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Things tested in the tournament


Micchan
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Here we talk about the new things added in the test server

The 3 types of war (ordinary, raid, and attrition) are great and I would add them in the real server right now

Bounties are a great idea on paper, but it cannot work well with the current system, there are huge bounties so this mean a nation was created just to use the starting money for the bounty, and now players are using this system to move money between the nations since market and alliance trade are disabled

For example right now there's a bounty of 80M on Park, his partner Ockey5 removed himself from Oblivion to declare war on Park and then he joined again, now he's doing naval attacks with one ship to beige his parter and get the 80M, I'm sure they are just doing a smart thing and they never created the bounty, but still they get free money, in fact after the first day huge bounties have stopped, there are only small bounties

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3 hours ago, Micchan said:

Bounties are a great idea on paper, but it cannot work well with the current system, there are huge bounties so this mean a nation was created just to use the starting money for the bounty, and now players are using this system to move money between the nations since market and alliance trade are disabled

It won't be a problem for the real server though, will it?

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6 hours ago, Micchan said:

In the real server no, but there's sill the problem with allies who can cooperate to get a huge bounty

True, but as long as the bounty is close to the potential damage that can be caused, that shouldn't be a problem.

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6 hours ago, Ripper said:

True, but as long as the bounty is close to the potential damage that can be caused, that shouldn't be a problem.

Nation A if beiged with one ship loses 100M

Nation B put an 80M bounty on nation A

Nation C, allied with nation A, takes the bounty

Nation C uses the money to rebuild nation A

Nation B wasted 80M to do a damage of 20M

So why a bounty when you can hire 3 Arrgh players for 30M to do more damage?

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One great feature of bounties is that the client stays anonymous. Most people avoid hiring other nations either because they don't trust the mercenaries or because the payment transactions can be tracked one way or another.

In any case, if I put $80M bounty on Lordship, I will enjoy the beige even more, if it comes from you. :v

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Bounties aren't the only way to move money around, and they can be stopped with blockades, so that's not really a problem. The problem is simply that of making new nations and then dumping that money onto existing nations; but this is only a real issue in the test server, since everyone starts with 100 million, only 3/4 of a day time restrictions, and axes to grind.

In the main server, it takes 3 days per reroll, each reroll gets about one million worth of rewards from the tutorial objectives, and there's already systems in place to prevent nations below a certain age from sending aid or trading at transfer prices. It wouldn't be difficult to extend that to bountie

On 12/3/2017 at 10:15 PM, Ripper said:

True, but as long as the bounty is close to the potential damage that can be caused, that shouldn't be a problem.

Why would it actually be a problem at all? It can allow relatively untraceable money transfers, but credits can already be redeemed on someone else's behalf. Even if you bought credits on the market, the inefficiency is comparable to the beige damage to infrastructure at least, unless the nation already had low infrastructure. At least, if the bounty wasn't extremely high. Besides, if someone's transferring money through bounties, then it's both noticeable and gives plenty of information on its own, since it shows that they have an ally they're unwilling to have evidence of.

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