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Bug in air combat


Ogaden
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Currently testing changes that would fix this problem on the test server. Namely, changing Ground Control so that when you have it, you destroy a % (1%,2%,3% depending on victory type) of your opponent's aircraft when attacking.

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Currently testing changes that would fix this problem on the test server. Namely, changing Ground Control so that when you have it, you destroy a % (1%,2%,3% depending on victory type) of your opponent's aircraft when attacking.

Ogaden's old ideas for fortify types would be a good idea :)

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Since this is a balanced game without any massive exploits in the combat system, I would like to bring to the attention of the administrator an unfortunate bug I have noticed while playing Politics & War.

 

Even though ground attacks and naval attacks can do significant damage to other ground and naval units, someone accidentally made air units capable of attacking all units, which doesn't fit with the other unit types.  This bug also seems to have made it so air units do way more damage than ground units to other ground units, and more damage to ships than ships can do.

 

Clearly this is an oversight by the developer and not intended to be in production, so I'm glad I can bring it to the attention of the developer.

 

Currently testing changes that would fix this problem on the test server. Namely, changing Ground Control so that when you have it, you destroy a % (1%,2%,3% depending on victory type) of your opponent's aircraft when attacking.

 

Wow. Suggestions and proposed changes that I actually agree with.

 

This is weird.

 

 

I think planes should be allowed to hit all their current targets because that's just realism. Nerfing their damage and/or adding in some sort of anti-air unit that isn't just the opponent's aircraft is fine by me. Just make sure to use a scalpel, not an axe.

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Superbia


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