Dubayoo Posted May 15, 2017 Share Posted May 15, 2017 (edited) As it stands, you just end up trading attacks with fortifications with someone who doesn't really defend oneself. It results in a ridiculous draw even if the defender has zero units. All the defender has to do is keep no cash on hand by regularly depositing into an alliance bank, and there will be no exposure whatsoever. Yea, you can destroy infrastructure and possibly hit improvements, but the amount of infrastructure destroyed and chance of improvements getting destroyed are so small that it's pointless as well. Maybe if those numbers were multiplied by 500%, it'd be worth it, but as it is... ...meh. One alternative would be a three tier spoils of war setup. You would get 10% of the enemy's resources if you totally wipe out resistance, 10% if you reduced the enemy's resistance more than it reduced yours, and 10% if you finished the war with more resistance than the enemy. This would be great if the amount of resistance gained from fortifying was reduced from 10 points to 7.5 points so the last tier of 10% would be more obtainable by the side that engages more. Edited May 15, 2017 by Argotitan Quote My Avie: https://www.rottentomatoes.com/m/senna/ Shortened versions: https://www.youtube.com/watch?v=n9qZu7h5ys0 https://www.youtube.com/watch?v=mvVqSpS65VE Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted May 15, 2017 Share Posted May 15, 2017 its not trading attacks, the defending player made a choice to take more infra damage to protect his/her warchest. if you nerf fortify, you take away its only utility. Quote Link to comment Share on other sites More sharing options...
Dubayoo Posted May 15, 2017 Author Share Posted May 15, 2017 Yea, but attacks don't deal anywhere close to enough infrastructure damage for that to be a serious tradeoff. That's why I made the 500% comment above. Quote My Avie: https://www.rottentomatoes.com/m/senna/ Shortened versions: https://www.youtube.com/watch?v=n9qZu7h5ys0 https://www.youtube.com/watch?v=mvVqSpS65VE Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted May 15, 2017 Share Posted May 15, 2017 That's because you have only been playing for 2-3 weeks and have 4 cities. On the other side of the coin is a nation like mine, with 25 cities, my naval attacks do 1000 infra damage, so if I am fighting someone, they will have to decide if they want to fortify and let me do 15 naval attacks which equals around 15k of their most expensive infra or not fortify at all and let me do around 10k infra damage and send a defeat alert, where I take and additional 25% of their cash and 10% of their resources. Quote Link to comment Share on other sites More sharing options...
Dubayoo Posted May 15, 2017 Author Share Posted May 15, 2017 I hear you there. It just seems backwards. Low levels of infrastructure should be easy to dismantle. You're talking about basic roads, power lines, plumbing, etc. High levels of infrastructure should be hard to dismantle. You're talking about highways, power substations, sewage purifiers, etc. I mean if I give some troops pickaxes, shovels, and sledgehammers to tear infrastructure apart with, I'll have a much easier time than you. Maybe a middle ground can be demolition team investment. The more you invest in demolitions, the easier it is to demolish infrastructure. Quote My Avie: https://www.rottentomatoes.com/m/senna/ Shortened versions: https://www.youtube.com/watch?v=n9qZu7h5ys0 https://www.youtube.com/watch?v=mvVqSpS65VE Link to comment Share on other sites More sharing options...
Shiho Nishizumi Posted May 15, 2017 Share Posted May 15, 2017 This game doesn't run on any remotely realistic premise, nor should you expect realism from this game tbh. Quote Link to comment Share on other sites More sharing options...
durmij Posted May 16, 2017 Share Posted May 16, 2017 As it stands, fortify completely nullifies treasures and many other aspects of beiging. It needs rework, bot hotfixing it to cost 4 maps is a good first step. Quote https://www.youtube.com/watch?v=mjI4ROuPyuY https://www.youtube.com/watch?v=JUUEHv8GHcE Link to comment Share on other sites More sharing options...
Darth Revan Posted May 16, 2017 Share Posted May 16, 2017 (edited) How about making consecutive fortifying less effective? 1st fortify restores 10 resistance, 2nd fortify restores 9 resistance and so on? Edited May 16, 2017 by Darth Revan 1 Quote Link to comment Share on other sites More sharing options...
Vladamir Putin Posted May 16, 2017 Share Posted May 16, 2017 Why not just make fortifying impossible if your opponent has Ground, Air and Naval superiority simultaneously? Would make it possible to beige again. 1 Quote Link to comment Share on other sites More sharing options...
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