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Land Domestic Policy


hidude45454
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Since there are already policies that reduce city, project, and infra costs by 5%, could there be a policy that reduces land costs by 5%?

(It's about 4 AM here though, so feel free to point out anything stupidly obvious I've missed)

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Does this really add anything new or interesting to the game? Or is it just another way to min-max and make the game easier?

IMO Land isn't that expensive as-is.

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39 minutes ago, Conner Temple said:

And no reason to even use it. Using urbanization or manifest destiny is far more of a money saver than land ever would be.

Have you never seen a market sheet for PaW? Land is great. Just ask Jefferson. 

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12 hours ago, Alex said:

Does this really add anything new or interesting to the game? Or is it just another way to min-max and make the game easier?

IMO Land isn't that expensive as-is.

I don't really get the top part; I mean technically all the other policies make the game "easier". I just think there's a point where investing in infra doesn't make that much sense anymore and something like this would at least give players another option than whaling up. And land does get scale pretty quickly imo.

10 hours ago, Conner Temple said:

And no reason to even use it. Using urbanization or manifest destiny is far more of a money saver than land ever would be.

Believe it or not, there are times when people don't want to build cities or infra and would rather build land.

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  • 2 weeks later...
On 11/15/2017 at 1:51 PM, Alex said:

Does this really add anything new or interesting to the game? Or is it just another way to min-max and make the game easier?

IMO Land isn't that expensive as-is.

Oh come on. EVERY option that has mechanical effects can be 'min-maxed'; looking at options and making decisions about them is practically the whole mechanical side of the game. It doesn't make the game 'easier', it just allows players to choose something else that they want a discount on. If they chose the cheaper-land policy then they wouldn't have a discount on cities or infrastructure, or extra money income, etc. If anything, it makes the game somewhat harder because we'd have another choice to consider.

On 11/15/2017 at 3:39 PM, Conner Temple said:

And no reason to even use it. Using urbanization or manifest destiny is far more of a money saver than land ever would be.

It's called farms. They scale entirely by land area, whilst all other improvements have no equivalent scaling.

Edited by Sir Scarfalot
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