Mageofpie Posted December 11, 2016 Share Posted December 11, 2016 For scientific purposes, as always. Quote Link to comment Share on other sites More sharing options...
Ayayay Posted December 11, 2016 Share Posted December 11, 2016 Nationscore/Alliancescore Quote Orbis Wars | CSI: UPN | B I G O O F | PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea. On 1/4/2016 at 6:37 PM, Sheepy said: This was !@#$ing gold. 10/10 possibly my favorite post on these forums yet. Sheepy said: I'm retarded, you win Link to comment Share on other sites More sharing options...
Mageofpie Posted December 11, 2016 Author Share Posted December 11, 2016 Nationscore/Alliancescore My Nation Score, right? Not whoever I'm hitting? Just checking in case there's a mechanic that rewards hitting high-ups. Quote Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted December 11, 2016 Share Posted December 11, 2016 its their score not yours Quote Link to comment Share on other sites More sharing options...
Mageofpie Posted December 11, 2016 Author Share Posted December 11, 2016 (edited) its their score not yours This doesn't compute when People with ~900 score give me 0.06%. Given that there are no alliances with ~1.5M score... Edited December 11, 2016 by Mageofpie Quote Link to comment Share on other sites More sharing options...
Woot Posted December 11, 2016 Share Posted December 11, 2016 I think it's a random number between 0 and 1/3 * (Attacker score / defeated alliance score)). Quote Link to comment Share on other sites More sharing options...
Mageofpie Posted December 11, 2016 Author Share Posted December 11, 2016 I think it's a random number between 0 and 1/3 * (Attacker score / defeated alliance score)). I don't think this works either. I just won a war and the numbers don't fit into that equation. You also looted 0.79% of your opponent's alliance's bank inventory. You got: $4,198,406.33, 140.81 coal, 155.24 oil, 89.42 uranium, 170.90 lead, 195.57 iron, 36.77 bauxite, 229.73 gasoline, 391.88 munitions, 668.70 steel, 159.70 aluminum, and 3,564.25 food. 1,086.31 My Score 1,137.01 Opposing Nation Score 56,902.16 Opposing Alliance Score Quote Link to comment Share on other sites More sharing options...
Shakyr Posted December 11, 2016 Share Posted December 11, 2016 Search the forums, especially announcements. We are not your Google. Quote Link to comment Share on other sites More sharing options...
Ayayay Posted December 11, 2016 Share Posted December 11, 2016 (edited) Got it It's a random value between 0.01 and (Defender's NS/Defender's AA Score) but capped at 33 of the alliances bank Search the forums, especially announcements. We are not your Google. Edited December 11, 2016 by Malal Quote Orbis Wars | CSI: UPN | B I G O O F | PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea. On 1/4/2016 at 6:37 PM, Sheepy said: This was !@#$ing gold. 10/10 possibly my favorite post on these forums yet. Sheepy said: I'm retarded, you win Link to comment Share on other sites More sharing options...
Kid Winchell Posted December 12, 2016 Share Posted December 12, 2016 It's a random value between 0.01 and (Defender's NS/Defender's AA Score) but capped at 33 of the alliances bank I've seen plenty of cases where the loot is shown as 0.00% due to rounding, despite not actually being 0%. Here's a past post by Sheepy discussing the mechanic. Division isn't inherently before multiplication. You just do multiplication/division in the order they appear. In any case, here's an example for how it works. Player A is in Alliance X. Alliance X has a total score of 21,000. Player A has a score of 350. Player A is defeated in a war, and his bank is going to be looted. The % taken is: (RAND(0, (350/21000)))/3 The minimum value in this instance would be 0%, the maximum value in this instance would be 0.55% (0.0055) Also, for the record, there is a hard cap in place of 33%. You can't loot more than that much. These numbers and the 33% hard cap are existing from long, long ago. I didn't change any of the numbers when re-enabling this feature, Malone and I simply went through the code and determined the cause of the issue and got it back in operational shape. Thus far, nobody's been quite right. The range is a random number between 0 and (Defender Score / Defender AA Score) / 3. (Which is not quite the same as Defender Score / Defender AA Score, capped at 1/3, because in the latter case the cap would be hit 2/3 of the time.) Quote Link to comment Share on other sites More sharing options...
Ayayay Posted December 12, 2016 Share Posted December 12, 2016 -snip- I literally asked sheepy and posted what he said, shouldn't be to surprised Quote Orbis Wars | CSI: UPN | B I G O O F | PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea. On 1/4/2016 at 6:37 PM, Sheepy said: This was !@#$ing gold. 10/10 possibly my favorite post on these forums yet. Sheepy said: I'm retarded, you win Link to comment Share on other sites More sharing options...
Administrators Alex Posted December 12, 2016 Administrators Share Posted December 12, 2016 I literally asked sheepy and posted what he said, shouldn't be to surprised My memory isn't perfect Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.