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City Scoring Change Idea


Valdoroth
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The current game increases score per city linearly, despite the expenses being exponential. Therefore, I propose that cities also increase each as you have more, but not as steep of a curve as the cost. I've made a simple formula that separates the "low-high" gaps a bit more. Currently, there are only a handful of nations above 27 cities so most nations would either lower in score if below 20 cities, or increase if above that from ~100-500 score. I've included a chart to visually show it as well.
[(Current city count - 2)^2]*3

DL21ADh.png

Cities My Scoring Current Scoring
1 0 0
2 0 50
3 3 100
4 12 150
5 27 200
6 48 250
7 75 300
8 108 350
9 147 400
10 192 450
11 243 500
12 300 550
13 363 600
14 432 650
15 507 700
16 588 750
17 675 800
18 768 850
19 867 900
20 972 950
21 1083 1000
22 1200 1050
23 1323 1100
24 1452 1150
25 1587 1200
26 1728 1250
27 1875 1300
28 2028 1350
29 2187 1400
30 2352 1450

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This seems like it'd only make fighting at the upper tiers more difficult to achieve due to how the war mechanics work.

 

 

Psweet> pro-tip: don't listen to baronus if Prezyan disagrees with him

5:48 AM — +Eva-Beatrice sq**rts all over the walls

Eva-Beatrice> I'd let Sintiya conquer me anyday x)

10:56 PM — +Eva-Beatrice m*st*rb*tes in front of Prezyan

12:13 AM — +Eva-Beatrice has no one to !@#$ :(

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  • 3 weeks later...

A cubic function would work a lot better. I think having the function steep for the first few cities to prevent downdeclaring and then at around 15 cities have the trough so that although it goes down slightly, because less people are there, it will have less impact on the game. This means quick score change nearer the start and end, but a slower middle.

*Let me pull up desmos and see what I can do

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  • 1 month later...
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What about a function of decreasing returns to scale for cities? The extra military capability from 25 to 26 cities is arguably far less important than the extra military capability from 1 cities to 2 cities.

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