid does the opposite. But do we really need it? We already got War Policys for this? Bountys? Alright. Add them. So what if people can't beige someone on their first go? Bounty still remains, and others will try to claim it. No matter how much one resists he'll end up loosing more than all the bountys on him are worth, and at some point he'll get both blockaded and billocked, so if he still wishes to avoid being beiged at that point he'll have to start sacrifising improvments to do it too. And then what does he have? At best, people avoiding beige would do if for couple of weeks, maybe months at best, but trust me, noone has enough motivation to keep going with it just to spite everyone. 4 Quote Link to comment Share on other sites More sharing options...
Micchan Posted January 9, 2018 Author Share Posted January 9, 2018 I tested nukes with war type raid with the new system on a city around 1700 infra Troll Micchan of Boku no Pico detonated a nuclear weapon in the nation of Synthetics Order and eliminated 25 Resistance. The attack destroyed 363.90 infrastructure in the city of District C and 2 improvements. Alex pls Quote Link to comment Share on other sites More sharing options...
Ripper Posted January 9, 2018 Share Posted January 9, 2018 6 minutes ago, Micchan said: Troll Micchan of Boku no Pico detonated a nuclear weapon in the nation of Synthetics Order and eliminated 25 Resistance. The attack destroyed 363.90 infrastructure in the city of District C and 2 improvements. That's a feature, not a bug. Quote Link to comment Share on other sites More sharing options...
Micchan Posted January 9, 2018 Author Share Posted January 9, 2018 8 minutes ago, Ripper said: That's a feature, not a bug. I know, a bug would be better So I guess in the same situations missiles do around 50 infra damage lol Quote Link to comment Share on other sites More sharing options...
Rimski Posted January 9, 2018 Share Posted January 9, 2018 (edited) Anything that works in this game PnW is donsidered to be a bug or glitch Edited January 10, 2018 by Rimski Quote Yeet on all the fascists, viva la revolution mofo - Josip Broz for all dem Titos and Tities Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted January 9, 2018 Wiki Mod Share Posted January 9, 2018 On 1/2/2018 at 4:31 PM, DragonK said: He knows where to find us. I'd advise talking to Ripper, for he is the most rational and objective one among us. Me and ripper already shot the entire concept to pieces, as did the dev group when sheepy first pitched it there. 1 Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Ripper Posted January 9, 2018 Share Posted January 9, 2018 30 minutes ago, Dr Rush said: Me and ripper already shot the entire concept to pieces, as did the dev group when sheepy first pitched it there. So, we will be seeing the update pretty soon, right? 2 Quote Link to comment Share on other sites More sharing options...
Ivan (Uzume) Posted January 11, 2018 Share Posted January 11, 2018 On 2-1-2018 at 8:29 PM, evilpiggyfoofoo said: Politics and War Whale Sanctuary Whale Sanctuary is a free to play browser based persistent massively multi-player online game where you create your own nation and sleep with it. Forced to make grueling decisions such as how much resource to hug, how many thousand infrastructure to have, and how much you cry over 1 pixel, you are truly in charge in Whale Sanctuary. Play together with friends and other pixel huggers, pit your baseball teams against each other and never wage war... or just don't play at all and never log online, its basically the same thing. In Whale Sanctuary, you don't call the shots cus you don't do anything anyways! In addition, the admin of this game will prevent ALL whale hunting. We here are anti fun. He will strike down the 0.1% of the players who actually try to make the game fun. He will make sure that the dumb whales that don't log online, don't build a military, don't face any consequences. Its great! Come on by! Made me spit out my coffee, very well done Piggy. Because not only is it funny, it will genuinely turn the game into a sanctuary. Quote Link to comment Share on other sites More sharing options...
Ryleh Posted January 14, 2018 Share Posted January 14, 2018 (edited) I wonder if @Alex has anything to say to this or if he'll just ignore it. (no excuse now alex for not reading this ) Edited January 14, 2018 by Ryleh Quote Link to comment Share on other sites More sharing options...
Sketchy Posted January 15, 2018 Share Posted January 15, 2018 There used to be no beige and you could beat the living shit out of people until the war expired. There is 0 need for an offset to the removal of fortify. @Alex you should just remove infra damage from beiging, and then scale up infra damage from actual attacks. 1 Quote Link to comment Share on other sites More sharing options...
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