Willam von Waldreich Posted January 12, 2017 Share Posted January 12, 2017 I know this has been talked about before and was suggested with the latest War System Update but was not implemented. I think that with the new Resistance mechanic and the current update to how wars are being fought and won, the idea of adding a "Deployment" isn't out of the question. This would require that prior to going to war you would want to deploy a sizable military force. The forces not deployed would act as defending units. This would bring a new strategic element to the war system. Quote The United States of Belveria Link to comment Share on other sites More sharing options...
Shakyr Posted January 12, 2017 Share Posted January 12, 2017 Yeah no. Not without other mechanics being added to supplement a "defence force" (like bunkers and such). And yes, I've had years of experience playing the other game (and winning wars), so I know exactly what you're talking about. Quote Link to comment Share on other sites More sharing options...
Willam von Waldreich Posted January 13, 2017 Author Share Posted January 13, 2017 Yeah no. Not without other mechanics being added to supplement a "defence force" (like bunkers and such). And yes, I've had years of experience playing the other game (and winning wars), so I know exactly what you're talking about. I agree that it would be nice to see something like bunkers added as well (maybe anti air batteries and naval guns would be nice too) but it wouldn't HAVE to be added. Even in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) bunkers are not a requirement to deploy or not deploy troops. Quote The United States of Belveria Link to comment Share on other sites More sharing options...
Shakyr Posted January 13, 2017 Share Posted January 13, 2017 I never see these wars as simply two armies facing each other on a field of grass. The defensive forces will almost always have fortifications that have been built up over time, so a vastly outnumbered force can still hold their own. The offensive force may have temporary fortifications to protect their camp, but those are never designed to hold against a superior force. So all I was saying is maybe portray it ingame, allow nations to build defensive fortifications. Then we can leave behind 1000 troops per city kinda deal, and have the rest of our forces out looting and pillaging. Of course, the other issue you run into is that should a player be able to use the same deployed force against multiple nations, in a single turn. Doesn't really make sense for soldiers and tanks (though aircraft can move pretty quickly), possibly navy too. Quote Link to comment Share on other sites More sharing options...
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