Administrators Popular Post Alex Posted July 3, 2016 Administrators Popular Post Share Posted July 3, 2016 This is a big quality of life update, and has two important parts. The first part of this update is the addition of City Templates. What this means is that you can Export a template of a city's improvements, and then copy and paste that template to Import it to another city. What this does is updates the second city so that it matches the first city. Basically, instead of having to click the "+" and "-" buttons 40 times to buy and sell improvements in each of your cities, you can quickly and easily update all of your improvements in just a few clicks. You'll find small "Import / Export" links on your city pages near the improvements section. When you click Export, you'll be taken to a page with your city's template; copy this to your clipboard and then go to the city that you want to import the template to, click the "Import" link, and paste in the template. Then you can preview the operation as well to see how much Money, Steel, and Aluminum it will cost you to execute. Then, of course, you can go through with the operation, provided you have the necessary funds. --- The next part of this update is the Bulk Purchasing of Infrastructure and Land. Prices have not been reduced or changed; this is again simply to make your life easier. Instead of having to buy multiple batches of 100 or 500 of infrastructure and land respectively, you can enter in the total amount that you wish to purchase (up to 5,000) and it will automatically buy it in batches of 100/500 at the most efficient rate. This will again save you time and clicks, and the Cost Calculator will still display what it will cost you to execute the operation. That's it for this update; I hope that I've explained clearly what changes have been made. For more information, you can check out this video from two weeks ago in which I previewed these changes, and demonstrate them visually. EDIT: Because I'm sure it will be asked, I will point out two things: When purchasing Infrastructure and Land, the algorithm is configured to purchase any amount smaller than 100 first, and then in increments of 100 thereafter. For example, if you have 55 Infrastructure, and you wish to purchase up to 300, it would calculate the cost like so: 55->100->200->300 Second, City Templates will not automatically sell all of your improvements and then buy all new ones. If you are going from a template that has 1 farm to 2 farms, it will not sell your farm, then buy two farms. It will only buy 1 additional farm. So manually buying/selling improvements is not more cost efficient than using templates. 16 Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
saeton Posted July 3, 2016 Share Posted July 3, 2016 You have the voice of an angel. It's like Jesus and Fergi made love and your voice was the result. 6 (TEst lives on but I'm in BK stronk now and too lazy to change the image) Link to comment Share on other sites More sharing options...
Administrators Alex Posted July 3, 2016 Author Administrators Share Posted July 3, 2016 Posting this here for anyone curious as well: <Psweet> Sheepy, what happens if I use a template from one city with 1600 infra on another city with 1500 infra? Just a generic error, or will it attempt to buy the infra for me, or something else? <~Sheepy> Just an error <~Sheepy> "You don't have enough infra to use this template" or something like that Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Filthy Fifths Posted July 3, 2016 Share Posted July 3, 2016 Only took you 3 years or so to do something so small. 3 "In an honest service there is thin commons, low wages, and hard labor; in this, plenty and satiety, pleasure and ease, liberty and power; and who would not balance creditor on this side, when all the hazard that is run for it, at worst, is only a sour look or two at choking. No, a merry life and a short one, shall be my motto." - Bartholomew "Black Bart" Roberts Green Enforcement Agency will rise again! Link to comment Share on other sites More sharing options...
Donald Trump Posted July 3, 2016 Share Posted July 3, 2016 where is button in game for template? link? Link to comment Share on other sites More sharing options...
Vack Posted July 3, 2016 Share Posted July 3, 2016 Very handy addition, thanks Alex 3 Link to comment Share on other sites More sharing options...
Administrators Alex Posted July 3, 2016 Author Administrators Share Posted July 3, 2016 Only took you 3 years or so to do something so small. The game isn't even 2 years old bud where is button in game for template? link? Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Peacity Peace Posted July 3, 2016 Share Posted July 3, 2016 Nice. Link to comment Share on other sites More sharing options...
Culdee Posted July 3, 2016 Share Posted July 3, 2016 (edited) This update was EXACTLY what I had in minds for the past couple months. Alex nailed it. THANK YOU. I had 2 ideas: 1) City Templates so we don't have to click millions of times to switch from econ mode to war mode 2) Cost feature that tells how much it will cost to switch a given city over to the update ...and Alex nailed them both. Kudos! This game has just had a HUGE step up in quality of life. Edited July 3, 2016 by Culdee 1 Link to comment Share on other sites More sharing options...
Dillon A McCann Posted July 3, 2016 Share Posted July 3, 2016 What is next? Link to comment Share on other sites More sharing options...
Fistandantilus Posted July 3, 2016 Share Posted July 3, 2016 Thank you so much! 1 Link to comment Share on other sites More sharing options...
Greene Posted July 3, 2016 Share Posted July 3, 2016 Wonderful, love this change, thanks a bajillion! 1 Formerly known as Grealind of Resvernas (28 October 2014-29 August 2017) and Greene of Japan (29 August 2017-28 Septmber 2017) 7th Caretaker of Duat, the Deity Thoth Link to comment Share on other sites More sharing options...
japan77 Posted July 3, 2016 Share Posted July 3, 2016 makes rebuilds much easier, thnx...Would've been extremely useful like 2 days ago, but better late than never. 1 I don't sleep enough Also, I am an Keynesian Utilitarian Lastly, Hello world Link to comment Share on other sites More sharing options...
DragonK Posted July 3, 2016 Share Posted July 3, 2016 When purchasing Infrastructure and Land, the algorithm is configured to purchase any amount smaller than 100 first, and then in increments of 100 thereafter. For example, if you have 55 Infrastructure, and you wish to purchase up to 300, it would calculate the cost like so: 55->100->200->300 Why not 55->155->255->300? Literally all you have to do is make it prioritize the buying of 100s first. (Compare StillHasToBuy with 100 and then buy wichever is less) Who in their right mind would buy to round up first and then pay more expenisve infra up to their desired level. Also, when are you gonna fix war? Link to comment Share on other sites More sharing options...
Kid Winchell Posted July 3, 2016 Share Posted July 3, 2016 Pro tip: If you want to label your templates, you can do so by adding extra fields like so: { "name": "Econ Build", "continent": "Africa", "infra_needed": 1300, "imp_total": 26, "imp_coalpower": 0, "etc": "..." } { "name": "War Build", "continent": "North America", "comment": "Roll Sheepy", "infra_needed": 1300, "imp_total": 26, "imp_coalpower": 0, "etc": "..." } They just have to be in the format "key": "value", (comma included unless it's the last line), and the strings have to be valid JSON strings. (Stick to ASCII text and avoid using quotes ( " ) and backslashes ( \ ) if you don't care to look that up.) 1 Link to comment Share on other sites More sharing options...
Kid Winchell Posted July 3, 2016 Share Posted July 3, 2016 When purchasing Infrastructure and Land, the algorithm is configured to purchase any amount smaller than 100 first, and then in increments of 100 thereafter. For example, if you have 55 Infrastructure, and you wish to purchase up to 300, it would calculate the cost like so: 55->100->200->300 Why not 55->155->255->300? Literally all you have to do is make it prioritize the buying of 100s first. (Compare StillHasToBuy with 100 and then buy wichever is less) Who in their right mind would buy to round up first and then pay more expenisve infra up to their desired level. People with competent maths skills who like to spend less on infra, that's who. Remainder First: Remainder Last: 55 -> 100 = $14,253.32 55 -> 155 = $31,674.03 100 -> 200 = $36,468.04 155 -> 255 = $46,393.35 200 -> 300 = $57,769.59 255 -> 300 = $34,015.70 55 -> 300 = $108,490.95 55 -> 300 = $112,083.08 1 Link to comment Share on other sites More sharing options...
Spooner Posted July 4, 2016 Share Posted July 4, 2016 Question: What happens if a player in my alliance tries to import one of my cities with something like a Lead Mine when he can't produce Lead due to his continent? ☾☆ High Priest of Dio Link to comment Share on other sites More sharing options...
DragonK Posted July 4, 2016 Share Posted July 4, 2016 (edited) People with competent maths skills who like to spend less on infra, that's who. Remainder First: Remainder Last: 55 -> 100 = $14,253.32 55 -> 155 = $31,674.03 100 -> 200 = $36,468.04 155 -> 255 = $46,393.35 200 -> 300 = $57,769.59 255 -> 300 = $34,015.70 55 -> 300 = $108,490.95 55 -> 300 = $112,083.08 Interesting... I saw bunch of guides that suggested qutie the opposite, since price raises with amount of infra you have. Damn it.... I did it the wrong way. Sheeeeeeet. Still mindblown. Can't belive i was wrong for so long. Edited July 4, 2016 by DragonK Link to comment Share on other sites More sharing options...
Administrators Alex Posted July 4, 2016 Author Administrators Share Posted July 4, 2016 When purchasing Infrastructure and Land, the algorithm is configured to purchase any amount smaller than 100 first, and then in increments of 100 thereafter. For example, if you have 55 Infrastructure, and you wish to purchase up to 300, it would calculate the cost like so: 55->100->200->300 Why not 55->155->255->300? Literally all you have to do is make it prioritize the buying of 100s first. (Compare StillHasToBuy with 100 and then buy wichever is less) Who in their right mind would buy to round up first and then pay more expenisve infra up to their desired level. Also, when are you gonna fix war? As Ghux pointed out, it's cheaper to do it the other way. It is unintuitive. Question: What happens if a player in my alliance tries to import one of my cities with something like a Lead Mine when he can't produce Lead due to his continent? You'll get an error saying you're not on the correct continent for that improvement. Interesting... I saw bunch of guides that suggested qutie the opposite, since price raises with amount of infra you have. Damn it.... I did it the wrong way. Sheeeeeeet. Still mindblown. Can't belive i was wrong for so long. Also blew my mind; I previously believed as you did until others pointed out it was cheaper this way. Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Veslinar Posted July 4, 2016 Share Posted July 4, 2016 This is a nice update, but by using the template you seem to be able to bypass the troop maximum. 1 Link to comment Share on other sites More sharing options...
Beowulf the Second Posted July 5, 2016 Share Posted July 5, 2016 o sht gib him a bounty for that^ 01:58:39 <BeowulftheSecond> Belisarius of The Byzantine Empire has sent your nation $0.00, 0.00 food, 0.00 coal, 0.00 oil, 0.00 uranium, 0.00 lead, 0.00 iron, 0.00 bauxite, 0.00 gasoline, 0.00 munitions, 1,000.00 steel, and 0.00 aluminum from the alliance bank of Rose.01:58:46 <BeowulftheSecond> someone please explain 01:59:12 <%Belisarius> sleep deprivatin is a !@#$ @_@01:59:14 — %Belisarius shrugs01:59:18 <BeowulftheSecond> we're at WAR. WE ARE BURNING EACH OTHER'S PIXELS Link to comment Share on other sites More sharing options...
Peacity Peace Posted July 5, 2016 Share Posted July 5, 2016 This is a nice update, but by using the template you seem to be able to bypass the troop maximum. How exactly? Link to comment Share on other sites More sharing options...
Beowulf the Second Posted July 5, 2016 Share Posted July 5, 2016 i assume: be currently at max mil, max military improvements. change city template to one with no military improvements, retaining full mil and freeing slots for full econ normally if you destroy mil improvments one by one it checks to see if that puts ur max troop capacity below ur current troops, maybe using a city template it doesnt do that. someone pls confirm this bug btw or im talking out my butt 01:58:39 <BeowulftheSecond> Belisarius of The Byzantine Empire has sent your nation $0.00, 0.00 food, 0.00 coal, 0.00 oil, 0.00 uranium, 0.00 lead, 0.00 iron, 0.00 bauxite, 0.00 gasoline, 0.00 munitions, 1,000.00 steel, and 0.00 aluminum from the alliance bank of Rose.01:58:46 <BeowulftheSecond> someone please explain 01:59:12 <%Belisarius> sleep deprivatin is a !@#$ @_@01:59:14 — %Belisarius shrugs01:59:18 <BeowulftheSecond> we're at WAR. WE ARE BURNING EACH OTHER'S PIXELS Link to comment Share on other sites More sharing options...
Administrators Alex Posted July 5, 2016 Author Administrators Share Posted July 5, 2016 i assume: be currently at max mil, max military improvements. change city template to one with no military improvements, retaining full mil and freeing slots for full econ normally if you destroy mil improvments one by one it checks to see if that puts ur max troop capacity below ur current troops, maybe using a city template it doesnt do that. someone pls confirm this bug btw or im talking out my butt There's no bug - it won't let you sell improvements that you need to support your military. You can't just assume something's broken without trying it. Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Administrators Alex Posted July 5, 2016 Author Administrators Share Posted July 5, 2016 I even double checked, but yes, I accounted for this from the beginning. Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
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