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Nuclear Weapons and Missiles should damage aircraft


Fronin
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aside from not really making sense, it really does nothing to help nations getting rolled to recover unless the number of aircraft destroyed is substantial...

 

Nukes and missiles are a loser's weapons. They're not there to help you recover; they're there to allow you to deal some damage on your way down. If you want to recover from getting rolled, you should build up a conventional military. While that may be difficult due to the unit buying caps, that's an entirely different discussion...

 

Aircraft are​ overpowered, but it doesn't really matter in this game. Everyone recognizes that aircraft are overpowered and adapts their playstyle to it accordingly. Sure, if you forego building any aircraft, you'll be getting rolled, but the game forces you to diversify your military by setting different caps for different units anyways, so certain playstyles aren't "ruined" by aircraft being OP... One thing that war being so aircraft-centric does do is provide a clear indicator of the winner/loser early on in a conflict. That's probably a bad thing for â€‹interactive gameplay​, but it certainly makes the war aspect of the game easier to understand. OP aircraft makes blitzes devastating, updeclares possible, etc.

 

Even if aircraft being OP is a problem, making nukes and missiles able to destroy them addresses the problem too late. By the time you're only logging in daily to lob a nuke at the nations levelling your cities and stealing your dosh, OP aircraft have done their job in getting you to that point.

Edited by Them

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