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Food Production Reducing Agent


Lord of Puns
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lmao 10/10

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10/10 would read again. In all honesty having some sort of additional food reduction beyond war would be pretty awesome. Maybe instead of it being forum saltiness (which is subjective at best), it could be pegged to some in-game factors.

 

1. % of non-beiged nations, excluding players under the original grace period, but at a minimum cap of 80% (so max reduction would be 20%), and then have this factor be applied on top of your radiation reduction. So if you make 10,000 food per day, and radiation levels have you losing 20% of your food, that means you're only producing 8,000 food. THEN let's say the beige factor is at 90%, that means you're only getting 90% of 8,000 which is 7,200.

 

2. % of non-aligned nations/5, excluding players under 7 days old (excluding 299 atm). For the record, that's 2005 nations right now (so 4742 total nations) would mean a reduction of 8.456% of generated food.

 

3. Alliance's top member to bottom member % difference, clamped at minimum of 70% (so max reduction of 30%). This would have alliances with larger score ranges wind up being penalized more than more evenly built alliances.

 

4. Least common color's total members / Most common color's total members.

 

5. % of alliance members active in the past 3 days (this would discourage alliances from maintaining more uninterested players)

 

Alternatively, we could go in the opposite direction, if Sheepy wanted to encourage forum activity:

 

1. +0.001% for every new post on the forums the previous day. That means that if you're making 10,000 food per day and yesterday we had 1000 posts, you'd be making an extra 100 food. Not a staggering amount, but I can't imagine we couldn't become a lot more active. Maybe we could try 0.01% for starters, which would be 1% off every 100 posts. Perhaps have it randomly applied each turn, so let's say there were 500 posts, that's +5% production. First turn might see food receive the boost, but then the second might see uranium or steel, or something that's not necessarily as readily available.

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Formerly known as Grealind of Resvernas (28 October 2014-29 August 2017) and Greene of Japan (29 August 2017-28 Septmber 2017)

7th Caretaker of Duat, the Deity Thoth

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10/10 would read again. In all honesty having some sort of additional food reduction beyond war would be pretty awesome. Maybe instead of it being forum saltiness (which is subjective at best), it could be pegged to some in-game factors.

 

1. % of non-beiged nations, excluding players under the original grace period, but at a minimum cap of 80% (so max reduction would be 20%), and then have this factor be applied on top of your radiation reduction. So if you make 10,000 food per day, and radiation levels have you losing 20% of your food, that means you're only producing 8,000 food. THEN let's say the beige factor is at 90%, that means you're only getting 90% of 8,000 which is 7,200.

 

2. % of non-aligned nations/5, excluding players under 7 days old (excluding 299 atm). For the record, that's 2005 nations right now (so 4742 total nations) would mean a reduction of 8.456% of generated food.

 

3. Alliance's top member to bottom member % difference, clamped at minimum of 70% (so max reduction of 30%). This would have alliances with larger score ranges wind up being penalized more than more evenly built alliances.

 

4. Least common color's total members / Most common color's total members.

 

5. % of alliance members active in the past 3 days (this would discourage alliances from maintaining more uninterested players)

 

Alternatively, we could go in the opposite direction, if Sheepy wanted to encourage forum activity:

 

1. +0.001% for every new post on the forums the previous day. That means that if you're making 10,000 food per day and yesterday we had 1000 posts, you'd be making an extra 100 food. Not a staggering amount, but I can't imagine we couldn't become a lot more active. Maybe we could try 0.01% for starters, which would be 1% off every 100 posts. Perhaps have it randomly applied each turn, so let's say there were 500 posts, that's +5% production. First turn might see food receive the boost, but then the second might see uranium or steel, or something that's not necessarily as readily available.

 

 

After a long reflection and eating two nukes I've decided maybe we put this on the back burner for a while...

22:26 +Kadin: too far man

22:26 +Kadin: too far

22:26 Lordofpuns[boC]: that's the point of incest Kadin

22:26 Lordofpuns[boC]: to go farther

22:27 Bet: or father

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