Administrators Popular Post Alex Posted November 6, 2016 Administrators Popular Post Share Posted November 6, 2016 For too long, the large nations of Orbis have banded together for mutual benefit. The top 10% of the nations have held the bottom 90% under their thumb with the weight of Treasures. No more, I say, no more. To what I am sure will be the frustration and backlash from this aforementioned 10%, I am establishing the "Treasure Anti-Trust Act." --- EDIT: This change has been further postponed to December 20, 2016. All flair and humor aside, I am going to be introducing a change to the treasure mechanics on November 16, 2016. I am giving everyone 10 days to absorb the news of this change, and prepare accordingly. Currently, the alliance bonus issued by treasures follows this formula: Alliance Treasure Bonus = Treasures in Alliance * 2 On November 16 December 20, this will be changed to: Alliance Treasure Bonus = sqrt(Treasures in Alliance * 4) The reasoning behind this change is that Treasures are currently perpetuating a "top stays on the top" gameplay in regards to alliances. This change will hurt the incomes of a few alliances who have amassed many treasures without affecting alliances that have one or no treasures. As per the original formula, the first treasure an alliance collects will offer a 2% gross income bonus. Afterward, there will be a diminishing income increase with each treasure. The highest bonus an alliance can have with the new formula will be ~11%, compared to the current cap of 60%. I believe that this change will help keep Treasures distributed between alliances and increase competition at the mid tier for treasures. This ought to improve gameplay for the majority of players in the game by making treasures accessible, and reducing the very powerful bonuses some alliances have amassed. I do apologize to these alliances who are being punished for excelling under the current game mechanics. I sympathize with what I expect will be your displeasure, but I do hope that if you step back you will see that in some cases the bonuses you're getting are ridiculous and can contribute to a runaway effect where you will always be the top alliance (which, while great if you're that alliance, really sucks for everyone else.) And with that, I will now accept your displeased comments, consisting of "another terrible update" and "but where are perks tho." On a positive note, Politics & War has been growing lately 26 1 Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Popular Post Sam Hyde Posted November 6, 2016 Popular Post Share Posted November 6, 2016 Eh, I think it's a good nerf, personally. Treasures will still be a good thing, but not to the point of it turning into a complete joke, as seen by Treasure Island. *obligatory perk whine tirade here* 9 :^) Link to comment Share on other sites More sharing options...
Popular Post kosmokenny Posted November 6, 2016 Popular Post Share Posted November 6, 2016 Death to the bourgeoisie! 7 Link to comment Share on other sites More sharing options...
Apeman Posted November 6, 2016 Share Posted November 6, 2016 Love the game sheepy. Keep it up 2 Link to comment Share on other sites More sharing options...
Hooves Posted November 6, 2016 Share Posted November 6, 2016 Great update 1 Link to comment Share on other sites More sharing options...
ACarboxylian Posted November 6, 2016 Share Posted November 6, 2016 But... but doesn't the wealth from the top nations "trickle down" to the lower nations? 2 Link to comment Share on other sites More sharing options...
Church Posted November 6, 2016 Share Posted November 6, 2016 Nice update, makes sense. Sincerely, The Red and Blue soldiers of Project Freelancer Link to comment Share on other sites More sharing options...
Sketchy Posted November 6, 2016 Share Posted November 6, 2016 I feel like this is a stupid decision. You set it up to be exploited and then when it is you nerf it. Honestly you should ditch treasures, or at least separate them from color and make their spawning more random and even. 3 Link to comment Share on other sites More sharing options...
Shiho Nishizumi Posted November 6, 2016 Share Posted November 6, 2016 Death to the bourgeoisie! A welcome change, tbh. Link to comment Share on other sites More sharing options...
Administrators Alex Posted November 6, 2016 Author Administrators Share Posted November 6, 2016 I feel like this is a stupid decision. You set it up to be exploited and then when it is you nerf it. Honestly you should ditch treasures, or at least separate them from color and make their spawning more random and even. I did not set it up with the intention of being exploited - I expected that no one would let one alliance amass as many treasures as we've seen now and in the past. I thought for sure such a conglomeration would lead to a war. I was wrong, and while alliances that amass treasures will still get a not insignificant bonus, it won't be gamebreaking. 5 Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Beowulf the Second Posted November 6, 2016 Share Posted November 6, 2016 We've been nerfed! Nooooooo It would have been really nice manners to delay this until the corresponding treasure spawn, instead of killing us with this ten-day thing, can you at least do that please 3 01:58:39 <BeowulftheSecond> Belisarius of The Byzantine Empire has sent your nation $0.00, 0.00 food, 0.00 coal, 0.00 oil, 0.00 uranium, 0.00 lead, 0.00 iron, 0.00 bauxite, 0.00 gasoline, 0.00 munitions, 1,000.00 steel, and 0.00 aluminum from the alliance bank of Rose.01:58:46 <BeowulftheSecond> someone please explain 01:59:12 <%Belisarius> sleep deprivatin is a !@#$ @_@01:59:14 — %Belisarius shrugs01:59:18 <BeowulftheSecond> we're at WAR. WE ARE BURNING EACH OTHER'S PIXELS Link to comment Share on other sites More sharing options...
Ishmael Posted November 6, 2016 Share Posted November 6, 2016 Giving notice of this before the recent treasure respawn would have been nice. :| 2 Link to comment Share on other sites More sharing options...
Administrators Alex Posted November 6, 2016 Author Administrators Share Posted November 6, 2016 Giving notice of this before the recent treasure respawn would have been nice. :| Yes I expect that is frustrating, I had not given this issue any attention until recently and just happened to overlap the spawn. I'm hoping the 10 days will give you and anyone else time to negotiate and sell treasures as they see fit. Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Ishmael Posted November 6, 2016 Share Posted November 6, 2016 (edited) To bad the value of treasures has just dropped significantly. Edited November 6, 2016 by Ishmael 1 Link to comment Share on other sites More sharing options...
Gorniar Posted November 6, 2016 Share Posted November 6, 2016 I feel like this is a win for humanity. Instead of massed treasures leading to war it lead to a cool EU type of economic collaboration. So... I'm gonna take my high horse and ride off into the sunset. 3 Link to comment Share on other sites More sharing options...
Sketchy Posted November 6, 2016 Share Posted November 6, 2016 (edited) Also this imagery reminds me of. https://politicsandwar.com/forums/index.php?/topic/1605-advance-to-illinois-avenue/ And your comment on there. Not that I'm that interested in your politics, but the imagery is pretty cool. I like the Monopoly board with the alliance names on it. Also digging the music. 2 years later you still digging that theme. Edited November 6, 2016 by Sketchy 3 Link to comment Share on other sites More sharing options...
Franz Von Dietrich Posted November 6, 2016 Share Posted November 6, 2016 yes, make pw great again. 1 Link to comment Share on other sites More sharing options...
Popular Post Spaceman Thrax Posted November 6, 2016 Popular Post Share Posted November 6, 2016 (edited) Part of the intent with TI was to demonstrate that the treasure system was flawed, so hooray. That said, you've implemented this in a way that punishes the people who were actively trying to play your game, by retroactively making their efforts less fruitful (those efforts will probably end up having negative worth). It's hard to be anything but discouraged by that. Edit: Thinking about it, not that big a hooray. Because we'd have rather you'd changed the system to something that did what treasures were supposed to, incentivize wars, and now they will do that even less. Edited November 6, 2016 by Manthrax 13 Slaughter the shits of the world. They poison the air you breathe. ~ William S. Burroughs Link to comment Share on other sites More sharing options...
Popular Post Thalmor Posted November 6, 2016 Popular Post Share Posted November 6, 2016 The reasoning behind this change is that Treasures are currently perpetuating a "top stays on the top" gameplay in regards to alliances. This change will hurt the incomes of a few alliances who have amassed many treasures without affecting alliances that have one or no treasures. So the alliances that actually fought for their treasures and/or received them through diplomatic means are too good, so the shitty alliances that can't get anything because they aren't political important enough or are to small to be significant have to be appealed to? Okay, that's fine. I'm sorry we're so competent. 9 Link to comment Share on other sites More sharing options...
Molly Emma Posted November 6, 2016 Share Posted November 6, 2016 Keep moving those goal posts... 8567 Club- Member-At-Large ☾☆ Warrior of Dio Link to comment Share on other sites More sharing options...
CanoeTipper Posted November 6, 2016 Share Posted November 6, 2016 (edited) I'm a new player and I hope you keep developing this good game of your's. On a sidenote, I heard how color spheres were once important: Prefontaine-Today at 8:26 PM Color bonus formula was basically: More alliances = bad, more people = good. So the less alliances with more people made a good color. If you had 2 big alliances you'd get a big bonus. Lots of little alliance, small bonus. TheNG-Today at 8:27 PM Alpha version of color stock was the best Genius Corp for days Never forget Prefontaine-Today at 8:28 PM Color bonus were supposed to be a precursor to a "color council" to let colors mean something, to make people want to fight for their colors. etc.. Again, like treasures, bad exceution of what they were supposed to do. My question is.. why oh why is this not implemented??? Edited November 6, 2016 by CanoeTipper Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted November 6, 2016 Wiki Mod Share Posted November 6, 2016 Obligatory, we told you so on behalf of the CDD. Also, do you plan on compensating TI for the massive amount of money we just invested in treasures? 6 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Popular Post Beowulf the Second Posted November 6, 2016 Popular Post Share Posted November 6, 2016 Yes I expect that is frustrating, I had not given this issue any attention until recently and just happened to overlap the spawn. I'm hoping the 10 days will give you and anyone else time to negotiate and sell treasures as they see fit. The 10-day timeframe makes this update a penalty: we've invested money into this last spawn and won't get it back. The treasures are now simply worth less. I ask you to extend the delay on the update: creative gameplay can be nerfed but it shouldn't be penalized. 11 01:58:39 <BeowulftheSecond> Belisarius of The Byzantine Empire has sent your nation $0.00, 0.00 food, 0.00 coal, 0.00 oil, 0.00 uranium, 0.00 lead, 0.00 iron, 0.00 bauxite, 0.00 gasoline, 0.00 munitions, 1,000.00 steel, and 0.00 aluminum from the alliance bank of Rose.01:58:46 <BeowulftheSecond> someone please explain 01:59:12 <%Belisarius> sleep deprivatin is a !@#$ @_@01:59:14 — %Belisarius shrugs01:59:18 <BeowulftheSecond> we're at WAR. WE ARE BURNING EACH OTHER'S PIXELS Link to comment Share on other sites More sharing options...
Ayayay Posted November 6, 2016 Share Posted November 6, 2016 Decent change, next step is removing treasures one can only hope. 1 Orbis Wars | CSI: UPN | B I G O O F | PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea. On 1/4/2016 at 6:37 PM, Sheepy said: This was !@#$ing gold. 10/10 possibly my favorite post on these forums yet. Sheepy said: I'm retarded, you win Link to comment Share on other sites More sharing options...
Azaghul Posted November 6, 2016 Share Posted November 6, 2016 A longer warning on this would have been nice, but overall I think this is a good change even though it hurts my alliance. 2 Link to comment Share on other sites More sharing options...
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