Jump to content

GeneralCamo

Members
  • Posts

    7
  • Joined

  • Last visited

Profile Information

  • Leader Name
    GeneralCamo
  • Nation Name
    Teribithia
  • Nation ID
    70158

Contact Methods

  • Discord Name: Generalcamo

GeneralCamo's Achievements

New Member

New Member (1/8)

4

Reputation

  1. https://politicsandwar.com/nation/war/timeline/war=230065 "This conflict expired after neither side could emerge victorious nor agree to peace."
  2. All of my wars suddenly expired. Was this intentional?
  3. I'm very well aware that 50k is nothing compared to the budgets most people have. Still, the potential is there for an accidental loss to range into millions or so, and this could be considered a minor bug/oversight.
  4. This one is inspired by a mechanic in an old game known as Colonization, but it's also inspired by the need for more resource sinks and also to acknowledge the significance of the Armoured Personnel Carrier in modern warfare. APCs and IFVs are similar in a lot of ways. The only major difference is that the IFV has a bigger gun basically, and the two are often confused. For the purposes of the game, the distinction could be non-existent. Basically they both make infantry more combat effective. My proposal for APCs/IFVs basically involves increasing the combat effectiveness of infantry in a battle, by basically "mounting" them to a vehicle like Cavalry. Perhaps in a ratio of 1:100 or so. This would stack with munitions if they exist, basically allowing you to do "more with less" in a sense. Unlike Tanks, these units aren't too effective by themselves, being worth maybe 10 or 15 unarmed infantry if equipped with munitions. Unlike Tanks however, they aren't completely useless without munitions since as long as they have fuel, the "mechanized" bonus still exists as they would still serve as protection against small-arms. For costs, they could either have a separate limit from tanks, or share the limit with tanks. If the latter, this would force you to choose between the expensive Tanks that while powerful, would become useless if they run out of Ammo; or choose the still-expensive-but-cheaper APCs, which would still impose some combat effectiveness if you have fuel but no munitions. Most APCs/IFVs are equipped with either Aluminum Armor or for newer ones, a composite armor. For simplification though, I would make these units cost Aluminum only, as Tanks cost Steel right now. Their monetary cost could probably be slightly cheaper than Tanks as well. Now for some examples of these units: BMP-3 (Soviet Union/Russia): BTR-60 (Soviet Union/Russia): M113 (USA/Various): Namer (Isreal): ATF Dingo (Germany/Various):
  5. What were you doing (or trying to do): Whilst attempting to navigate through my baseball team, my touchpad erroneously registered a doubleclick while the cursor was on "Disband Team". What happened (describe thoroughly please): Due to the lack of confirmation, my team was disbanded with no way to "undo" this, causing me to lose a large amount of investment for no good reason. Even enabling it immediately did nothing. Link to page: https://politicsandwar.com/obl/team/id=20719 Any other relevant information: I managed to lose 50k in uncouped investments due to this. The lack of a confirmation is serious oversight due to the possibility of a large loss of money; this amount seems relatively minor compared to investments of other nations in the game. The lack of confirmation is also inconsistent with the settings "Host Home Game" and "Play Away Game." Screenshot: N/A
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.