Valdoroth Posted November 15, 2017 Share Posted November 15, 2017 Simple concept for war-time use: Reduces enemy military recruitment rate maximums by 5% for 6 turns (12 hours). (Opposite effect of Propaganda Bureau somewhat, but not permanent). Chance of success Max: 50% @ 60 vs 60+arcane Quote Link to comment Share on other sites More sharing options...
Micchan Posted November 15, 2017 Share Posted November 15, 2017 Only if: 1) After one successful spy operation you stay at -5%, another spy operation don't make it -10% 2) After those 6 turns it can't be done again for 6 turns, aka can work once a day 3) Reduces only one unit and not all of them 1 Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted November 30, 2017 Share Posted November 30, 2017 I like it, spies are underpowered so this would give them another real use. Quote Link to comment Share on other sites More sharing options...
Buorhann Posted December 2, 2017 Share Posted December 2, 2017 On 11/29/2017 at 7:19 PM, Sir Scarfalot said: I like it, spies are underpowered so this would give them another real use. They are most definitely not underpowered, lol. However, the idea is interesting. 1 Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
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