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Moving Into Position


Oncaro
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The transuniversal gate between Orbis VII and VIII opened once more, as it needed to do pretty much constantly in order to facilitate travel between this universe and NS-1, but unlike the norm for the Kressnians ships coming in, there was something... different this time. The first ship was larger than any such ship seen in Kressnian space in centuries, being roughly two kilometers long and borrowing its basic design from the Star Destroyers of the Triskelion Empire, with a rough triangle shape to benefit forward-firepower while also allowing for broadside, and a set of towers at the top of the 480-meter high vessel which housed the primary sensor arrays of the ship itself. Housing an Alterran-made FTLi system, and 1,300 energy batteries; 750 to a side, divided into 325 on top and bottom, meant to throw beams of focused particle-energy at opponents (and gouge large holes in ships at least the size of a mainline Triskeli ISD) and hundreds of smaller, kinetic weapons emplacements and antimatter torpedo banks for use when the energy batteries are recharging, and this ship, while nowhere near as large or powerful as warships belonging to the other UMS nations in PW-1, was the most heavily armed ship the Kressnian people had fielded in four hundred years.

 

The actual bridge of this ship, the KDS Salvation of Benaton, was nestled below the sensor towers. On this bridge, dozens of naval officers were at their stations, as the commanding officer stood before them, looking at a viewscreen that showed the vastness of space and a number of symbols denoting various astronomical objects and how far the Benaton was from these objects in lightseconds. It'd take... roughly two and a half hours to get to Orbis III at this rate.

 

Admiral Stevan Mihailovic had served in the Kressnian naval militia since he was seventeen years old. Now he was pushing sixty, and in charge of one of the new Triumph of Perun-class battleships commissioned by the start of the KSDF Initiative roughly a year ago, which the reorganized Navy had eagerly built up its numbers for once it began, producing hundreds, thousands of new ships over the past twelve months. There were around a hundred of these battleships now, and with the deal made with the Kutathi Orbital Fabricators, and the KSDF building foundries in the unoccupied star systems near Turanov, many more would come. But the Salvation of Benaton was not the only ship of this type meant to come through to Orbis.

 

As the Benaton cruised along at .9c, in no particular rush to get to Orbis III, several more ships came through the gate: Another Triumph of Perun-class, the Victory at Greenwall, as well as a number of smaller, boxier ships less than a kilometer in length: Tesla-class cruisers and Bellicose-class destroyers, both new ship types introduced in the Initiative. Soon enough, this number turned into dozens. Dozens turned into hundreds. And hundreds turned into thousands. Two thousand to be exact, making up the KSDF Navy's Third Fleet.

 

And Mihailovic was in charge of them all. It was a paltry number compared to the fleets fielded by the Pords, Mri, or Triskeli, but that didn't matter to him. All these lives, hundreds of thousands of them, both naval and marine, were his responsibility.

 

"Battleships Victory at Greenwall to Defense of Durandal reporting in, Admiral," called one of the comm officers. "All cruisers, frigates, destroyers, and corvettes are getting through fine. So far so good."

 

"Excellent. When we reach Orbis III, I want the fleet split into groups of one hundred ships, one battleship for each group. No FTLi is to be raised, passive scanning mode only."

 

"Aye, sir. Transmitting orders now."

 

Putting his hands behind his back, Mihailovic simply waited for a bout thirty minutes before retiring to his cabin. It was comfortable, but sparsely decorated, with only a holo-picture of his children with their own children on his desk, and one of those funny little bird toys that would dip its beak into a glass of water. A curious invention that had survived for about eight centuries pretty much unchanged, like a number of other human creations. He sat at his desk, picking up a holopad and beginning to look through a number of reports on it. This took a while, and eventually a chime came at his door.

 

"Enter," Mihailovic called, and his executive officer, Captain Dragan Orevsky, obeyed. Mihailovic looked up to the man, around twenty years his junior, and frowned.

 

"Am I needed, Dragan?"

 

"We're about ten minutes from Orbis III. I thought you'd like to see her, Admiral."

 

"Mm," Mihailovic replied, and he stood and followed his XO back toward the bridge. On the viewscreen, quickly approaching, was the Blue Jewel itself. Or one of them, at least.

 

The Kressnians could not go back home. They could not go back to BF-1. And even in NS-1 they were incapable of going to that version of Earth. The admiral was not a sentimental man, usually. But he knew how much just being able to see Orbis III meant to so many of those under his command, compared to those other national fleets that viewed the system as a backwater; these were men and women who would likely never have seen the Earth of their universe even if they had stayed in BF-1. There were millions of Kressnians living down on that rock, happily calling the place home alongside billions of other humans. And as the fleet took up positions around Orbis III and the moon, Admiral Stevan Mihailovic knew his mission.

 

His fleet was not the largest, most experienced, and certainly not the most powerful among those UMS assets in this system. But come Hell or high water it was going to defend this planet and the people on it when needed, even to their dying breaths. That was their job, after all.

Edited by Oncaro
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Member of the Union of Multiversal States

"No! I must kill the Karlings" he shouted
The dynasty tree said "No, John. You are the Karlings"
And then John was a cadet branch.

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Fortifying the Belt

VRZ Azure Midwinter's Sunset

Nalydian 6th Fleet "Fury Chlümüchgrazhni'an"

 

Heinz scowls. The Naxid threat has once again dredged itself up from the dark depths of where it really ought remain. The solution - extermination - is much more difficult than it should be. Naxid are prolific, and unfortunately seem to have infested far too many verses to count. Thus standard policy is that they are to be sought out and destroyed wherever they may be - in one universe or the next. But this... This is much easier declared than accomplished. Heinz looks to the tactical displays; he knows other UMS powers are sending contingents to PW-1 as well and many of them will need to be briefed on the coming... Engagment. He folds his hands together and rests his elbows on the console; his face sinks behind them.

 

Naxids, the Admiral growls. I'm sorry this was such short notice, Feldmarschall.

 

It's fine, Feldmarschall Keegan replies to Heinz. We both know the Naxid infestation needs to be cleansed. It's rather fortunate that they're attacking here, though, after we've arrived. It'd be a massive pain if they built up considerable momentum in PW-1 before coming to attack us in NS-1.

 

Heinz nods. You aren't wrong, he says. I take it you've brought the divisions?

 

Yes, Keegan confirms. The entire XIV Korps and the Paramarines of it, as well as VII Korps. These are the main striking component. Another two dozen corps are in reserve.

 

Better equipment, Heinz notes.

 

For you as well, Keegan replies. Can't say I didn't notice the vessel count here.

 

Heinz shrugs. In addition to his formation, a number of rift fleets have been attached to his command. He resents the current organization of the VRZ for this reason, but there is little he can do about it. Murdoch is a fan of the arrangement - something about building blocks and ease of command. Nonsense. It would be much more practical for the rift ships to be fully integrated into his formations, but oh well. They can still be commanded without being. Perhaps only nam-Kyzhaq is a fan of the set-up. He always has been a fan of his rift ships and overly complex battle plans...

 

Helmsman - are we near Orbis? Heinz questions.

 

Tasi, Admiral. We are nearing the system, the helmsman replies.

 

Heinz nods: Comms, bring up my division commanders.

 

Replies of Tasinehdao! ring out in concert. Within moments, holograms begin to appear before Admiral Heinz: twenty-five to be exact. They salute as they appear, and once the final one has emerged, Heinz returns them. 

 

Welcome, gentlemen. We are arriving near the Orbis System. As you know we will very soon be engaging Naxid forces in this universe. To ease command, I will be giving five of you command of sections of my fleet; these sections will be named Assault Fleets and numbered one through five. They will serve as our main large-scale tactical formation for the duration of this conflict. Heinz looks down at the console and shifts some databits around. Off to the side, Keegan nods in approval. The Admiral continues:

 

Admiral Zhüln. You will take your division, as well as divisions Atanok, Narlük, Chylnat, and Naltoch down to Orbis. Everyone else will remain on standby here.

 

Once more Tasinehdaos! ring out in concert. 

 

In the rift, Heinz' fleet stirs.  The Admiral has brought with him an impressive host; thousands of warships sail under the turquoise trident and with them the sprawling mobile shipyards of the Schalchnu type fabricworks "Voznayali". The complex was dragged into the rift so that Heinz's ships would have a convenient base from which to operate - at least until the System Orbis no longer is under direct threat. The Admiral's first Assault Fleet begins its exit into the domain of real space; near the orbit of Neptune gargantuan rends in reality tear open as the myriad superkapital ships of the High Hunter's Navy claw their way into coherent space-time; they are both vast and numerous and the openings into the rift drip with putrid energies and sickly particulates. It is truly a disgusting sight, but there is little that can be helped about it.

 

For his part Admiral Heinz emerges from rift near Orbis III with the flagship of his fleet; the VRZ Azure Midwinter's Sunset and her accompanying baggage train slide into position near the rocky moon of the blue-green world. The massive funnels on Heinz' flagship pour vast columns of pure, unrefined, rift energies into the void and they diffuse into the expanse of nothingness; the horrendous torrents begin to calm themselves and the funnels begin to grow quiet one by one as the ship no longer is required to fend off such great quantities of the realm. Real-space is much more amenable to a placid existence. The massive warship soon finds a stable orbit and the Kressnian fleet is hailed:

 

"This is Admiral Manster Heinz of the Imperial Nalydian Voznayte Rekazhgrazhni Zhamra. We are here to discuss matters pertaining to the defense of this system. You will be given clearance to come aboard VRZ Azure Midwinter's Sunset," the message says.

Edited by Schwieger
Roleplay Nations:

Imperial Nalydya

Kingdom of Waikahla-Pohaku'ula

***

"Your fiction is much greater than our own... We will, of course, defer to your judgement on all things that don't exist."

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OOC:  My Bad

 

As the Pordish and Kressnian delegations met, all was not calm within certain UMS affiliates.

 

Bro Command continued to receive numerous panicked broadcasts from the various Pkunk personnel in Arcadia and stationed on Isis' Lovely Smile.  Terrified Howls and Prophecies of Doom echoed across Brotherhood territory in the Orbis System.

 

But while lamentations spread across this system, there was also a call to arms.

 

Starships slipped through the barrier, hundreds of Battlecruisers and other craft hurled towards Orbis IV.

 

As a growing fleet gathered around Isis' Lovely Smile, an Admiral sent from Command assumed control over this mighty Battle Fleet.

 

What was once a backwater now became the headquarters of nearly seven hundred ships.  Four Battleships, squadrons of Star Destroyers, and over a hundred Battlecruisers gathered 'round the Starbase of Orbis IV.

 

Thankfully for the colonies and future diplomatic relations with the UMS, various Envoys were sent from the Core Worlds to serve the Orbis colonies;  the sole diplomat of the region was allowed to enjoy himself while actual professionals, albeit not all that experienced ones, would do all the work.

 

There certainly was pushback from Command for sending so many forces here, but it was also true that the Brotherhood needed to put on a show for the other, far more powerful UMS members.  Any potential sign of weakness regarding the Brotherhood's fleet might have terrible consequences, not to mention the Brotherhood still had the allure of Dreadnoughts and Superdreadnoughts to convince its UMS allies that even the forces stationed here were still outclassed by greater assets.

 

Still, the Pords alone likely had fleets that were far more powerful than this Battle Group, but surely these ships would hardly be overlooked!

Edited by Shex

"The world is a comedy to those that think; a tragedy to those that feel." - Horace Walpole

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"Getting a hail, sir. It's the Pords," called a comm officer on the bridge not long after the Third Fleet had taken its place around Orbis III and IIIa. Admiral Mihailovic nodded.

 

"Patch it through."

 

After a moment, the bridge was filled with the audio of the Pords' message.

 

"This is Admiral Manster Heinz of the Imperial Nalydian Voznayte Rekazhgrazhni Zhamra. We are here to discuss matters pertaining to the defense of this system. You will be given clearance to come aboard VRZ Azure Midwinter's Sunset," the message said, and Mihailovic paused. To the best of his knowledge the UMS member states' navies didn't coordinate often, or at least, this was perhaps the first time the Kressnians had been included in such a thing, as their usual distance from the others made such endeavors a bit difficult.

 

"Patch me through," Mihailovic told the officer, and she obeyed.

 

"This is Admiral Mihailovic of the Kressnian Self Defense Force Navy's Third Fleet. I'll be along shortly, thank you."

 

That done, he got up from his command chair and nodded to Captain Orevsky.

 

"You have the ship, Captain. I'll be back as soon as I can," he said, and Orevsky nodded taking the admiral's place as he left the bridge. After a few minutes the admiral reached the shuttle bay, taking a ride out toward the Pordish flagship that completely dwarfed anything the humans of BF-1 had ever built and likely ever would build, and he finally, truly understood why the Supreme Leader had nicknamed such vessels "Ridicu-ships".

Member of the Union of Multiversal States

"No! I must kill the Karlings" he shouted
The dynasty tree said "No, John. You are the Karlings"
And then John was a cadet branch.

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With the Old Breed

 

A trio of gravitic tugs steam off to meet the Kressnians. The small fabriccraft, with thrusters much too large for ships of their size, pull up near the Kressnian shuttle. Tall funnels adorn the topsides of the Pordish shunters; as they begin to steam closer, fluctuating levels of waste emerging from their six mutual funnels betray the level of difficulty they are having: the light trickle of energies and particulates provide evidence of the difference in size between the ships such tugs are intended to shunt and guide and this small Kressnian craft here. It becomes obvious rather quickly that the tugs are indeed not helping this craft directly - they serve only to provide her skipper with a guide on where to sail. They duck past the panoply of large ships in orbit around the Pordish flagship and then make their way past massive docking quays which extend from its hull out into space; they are obviously meant for the berthing of much larger quarry. The tugs guide them through these tribulations, and they finally arrive near the flagship...

 

Somewhat past a dozen kilometers from the gargantuan dreadnought, the quartet enters the VRZ Azure Midwinter Sunset's atmosphere. It is crisp and clear, but the vessels still are burdened with the heat of re-entry. Below them (or rather, somewhat in front of them) on the surface of the hull, the dark outer coating - devoid of paint or markings - seems to ebb and flow; the expanse of hull just about appears to splash and lap upon the myriad rows of half-sphere blister turrets which dot the vessel-exterior. Endless quantities of these gun batteries are arranged in brilliant sequence as far the eye can see from bow to stern, and their number alone - on this single ship - is very likely greater than all the weapon systems currently in the System Orbis under the Kressnian Star, Brotherhood Banner, and all of the locals combined.

 

It is a costing thing, mainly. Manster Heinz and the Pords who commanded the warships of the then Hochraumflotte witnessed first-hand the devastation visited upon fleets by powers with grand armadas. The first large warships fielded by Pords served mainly to draw fire away from where the bulk of the firepower was - the cruisers - and in this they did their job well. But Heinz wanted more. Admiral Heinz envisioned a grand fleet of large warships impervious to the piddling armaments of less civilized nations. He sought battlecruisers and battleships capable of scoffing at Serdari nova cannons and the reality-rending Origami bolts of the GRA; monitors capable of weathering a storm of Kiran missiles or the impact of high-yield Connori omni-concentrator arrays. He wanted the best. And the High Hunters delivered. The fifth generation of Nalydian warships began the tradition of well-organized legions of big-gun ships, but it was only through the visionary leadership of Admirals Manster Heinz, Tunods von Begin, and nam-Kyzhaq that their full potential would become realized. After all... Fielding fleets of ships which, individually, cost more to produce and maintain than the entire naval roster of some nations is... Taxing.

 

The tugs guide Admiral Mihailovic's shuttle down deeper through the vessel's atmosphere; small spherical probes dart about through the air column around them as they make their way to the surface. There are, however, no visible openings: the first gravitic tug splashes down onto the flagship and seems to disappear into the murky depths. Mihailovic's shuttle follows and splashes down as well; it is helped into the vessel interiour by the remaining tugs. After a lengthy transit they come to a halt and a series of massive hangar bay doors open. The craft are ushered inside and are directed towards landing areas. Blue-clad men are busy in the hangar going about their business, but one group in particular stands out. It is Admiral Manster Heinz and his entourage.

 

The Admiral waits for the Kressnian shuttle to come to a halt and for Admiral Mihailovic to exit. Upon seeing him step foot on the metallic floor, Admiral Heinz salutes; the intricate designs emblazoned on his blue sleeve-cuffs brush against his face as he snaps in near perfect form. 

 

Welcome, Admiral Mihailovic. I am Admiral Manster Heinz of the Imperial Nalydian VRZ. As you can see, this is my flagship. Welcome aboard.

 

Off to his side is another officer. This Pord, however, is clad in completely different attire; he has a small tuft of red hair hidden mostly behind a peaked officer's cap and wears a gray overcoat; his trousers are gray as well, however his boots (which reach about to just below his knees) are charcoal black. Rank insignia display proudly on his collars and indicate he is of considerable status. He speaks after Admiral Heinz:

 

Feldmarschall Keegan Russell, the other Pord says. On behalf of the Nalydian Army. Keegan salutes as well.

Edited by Schwieger
Roleplay Nations:

Imperial Nalydya

Kingdom of Waikahla-Pohaku'ula

***

"Your fiction is much greater than our own... We will, of course, defer to your judgement on all things that don't exist."

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To their credit, the tiny crew of the Kressnian Admiral's shuttle, consisting simply of a pilot, co-pilot, and navigator, didn't show any sort of intimidation or awe as they were guided into a ship that was around three times the length of their entire colony on Orbis III. Or at least they didn't show anything on their faces; Mihailovic was certain they would probably have pissed themselves were he not with them.

 

Despite his initial incredulity at the size of ships like this utter dreadnought, Mihailovic had done his best to read up on the various wars the VRZ had engaged in while in the FB-1 universe and had gradually grown ambivalent to them, as well as the fleet sizes used in these battles. The closest to that number of ships that was fielded by the humans of BF-1 was the Battle of Manzikert: The last great naval battle of the Great Interstellar War. Like the medieval Earth battle that it coincidentally took its name from, the numerically inferior fleets of the Earth Systems Alliance had routed a larger fleet of the Gotazen Union in the Manzikert System, the primary gateway to the Nidalean Sector; 30,000 against 80,000. This had been a desperate gamble by the Union, pooling every fighting ship they could spare to crush the ESA fleet in a pitched battle. But the superior admiralship of the ESA's ships had outdone the Union's own leaders, leading to massive casualties sustained and almost as many prisoners taken. When Manzikert was over, the war had effectively ended as well. The Scourging of the Nidalean Sector afterward had merely been the exclamation point. After that, and following centuries of demilitarization, the humans of BF-1 by the time of the Great Cosmic Punting had found it hard to fathom those numbers. And now the Supreme Leader was wanting a fleet of at least one hundred thousand new vessels; and even then Kressnia's navy would still be about one-eighth the size of the Broes!

 

But those numbers-- the Kressnian ones anyway-- didn't hold a candle to the kinds of numbers used in some of the battles the Pords had taken part in, and Mihailovic was partly in awe and partly disgusted by how readily those huge fleets seemed able and almost to lose ships; FB-1 was without doubt a universe Kressnia, and the ESC as a whole, would not have survived in.

 

The Admiral was brought out of his musing once he landed and stepped out, and was greeted by Admiral Heinz and Feldmarschall Keegan. He returned their salute with a crisp Kressnian one: the index and middle finger held together and the index touching the temple, with the thumb's distal phalanx curled to line up under them. This "three-fingered salute" was traced back over a thousand years or more, used primarily by the Serbs; the South Slavs that were the primary ancestors of the Kressnian people, being the most numerous of that ethnic group by the time the Balkan Union had sent ships into space with the ESA.

 

"Admiral Heinz. Feldmarschall Keegan," he said to them as he relaxed, speaking in Pordish. "I'm honored to have been called upon by you. Shall we get started?"

Edited by Oncaro

Member of the Union of Multiversal States

"No! I must kill the Karlings" he shouted
The dynasty tree said "No, John. You are the Karlings"
And then John was a cadet branch.

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Heinz and Keegan and Mihailovic

 

Yes, Heinz states. He motions for Mihailovic to follow and begins walking; Keegan follows them as well. A considerable fight will be upon us here soon, Heinz continues. Mri have notified us that Naxid forces will soon be expanding in this universe. This is cause for... Concern. He scratches his bead as he steps through a hatch leading from the hangar to the actual interior of the ship; once through it becomes apparent that, even though the craft is extremely large, the Pords have somehow managed to use up almost all of the space. He comes to a console. Bridge, this is Heinz with Keegan and Mihailovic. Bring us up.

 

There is a brief security check. They are brought directly to the bridge after they are cleared.

 

Please excuse the rush, Admiral. We don't know when the Naxids will be arriving, Heinz says. The Admiral finds his seat towards the center of the bridge and Keegan joins him here. The Feldmarschall is first to begin the briefing:

 

These are scans from our previous conflict with the Naxids, he states. Most of these are not available within the UMS archives - they were taken directly by my men and kept within ZJR stores. Keegan pans to reveal a world with massive orbital stations and extremely dense planetside constructions. This planet alone housed 32 trillion Naxids, the Feldmarschall states. We were tasked with clearing it out. He removes the data chip from the hologram emitter and hands it to the Kressnian Admiral. Your ground forces will appreciate reviewing these - consider it a gift from the Nalydian army.

 

Heinz nods. The Admiral moves his hand across the console and another hologram appears. Heinz speaks:

 

We must keep in mind, Admiral, that these Naxids do not break where other powers do. It is very likely we will need to kill them all.

 

In the hologram the vast form of a planet-dwarfing starship appears; it is Naxid and begins to duel with a similarly size Kesrithi ship. Smaller dots can be seen; in one sector some twenty thousand smaller Pordish ships succumb to attrition and are blown away. Heinz frowns.

 

What a mess, he says. We will be dealing with extreme swarm tactics, he tells the Kressnian. I've already ordered my monitors to prepare canister for their large-bore cannons. With luck we can hold. I am under the impression you have brought a few thousand ships?

Edited by Schwieger
Roleplay Nations:

Imperial Nalydya

Kingdom of Waikahla-Pohaku'ula

***

"Your fiction is much greater than our own... We will, of course, defer to your judgement on all things that don't exist."

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"Two thousand of our newest ships," Mihailovic replied, looking over the data chip given to him with a thoughtful look on his face. "Utilizing a mix of kinetic and energy weaponry, specifically. But if these are the numbers we're talking about, I'm not certain precisely how the Third Fleet can help. It'd be like a child trying to kick down an oak tree to help the lumberjacks cutting it down. And then the tree falls on the child. I'd have to request more assets from HIGHCOM, but they're squeamish about losing anyone, especially so soon after getting these ships off the line and deployed. Morale back home is important to seeing this militarization initiative through, you see."

 

He looked to the Pordish Admiral and frowned.

 

"So what would you suggest I and my fleet do?"

Edited by Oncaro

Member of the Union of Multiversal States

"No! I must kill the Karlings" he shouted
The dynasty tree said "No, John. You are the Karlings"
And then John was a cadet branch.

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The Pordish Solution

 

Heinz nods. If the Kressnians were fielding two thousand large superkapitals... Then things would perhaps look different. But Heinz knows this isn't the case. He cringes at the thought. Barlat fleet doctine, he considers to himself... Even if it isn't entirely true. He looks over to Keegan who can only shake his head.

 

This is the start of a much wider conflict, Heinz says. But the loss of your colonies here does make things... Dicey, he says. He turns to face the Kressnian but is still in thought. He had been behind the Kiran targeting of the Jewel of the Pacific. That was a gamble that ultimately paid off, but Kressnia is a much different case. Trading Kressnian civilians for Naxid warships isn't likely an exchange he could get away with suggesting.

 

Keegan breaks the silence: The Mri have forces in the area. If you can draw the Naxid forces away from Orbis III and to the Mri fleet, that seems to be the best solution. 

 

Heinz nods. Feldmarschall Keegan is likely correct, Heinz agrees. Orbis III will fall with what is currently defending it, and if you remain here you will lose both your fleet and your colonies.

Roleplay Nations:

Imperial Nalydya

Kingdom of Waikahla-Pohaku'ula

***

"Your fiction is much greater than our own... We will, of course, defer to your judgement on all things that don't exist."

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