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12/25/2016 - Christmas War Update


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56 replies to this topic

#41
Buorhann

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Hm, with the new changes, I don't see how a "losing side" can really rally back into a war but I guess we'll wait to see what happens when beiging starts going on, if it does.

 

I think a rework of the military buyback should've been thought of when introducing a war module that's suppose to cater to a back-and-forth style of warfare you were imagining, Sheepy.


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#42
Vanek26

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Sheepy I think you overdid it on the tank buff. These numbers are just downright silly for losses in a ground attack.

Maybe go to 75% of the old loss rate rather than 50%?

#43
Tywin Lannister

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Agreed, rethinking does needs to go into the changes to be improved in future. 

 

Tank casualties need to be tweaked and so do the air casualties. 

 

Perhaps a shift towards easing out the military caps on infra a bit needs to be thought on. 



#44
LordRahl2

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Hm, with the new changes, I don't see how a "losing side" can really rally back into a war but I guess we'll wait to see what happens when beiging starts going on, if it does.

 

I think a rework of the military buyback should've been thought of when introducing a war module that's suppose to cater to a back-and-forth style of warfare you were imagining, Sheepy.

 

Are you surprised by this?


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#45
dmjohnston

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Yeah, how are people supposed to rebuild if they get beiged and only have 2 days now? They can't even rebuild half their tanks or planes.

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#46
Buorhann

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Yeah, how are people supposed to rebuild if they get beiged and only have 2 days now? They can't even rebuild half their tanks or planes.

 

 

I think he was picturing that the stacking of beige days will help this, but we could just as easily let wars expire with minimal attacks to keep military pinned down.

 

Sure, it'll lower the Infra damage over time, but that isn't necessarily the whole point of a war.


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#47
Alex

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If someone has 0 soldiers and tanks, they shouldn't be able to kill your soldiers and tanks, eh?

 

When you attack someone, they get a defensive bonus based on their population. It's small (0.25% of their population in combat value) but can potentially kill some Soldiers/Tanks. Think of it as civilians resisting your invasion.

 

Why do missiles and nukes no longer work on the nation api? They still appear on the nation pages.

 

Ah, I'll add those back. Took them off when I was testing having that information hidden, forgot to put them back on on the API.

 

Fortify doesn't appear in the timeline. Smooth move, Sheepy.

 

I didn't throw that in there, I suppose that I ought to.


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#48
Vanek26

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Sheepy I think you overdid it on the tank buff. These numbers are just downright silly for losses in a ground attack.

Maybe go to 75% of the old loss rate rather than 50%?



#49
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Yeah, ground sticks around a good bit. I'm about to have a war end with our lovable duckposter on these forums, and neither of us have even touched each other's military. The new strat seems to be to rush your opponent's air/sea before they can do much of anything.


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#50
dmjohnston

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Sheepy I think you overdid it on the tank buff. These numbers are just downright silly for losses in a ground attack.

Maybe go to 75% of the old loss rate rather than 50%?


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#51
greatkitteh

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Is tanb casulties also halved for airstriking tanks

Edited by greatkitteh, 28 December 2016 - 12:08 AM.

:sheepy:  :sheepy:  :sheepy:  :sheepy:               :sheepy:              :sheepy: :sheepy: :sheepy: :sheepy:

Greatkitteh was here.-


#52
Luke the 13th

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Is tanb casulties also halved for airstriking tanks

In my experience, no


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#53
Tywin Lannister

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Is tanb casulties also halved for airstriking tanks

 

Nope, you can get a good immense triumph worth 2-3 times casualties in one air to tank attack. :) 



#54
kalev60

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If you have many air-crafts then it's worth it, plus it will move resistance down more than just doing a GA. Plus tanks and soldiers do not shoot at incoming planes for some reasons :D



#55
dmjohnston

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Sheepy I think you overdid it on the tank buff. These numbers are just downright silly for losses in a ground attack.

Maybe go to 75% of the old loss rate rather than 50%?


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#56
Glorious Leader Abdul

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infrastructure and improvement damage should be proportional. 1/4 million soldiers unopposed should nearly level a city but only does 300ish damage. Would make more options for play like choosing between big infra damage or extra resistance points of navy/airstrikes



#57
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infrastructure and improvement damage should be proportional. 1/4 million soldiers unopposed should nearly level a city but only does 300ish damage. Would make more options for play like choosing between big infra damage or extra resistance points of navy/airstrikes

 

Yes, sheepy, plz let me nuke a city with my 3AP soldier strikes, thnx


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