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Fixing the War system.


Sketchy
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The war system is about perfect now. Air should be unbalanced powerful. Ground should beat air. Navy should be the beige rush and blockade unit.

 

Just that the fortify mechanic is impossible to overcome. Fortify shouldn't be heavily nerfed, just enough that someone who gets knocked down to 20 resistance then spams fortify can still get beiged.

Edited by Yang
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Agreed

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Mans two modes of existence can be thought of as his light and dark side. He is either the Protector or the Ravager. The Immovable Object or the Unstoppable Force.

 

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I think the Spy thing is a little annoying. You can only build 2 a day but one spy attack wipes out 19? We both had 50 spies and neither of us had the CIA wonder. 

 

Build a CIA project and go Arcane if that's an issue.

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Step 1: Nerf fortify to 4 maps rather than 3.

 

You call that a nerf? With 4 it can still be spammed indefinitely to prevent beige. 6 MAPs is the minimum required to ensure you can still win with pure ground attacks, and even then if you have to use airstrikes at any point, then you need to balance that out with naval attacks in order to still guarantee that you can win. 6 Provides a good balance. 8 for a true nerf that will probably force fortify to be used strategically as intended rather than to spam to prevent a loss.

 

Agree with step 2. Kill fortify and leave the war system alone.

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Just remove expiration, if they want to fortify forever, let them.

Heh, that would be interesting.

More like annoying. Naval attacks are the only attack that makes a net loss of resistance per day if say a player just fortifies for every 3 MAP, which means it will take a whopping 50 days to defeat an opponent. This can actually be a nusiance since it means one less offensive slot that could have been used more productively on some other nation and just makes stalling from counters all that more effective to ridiculous levels.

 

And then you might just get that one guy who refuses to peace out even long after their infra is zeroed out and the war is over. I rather not have people suffering from 50 days of war because some douche decided not to peace.

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More like annoying. Naval attacks are the only attack that makes a net loss of resistance per day if say a player just fortifies for every 3 MAP, which means it will take a whopping 50 days to defeat an opponent. This can actually be a nusiance since it means one less offensive slot that could have been used more productively on some other nation and just makes stalling from counters all that more effective to ridiculous levels.

 

And then you might just get that one guy who refuses to peace out even long after their infra is zeroed out and the war is over. I rather not have people suffering from 50 days of war because some douche decided not to peace.

Could be fixed. If there are no attacks in 3 days, then the war "expires." 

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Although circumstances differ nation to nation, you will generally take more damage constantly fortifying than you would if you just fought normally and got beiged after 2 or so days. You'd get 6 days of beige to stop taking damage and rebuild forces with. With spamming fortify, you take constant damage for 5 days from 3 nations, those wars expire, and it starts over again because the original 3 never beiged you and a new 3 come and start wrecking your shit.

 

Spamming fortify is a noob mistake. Similar to double-spying or starting a war off with airstrikes, learning to not spam fortify is just another tactic people have to learn.

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Although circumstances differ nation to nation, you will generally take more damage constantly fortifying than you would if you just fought normally and got beiged after 2 or so days. You'd get 6 days of beige to stop taking damage and rebuild forces with. With spamming fortify, you take constant damage for 5 days from 3 nations, those wars expire, and it starts over again because the original 3 never beiged you and a new 3 come and start wrecking your shit.

 

Spamming fortify is a noob mistake. Similar to double-spying or starting a war off with airstrikes, learning to not spam fortify is just another tactic people have to learn.

It's mostly just to protect the alliance bank but really at a certain point whatever damage you take is certainly worth more than the few million dollars and resources that the enemy loots. Also if you're not high tier, beiging doesn't actually give you that much bank loot either.

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how 2 beige 101

_____

Step 1: blockade the skrub

Step 2: kill all their infra until improvement upkeep makes their income negative

Step 3: ground attack until they lose all their dosh

Step 4: put them in bill-lock and they'll be too lazy to decom all their improvements

Step 5: they can't fortify now, so beige that !@#$er

[insert quote here]

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You call that a nerf? With 4 it can still be spammed indefinitely to prevent beige. 6 MAPs is the minimum required to ensure you can still win with pure ground attacks, and even then if you have to use airstrikes at any point, then you need to balance that out with naval attacks in order to still guarantee that you can win. 6 Provides a good balance. 8 for a true nerf that will probably force fortify to be used strategically as intended rather than to spam to prevent a loss.

 

Agree with step 2. Kill fortify and leave the war system alone.

It's not much, but it prevents people from lobbing 2 nukes and fortifying for the rest of the war or something like that...

Killing fortify wouldn't be a good idea since some people who insist on not building ships/ground need it to not get beiged, even if they are winning (a.k.a. having air superiority)

 

Although circumstances differ nation to nation, you will generally take more damage constantly fortifying than you would if you just fought normally and got beiged after 2 or so days. You'd get 6 days of beige to stop taking damage and rebuild forces with. With spamming fortify, you take constant damage for 5 days from 3 nations, those wars expire, and it starts over again because the original 3 never beiged you and a new 3 come and start wrecking your shit.

 

Spamming fortify is a noob mistake. Similar to double-spying or starting a war off with airstrikes, learning to not spam fortify is just another tactic people have to learn.

For a lot of people who are lower, their warchest is worth a comparable amount to all their infra. If you're in a losing war, all your infra is of kill anyways, so saving your warchest can't hurt.

[insert quote here]

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Although circumstances differ nation to nation, you will generally take more damage constantly fortifying than you would if you just fought normally and got beiged after 2 or so days. You'd get 6 days of beige to stop taking damage and rebuild forces with. With spamming fortify, you take constant damage for 5 days from 3 nations, those wars expire, and it starts over again because the original 3 never beiged you and a new 3 come and start wrecking your shit.

 

Spamming fortify is a noob mistake. Similar to double-spying or starting a war off with airstrikes, learning to not spam fortify is just another tactic people have to learn.

Warchest loss is way higher than the cost of infra in many cases. One beige with a full warchest can loot $100M worth of resources easily.

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You call that a nerf? With 4 it can still be spammed indefinitely to prevent beige. 6 MAPs is the minimum required to ensure you can still win with pure ground attacks, and even then if you have to use airstrikes at any point, then you need to balance that out with naval attacks in order to still guarantee that you can win. 6 Provides a good balance. 8 for a true nerf that will probably force fortify to be used strategically as intended rather than to spam to prevent a loss.

 

Agree with step 2. Kill fortify and leave the war system alone.

I'd prefer to remove it entirely but sheepy seems to be clinging to a failed mechanic so I was compromising for the sake of him not breaking anything else.

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