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Holton

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Everything posted by Holton

  1. This war will be fought with nuclear weapons... The next, with rocks and sticks.
  2. The Empire of the Hand would love to negotiate a tributary deal. We would give you quality advice and oversight in exchange for a modest weekly fee of 10% of your alliance bank
  3. Basically I want to address two points that I think would drastically improve how resistance works. 1. This game is persistent - You can be attacked when you're not online and conceivably go for multiple turn ticks without being able to log on and address it. 2. Players can circumvent beiging while still "winning" the war, basically ensuring perpetual war and an inability to recover. 1. For the first 24 hours after a war is declared, resistance doesn't decrease with attacks. This allows people to return and at least attempt to respond while still giving a blitz advantage. 2. After those first 24 hours, resistance degenerates at a rate of 2.09 per turn tick. If I did math correctly, this should auto-beige a person within the 5 day timer. However, if you get auto-beiged, you lose no loot and suffer no infra damage. So basically if you can make it 5 days without getting beiged by the attacker, you can escape and recover. For reference, it only takes a minimum of 10 ground attacks to beige someone, or 2.5 days worth of MAP's. Credit to @Frawley for some inspiration here.
  4. I'd rather just have balanced gameplay than attempt to create "realism" in my MMO persistent browser-based nationsim game. Frawley I do actually appreciate you raising the issue of the staring contest, however I feel that removing the reward for the victor (bank loot) in a close war is not the answer. I also would like to point out that if you're getting beiged, regardless of closeness, your military is probably shot. Beige exists as a way to allow military to recover and is arguably the only mechanic preventing this game from being a complete steamroll of the losing side in large wars. The fact that the playerbase can simply circumvent this by halting attacks at the last minute is more of a problem to me than anything else.
  5. It's capped. Mine's -115% plus winter giving -20%. Population is 628,163 0 soldiers. Food production is -628.16 tonnes per day.
  6. Rather than making me waste MAP's on rebuilding resistance, why not simply have resistance regenerate a small amount per turn tick? If a defender is inactive and gets hit, he's screwed. Why do attackers get to pause the war until their next available loggin time?
  7. I'm sure this idea will trigger people but I think it was a cool idea from another world. Basically every color sphere votes once a month to elect 3-5 senators that can then issue sanctions on their color and color-sphere-wide messages among other things. So I guess translated over to PnW, senators can issue or lift color-wide embargoes on a nation (preventing Red sphere from trading with X nation, for example). Ban them from playing baseball with their sphere. Issue a color-wide mass message. Alliances controlling a senator receive a 3% income bonus. Other bonuses. etc.
  8. Can we get some sliiiiiiight moderation of Alliance Affairs please? Just moving topics to Orbis Central is really all we need to control the spam.
  9. As a pirate, why would I raid nations with 75% taxes and a freshly looted bank?
  10. On the contrary, your prompt action will likely be used as precedent for Sheepy to either remove or tweak the bounty system. Congratulations, Fark finally did something.
  11. Yes and no. The Chola, moving into Zodiac, has been around for awhile. Community-wise I would say Zodiac is doing a much better job than BK, but mechanically BK seems to perform better in a fight. I think as you said, BK's leadership is struggling to maintain their own community right now. The influx of more people to help manage it might help them. Basically, because of how alliances are structured, there is and can only ever be a 1% of people that "matter". ie - the management team. The leadership is what matters. So therefore, the concentration of leadership and their chemistry are what matters the most. It's why every alliance that exists is boring right now. There's one or two people who are too busy trying to stay alive to actually thrive. I believe there is a third way, as Arrgh aptly demonstrates, but c'est la vie. Hopefully they can swing a best-of-both scenario because Partisan is right. Regardless of what side you're on, IQ is *boring* in its current state. They're not having fun, we're not having fun, even Fraggle is losing interest.
  12. Disappointing turn of events but I suppose not surprising. I was looking forward to seeing this weird sphere of outcasts form up and Lordaeron was your only guarantee that you'd actually do something instead of sit quietly for eons like Nuke Bloc.
  13. I would still contend that most of IQ is a shade. The "we aren't going to engage you" thing is a smokescreen for the true inactivity of most of their players. I'm glad BK and Zodiac merged. That was a good move. Consolidating active players is what this game needs to create some competitive alliances.
  14. I didn't notice how many members BK had shed until I see that after most of Zodiac has joined... They're still below where I thought they were (~140 members).
  15. Thank you for listening, props for having balls big enough to be able to stand back and realize you've made an error.
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