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World war


Rayx
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Description:a war withlliances to spice up the game 

•2 teams (players choose team name through vote) put team name in nation and say don't attack

•randomly picked on each side 

•prepare time when registration ends which will go on for a week

•includes micro alliances but have to have 10members min 

•to win whichever team has most victories wins (admin/moders will count victories up)

•no alliance on same team can start a war with each other, no non participant can start a war with participant vise versa

•team 1&2 create a discord only containing alliances on your team ban anyone else make private channels for strategy etc alliance leaders can tell if they on their alliance do not listen to members only leaders ,create masks

•rewards:$50 million,100 resources,  each world war survivor badge every nation

•PnW cover war damages to both teams (not resources)

•top nations gets additional rewards

This is a rough draft so give opinion to help make this better

 

 

 

Edited by Rayx
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This isn't Sim City we're playing here.  If you care about are infra and resources, then you're playing the wrong game.

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Really unworkable idea rn the war set up this way will almost be guaranteed to end up 1 sided with whoever gets two of the top 3's winning.

Instead no cap or required amount of alliances. Instead have a week long registration for Alliance leaders to put in their alliances.

Once that week is up starting from the highest score alliance putting alliances on one side until it has equivalent or higher city count than the other side.

Ie. 

Alliance 1 goes to side A. Side A now has 200 cities Side B has 0

Alliance 2 goes to B. A has 200, B has 50

Alliance 3 (with 500) goes to B. A has 200, B has 550

Alliance 4 obviously goes to A now obviously. Ofc going from highest alliance score leaps from 50 to 500 cities aren't going to happen instantaneously. But by having smallest alliances get entered last you aren't going to have a massive change of power by one draft pick at the end.

Hopefully with this format the fight will be close in city count and tiering hopefully works out decently.

Next up rewards. Your rewards are absolutely ludicrous. Maybe after everyone gets a badge on their nation saying they won PnWs Global Apocolypse War, then maybe the best nation of each alliance gets a credit and each alliance gets 20M.

Wars aren't really for gain they're for fun especially a war like this. This is essentially a way to fight a war without being beholden to the treaty web.

I think maybe a good idea would be for sheepy to register infra amounts before the war and then reset them after the war and just say you'll get your infra back but any resources used for this war are lost.

It's a good idea to keep non participants out of secretly helping people via spying or declaring new wars.

Please no prep time that's longer than a week. By signing up you're already saying that you're ready.

Discord also can't be required in pnw but should be recommended, and getting 3 new channels for this in pnw channels should suffice.

1 for general war talk

1 for people who are in team A

1 for people who are in team B

If given the above improvements i think this could be a really fun way to spice up this game and maybe just what this game needs. Should happen probably twice a year.

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