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Auto-fill millitary bug


fliesnow
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On the tanks screen, if you current tank force is higher than your improvement cap (ie, factories destroyed in battles), it assumes a negative number in the build spot. By comparison, the soldiers screen shows a 0 when the force is higher than the cap. Presumably one is in error.
 
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Due to lack of damages and/or lack of forces to begin with, I cannot test Navy/Air force for the same bug.

Check out my P&W Aide here: https://greasyfork.org/en/scripts/24872-fliesnow-s-politics-and-war-aide


 


Crux sacra sit mihi lux; Non draco sit mihi dux

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