Jump to content

Is NPO Proof Communism Doesn't Work?


Donald Trump
 Share

Recommended Posts

Discuss.

 

NPO should be a lot bigger with a lot larger average nation strength.

 

Yet the're vastly behind far less aggressively competent alliances such as TKR.

 

Is Communism a failure in game as it is IRL? (They should try a more socialist modal and see if that works, if they believe in Communism like 50% tax rate)

  • Upvote 1
Link to comment
Share on other sites

Discuss.

 

NPO should be a lot bigger with a lot larger average nation strength.

 

Yet the're vastly behind far less aggressively competent alliances such as TKR.

 

Is Communism a failure in game as it is IRL? (They should try a more socialist modal and see if that works, if they believe in Communism like 50% tax rate)

We're not behind. We're intentionally stiffling development and as shown in the early days can grow ALOT faster than most of the alliances here

:sheepy:  :sheepy:  :sheepy:  :sheepy:               :sheepy:              :sheepy: :sheepy: :sheepy: :sheepy:


Greatkitteh was here.-

Link to comment
Share on other sites

I'll second hidude's statement.  I don't think it's more of a "Members put the Alliance ahead of themselves", but more like "We're inactive and don't care until leadership says for us to log on and press buttons."

 

Most likely playing other games.

  • Downvote 1
Link to comment
Share on other sites

Easy way to check for communism: Is there a government? If so, it's not Marxism. NPO works perfectly fine, I love their model and that they're doing something radically different. I'm sure if they need some very bad advice you'll be available to supply it.

  • Upvote 2

GICjEwp.gif

Link to comment
Share on other sites

Communism is flawed irl as it removes most of the incentive to be productive. In-game that's never a issue as nations all work at 100% efficiency. If the economic model was different NPO would have very good growth rates, instead they choose to keep infra and cities low to maximise war capabilities, still works very well for their aims. If Rose or tS had 100% tax and fully motivated members like NPO have, then 100% taxation would work incredibly well

Jl0McAJ.gif

Mans two modes of existence can be thought of as his light and dark side. He is either the Protector or the Ravager. The Immovable Object or the Unstoppable Force.

 

Link to comment
Share on other sites

Communism is flawed irl as it removes most of the incentive to be productive.

 

You're right that in-game it's "not an issue", but it can become an issue with player retention.  However, like Dalinar stated, as long as you're playing other games (Being occupied elsewhere), then it shouldn't hinder you too much here.

 

 

Still, I'm not a fan of the 100% taxes model.  As an individual, you're not really playing the game.  You're loaning your time and your email/account to someone else for control in a pseudo way, literally.

 

If you're an incompetent player, it works out to completely do what someone else tells you to do, otherwise - there's no real incentive to get involved with the gaming community if someone else controls all your resources, your time, and your build.  You're just a simple little cog.

  • Upvote 5
  • Downvote 1
Link to comment
Share on other sites

I'll second hidude's statement. I don't think it's more of a "Members put the Alliance ahead of themselves", but more like "We're inactive and don't care until leadership says for us to log on and press buttons."

 

Most likely playing other games.

WE WILL FOLLOW DEAR LEADER ROQUENTIN TO OUR DEATHS! HE PUSHED AWAY THE MAELSTORM, COMRADE ROQUENTIN!!!!!!! WE CANNOT SURVIVE WITHIUT HIM! COMRADE ROQUENTIN!!!!!!!!+!

 

please dont banject and roll me

Edited by greatkitteh

:sheepy:  :sheepy:  :sheepy:  :sheepy:               :sheepy:              :sheepy: :sheepy: :sheepy: :sheepy:


Greatkitteh was here.-

Link to comment
Share on other sites

Communism is flawed irl as it removes most of the incentive to be productive. In-game that's never a issue as nations all work at 100% efficiency. If the economic model was different NPO would have very good growth rates, instead they choose to keep infra and cities low to maximise war capabilities, still works very well for their aims. If Rose or tS had 100% tax and fully motivated members like NPO have, then 100% taxation would work incredibly well

Depends on how you view "efficiency" I suppose. Personally I view having policies which lead to a large percent of a membership below the level where an ITC can increase revenue to be inefficient but that's just my opinion.

Untitled.png

Link to comment
Share on other sites

Staying out of range from being rolled.

 

 

Which is stupid because our side also has alliances with a strong lower tier presence, such as BK, TKR or Chola. NPO is just falling behind in terms of average city count when compared to their traditional enemies.

 

If they stay this size they'll have to compete with the likes of BK, TKR or Chola, if they grow they'll have to deal with the likes of Mensa and t$. Staying small won't prevent NPO from facing strong opposition when tensions rise. It will probably just get them rolled by a different set of alliances.

 

I'm sure NPO's system has its advantages, but it turns their players into mindless drones who end up giving their gov more influence on their nations than it should have. Even in logistical terms it's weird, as I imagine NPO's gov must have their hands full allocating resources in wartime. Plus I'm pretty sure their nations' inability to generate substantial income has caused NPO nations to be caught with their pants down when war erupts, due to the difficulty to accumulate enough resources.

 

At the end of the day you should be responsible for managing your cash and resources the way you see fit (based on your game style and alliance needs). It ain't rocket science - you just need to make warchest your number 1 priority so you're ready for an unexpected defensive war.

 

Jess is hands down the most talented player in this game, as far as economics is concerned. So if she doesn't believe high taxes for a long period of time is sustainable and efficient (with the sporadic contextual exception of course), then I have no reason to believe NPO's system is the way to go. But if their members are happy with it, hey... good for them!

Edited by Insert Name Here
  • Upvote 1
Link to comment
Share on other sites

Jess is hands down the most talented player in this game, as far as economics is concerned. So if she doesn't believe high taxes for a long period of time is sustainable and efficient (with the sporadic contextual exception of course), then I have no reason to believe NPO's system is the way to go. But if their members are happy with it, hey... good for them!

Doesn't she often have high taxes though?

 

I'm going off what ex-tS members have said on-regards to your economics.

[11:52 PM] Prefontaine: But Keegoz is actually bad. [11:52 PM] Prefontaine: He's my favorite bad leader though.

Link to comment
Share on other sites

Which is stupid because our side also has alliances with a strong lower tier presence, such as BK, TKR or Chola. NPO is just falling behind in terms of average city count when compared to their traditional enemies.

 

If they stay this size they'll have to compete with the likes of BK, TKR or Chola, if they grow they'll have to deal with the likes of Mensa and t$. Staying small won't prevent NPO from facing strong opposition when tensions rise. It will probably just get them rolled by a different set of alliances.

 

I'm sure NPO's system has its advantages, but it turns their players into mindless drones who end up giving their gov more influence on their nations than it should have. Even in logistical terms it's weird, as I imagine NPO's gov must have their hands full allocating resources in wartime. Plus I'm pretty sure their nations' inability to generate substantial income has caused NPO nations to be caught with their pants down when war erupts, due to the difficulty to accumulate enough resources.

 

At the end of the day you should be responsible for managing your cash and resources the way you see fit (based on your game style and alliance needs). It ain't rocket science - you just need to make warchest your number 1 priority so you're ready for an unexpected defensive war.

 

Jess is hands down the most talented player in this game, as far as economics is concerned. So if she doesn't believe high taxes for a long period of time is sustainable and efficient (with the sporadic contextual exception of course), then I have no reason to believe NPO's system is the way to go. But if their members are happy with it, hey... good for them!

TSphere has a strong low tier but we have somewhat better numbers in the low range, especially since our low range is more experienced and coheise which serve as unit multipliers. 

 

NPO gov forces you to build a certain way so we all generate alot of income. We get it back by war aid, and if you are seriously suggesting you'll do a ship-blitz I question your own competence. Blockades come AFTER a few days and gives ample time for war aid. The goverment is not all tied up  micromanaging thanks to Roquentin literally never sleeping.

Us being "mindless drones" isnt true and I learned more in NPO than democratic UPN (sorry). The gov telling us what to do lets me have time doing other NPO things like diplomating so I dont care either if they do.

 

At the end of the day, if prince henry can micromanage me far better than I can on my own and that let's me do shit i actually enjoy while he enjoys micromanaging me (he's a weirdo :P ), he should be responsible for it. It ain't rocket science - you The goverment  just need to make warchest your number 1 priority so you're ready for an unexpected defensive war.

 

Jess Steve is hands down the most talented player in this game, as far as economic everything is concerned. 

:sheepy:  :sheepy:  :sheepy:  :sheepy:               :sheepy:              :sheepy: :sheepy: :sheepy: :sheepy:


Greatkitteh was here.-

Link to comment
Share on other sites

TSphere has a strong low tier but we have somewhat better numbers in the low range, especially since our low range is more experienced and coheise which serve as unit multipliers. 

 

 

"more experienced"

 

Citation please.  It took 4+ Alliances JUST to handle BK.

  • Downvote 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.